mirror of
https://github.com/Auties00/Reboot-Launcher.git
synced 2026-01-13 11:12:23 +01:00
Reboot v3
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20
lib/cli.dart
20
lib/cli.dart
@@ -7,14 +7,12 @@ import 'package:reboot_launcher/src/cli/game.dart';
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import 'package:reboot_launcher/src/cli/reboot.dart';
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import 'package:reboot_launcher/src/cli/server.dart';
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import 'package:reboot_launcher/src/model/fortnite_version.dart';
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import 'package:reboot_launcher/src/model/game_type.dart';
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import 'package:reboot_launcher/src/util/os.dart';
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import 'package:reboot_launcher/src/util/patcher.dart';
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import 'package:reboot_launcher/src/util/reboot.dart';
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import 'package:reboot_launcher/src/util/server.dart' as server;
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late String? username;
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late GameType type;
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late bool host;
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late bool verbose;
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late String dll;
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late FortniteVersion version;
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@@ -40,10 +38,10 @@ void main(List<String> args) async {
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..addOption("server-host")
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..addOption("server-port")
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..addOption("matchmaking-address")
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..addOption("dll", defaultsTo: settingsJson["reboot"] ?? (await loadBinary("reboot.dll", true)).path)
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..addOption("type", allowed: getGameTypes(), defaultsTo: getDefaultGameType(gameJson))
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..addOption("dll", defaultsTo: settingsJson["reboot"] ?? rebootDllFile)
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..addFlag("update", defaultsTo: settingsJson["auto_update"] ?? true, negatable: true)
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..addFlag("log", defaultsTo: false)
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..addFlag("host", defaultsTo: false)
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..addFlag("auto-restart", defaultsTo: false, negatable: true);
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var result = parser.parse(args);
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if (result.command?.name == "list") {
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@@ -54,8 +52,8 @@ void main(List<String> args) async {
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}
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dll = result["dll"];
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type = getGameType(result);
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username = result["username"] ?? gameJson["${type == GameType.client ? "game" : "server"}_username"];
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host = result["host"];
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username = result["username"] ?? gameJson["username"];
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verbose = result["log"];
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version = _createVersion(gameJson["version"], result["version"], versions);
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@@ -69,7 +67,7 @@ void main(List<String> args) async {
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}
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}
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stdout.writeln("Launching game(type: ${type.name})...");
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stdout.writeln("Launching game...");
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if(version.executable == null){
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throw Exception("Missing game executable at: ${version.location.path}");
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}
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@@ -78,9 +76,9 @@ void main(List<String> args) async {
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await patchMatchmaking(version.executable!);
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var serverType = getServerType(result);
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var host = result["server-host"] ?? serverJson["${serverType.id}_host"];
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var port = result["server-port"] ?? serverJson["${serverType.id}_port"];
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var started = await startServer(host, port, serverType);
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var serverHost = result["server-host"] ?? serverJson["${serverType.id}_host"];
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var serverPort = result["server-port"] ?? serverJson["${serverType.id}_port"];
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var started = await startServer(serverHost, serverPort, serverType);
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if(!started){
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stderr.writeln("Cannot start server!");
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return;
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