mirror of
https://github.com/Auties00/Reboot-Launcher.git
synced 2026-01-14 11:39:17 +01:00
ip for click to play
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@@ -1,13 +1,18 @@
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import 'package:fluent_ui/fluent_ui.dart';
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import 'package:flutter/foundation.dart';
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import 'package:get/get.dart';
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import 'package:get_storage/get_storage.dart';
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import 'package:reboot_launcher/src/controller/server_controller.dart';
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import 'package:reboot_launcher/src/controller/settings_controller.dart';
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import 'package:reboot_launcher/src/model/server_type.dart';
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import 'package:reboot_launcher/src/widget/shared/smart_switch.dart';
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import '../util/checks.dart';
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import '../widget/os/file_selector.dart';
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import '../widget/shared/file_selector.dart';
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import '../widget/shared/smart_input.dart';
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class SettingsPage extends StatelessWidget {
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final ServerController _serverController = Get.find<ServerController>();
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final SettingsController _settingsController = Get.find<SettingsController>();
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SettingsPage({Key? key}) : super(key: key);
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@@ -17,48 +22,57 @@ class SettingsPage extends StatelessWidget {
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return Padding(
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padding: const EdgeInsets.all(12.0),
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child: Column(
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mainAxisAlignment: MainAxisAlignment.spaceBetween,
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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FileSelector(
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label: "Reboot DLL",
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placeholder: "Type the path to the reboot dll",
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controller: _settingsController.rebootDll,
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windowTitle: "Select a dll",
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folder: false,
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extension: "dll",
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validator: checkDll,
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validatorMode: AutovalidateMode.always
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),
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FileSelector(
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label: "Console DLL",
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placeholder: "Type the path to the console dll",
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controller: _settingsController.consoleDll,
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windowTitle: "Select a dll",
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folder: false,
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extension: "dll",
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validator: checkDll,
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validatorMode: AutovalidateMode.always
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),
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FileSelector(
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label: "Cranium DLL",
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placeholder: "Type the path to the cranium dll",
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controller: _settingsController.craniumDll,
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windowTitle: "Select a dll",
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folder: false,
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extension: "dll",
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validator: checkDll,
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validatorMode: AutovalidateMode.always
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),
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SmartSwitch(
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value: _settingsController.autoUpdate,
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label: "Update DLLs"
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)
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]
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),
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mainAxisAlignment: MainAxisAlignment.spaceBetween,
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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Tooltip(
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message: "The hostname of the server that hosts the multiplayer matches",
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child: Obx(() => SmartInput(
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label: "Matchmaking Host",
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placeholder:
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"Type the hostname of the server that hosts the multiplayer matches",
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controller: _settingsController.matchmakingIp,
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validatorMode: AutovalidateMode.always,
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validator: checkMatchmaking,
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enabled: _serverController.type() == ServerType.embedded
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))
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),
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Tooltip(
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message: "The dll that is injected when a server is launched",
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child: FileSelector(
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label: "Reboot DLL",
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placeholder: "Type the path to the reboot dll",
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controller: _settingsController.rebootDll,
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windowTitle: "Select a dll",
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folder: false,
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extension: "dll",
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validator: checkDll,
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validatorMode: AutovalidateMode.always),
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),
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Tooltip(
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message: "The dll that is injected when a client is launched",
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child: FileSelector(
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label: "Console DLL",
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placeholder: "Type the path to the console dll",
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controller: _settingsController.consoleDll,
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windowTitle: "Select a dll",
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folder: false,
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extension: "dll",
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validator: checkDll,
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validatorMode: AutovalidateMode.always),
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),
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Tooltip(
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message: "The dll that is injected to make the game work",
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child: FileSelector(
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label: "Cranium DLL",
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placeholder: "Type the path to the cranium dll",
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controller: _settingsController.craniumDll,
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windowTitle: "Select a dll",
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folder: false,
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extension: "dll",
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validator: checkDll,
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validatorMode: AutovalidateMode.always))
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]),
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);
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}
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}
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