mirror of
https://github.com/Auties00/Reboot-Launcher.git
synced 2026-01-14 11:39:17 +01:00
10.0
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@@ -9,16 +9,16 @@ import 'package:reboot_common/common.dart';
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import 'package:reboot_launcher/main.dart';
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import 'package:reboot_launcher/src/messenger/abstract/info_bar.dart';
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import 'package:reboot_launcher/src/util/translations.dart';
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import 'package:version/version.dart';
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class DllController extends GetxController {
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static const String storageName = "dll_storage";
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static const String storageName = "v2_dll_storage";
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late final GetStorage? _storage;
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late final String originalDll;
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late final TextEditingController gameServerDll;
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late final TextEditingController unrealEngineConsoleDll;
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late final TextEditingController backendDll;
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late final TextEditingController memoryLeakDll;
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late final TextEditingController gameServerPort;
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late final Rx<UpdateTimer> timer;
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late final TextEditingController beforeS20Mirror;
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@@ -33,8 +33,7 @@ class DllController extends GetxController {
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_storage = appWithNoStorage ? null : GetStorage(storageName);
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gameServerDll = _createController("game_server", InjectableDll.reboot);
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unrealEngineConsoleDll = _createController("unreal_engine_console", InjectableDll.console);
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backendDll = _createController("backend", InjectableDll.cobalt);
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memoryLeakDll = _createController("memory_leak", InjectableDll.memory);
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backendDll = _createController("backend", InjectableDll.starfall);
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gameServerPort = TextEditingController(text: _storage?.read("game_server_port") ?? kDefaultGameServerPort);
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gameServerPort.addListener(() => _storage?.write("game_server_port", gameServerPort.text));
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final timerIndex = _storage?.read("timer");
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@@ -60,8 +59,7 @@ class DllController extends GetxController {
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void resetGame() {
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gameServerDll.text = getDefaultDllPath(InjectableDll.reboot);
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unrealEngineConsoleDll.text = getDefaultDllPath(InjectableDll.console);
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backendDll.text = getDefaultDllPath(InjectableDll.cobalt);
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memoryLeakDll.text = getDefaultDllPath(InjectableDll.memory);
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backendDll.text = getDefaultDllPath(InjectableDll.starfall);
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}
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void resetServer() {
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@@ -155,27 +153,21 @@ class DllController extends GetxController {
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}
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}
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(File, bool) getInjectableData(InjectableDll dll) {
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(File, bool) getInjectableData(Version version, InjectableDll dll) {
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final defaultPath = canonicalize(getDefaultDllPath(dll));
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switch(dll){
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case InjectableDll.reboot:
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if(customGameServer.value) {
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final file = File(gameServerDll.text);
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if(file.existsSync()) {
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return (file, true);
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}
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return (File(gameServerDll.text), true);
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}
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return (rebootBeforeS20DllFile, false);
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return (version.major >= 20 ? rebootAboveS20DllFile : rebootBeforeS20DllFile, false);
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case InjectableDll.console:
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final ue4ConsoleFile = File(unrealEngineConsoleDll.text);
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return (ue4ConsoleFile, canonicalize(ue4ConsoleFile.path) != defaultPath);
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case InjectableDll.cobalt:
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case InjectableDll.starfall:
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final backendFile = File(backendDll.text);
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return (backendFile, canonicalize(backendFile.path) != defaultPath);
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case InjectableDll.memory:
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final memoryLeakFile = File(memoryLeakDll.text);
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return (memoryLeakFile, canonicalize(memoryLeakFile.path) != defaultPath);
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}
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}
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@@ -187,7 +179,7 @@ class DllController extends GetxController {
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log("[DLL] File name: $fileName");
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InfoBarEntry? entry;
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try {
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if (fileName == "reboot.dll") {
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if (fileName.contains("reboot")) {
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log("[DLL] Downloading reboot.dll...");
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return await updateGameServerDll(
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silent: silent
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