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https://github.com/Auties00/Reboot-Launcher.git
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9.0.4
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35
gui/assets/backend/Config/catalog_config.json
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35
gui/assets/backend/Config/catalog_config.json
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{
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"//": "BR Item Shop Config",
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"daily1": {
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"itemGrants": [""],
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"price": 0
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},
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"daily2": {
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"itemGrants": [""],
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"price": 0
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},
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"daily3": {
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"itemGrants": [""],
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"price": 0
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},
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"daily4": {
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"itemGrants": [""],
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"price": 0
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},
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"daily5": {
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"itemGrants": [""],
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"price": 0
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},
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"daily6": {
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"itemGrants": [""],
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"price": 0
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},
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"featured1": {
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"itemGrants": [""],
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"price": 0
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},
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"featured2": {
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"itemGrants": [""],
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"price": 0
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}
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}
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79
gui/assets/backend/Config/config.ini
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79
gui/assets/backend/Config/config.ini
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[Config]
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# If this is set to false, it will use the email to display name method.
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bUseConfigDisplayName=false
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# Your fortnite display name (will only be used if the property above is set to true).
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displayName=LawinServer
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[Profile]
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# If this is set to true, every BR and StW seasonal quest will be on complete. Works for Battle Royale from Season 3 to Season 21 and for Save the World from Season 2 to Season X & Season 24.
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bCompletedSeasonalQuests=false
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# If this is set to true, you will receive all founder's pack rewards upon logging into StW if the account didn't claim them yet.
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bGrantFoundersPacks=false
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# If this is set to true, all Save the World events will be displayed in lobby.
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bAllSTWEventsActivated=false
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[GameServer]
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# Matchmaker gameserver config, you can use this to connect to gameservers like rift (titanium), fortmp, etc... (they have to be hosting though).
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# IP the matchmaker will use upon join.
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ip=127.0.0.1
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# PORT the matchmaker will use upon join.
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port=7777
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[Events]
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# All dates must be specified using ISO date format only (UTC).
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# *Requires a Gameserver connected to this LawinServer backend. Clients can use other backends.
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## The Rocket Start event. (v4.5 Only)*
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# If this is set to true, the event countdown will appear next to
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# the Rocket and the event will start at the date below.
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bEnableGeodeEvent=false
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geodeEventStartDate=2020-01-01T00:00:00.000Z
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# If this is set to true, the Crack will stay in the sky AFTER the event.
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# The crack will fully expand after ~13.6 real days after the Rocket event start date.
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bEnableCrackInTheSky=false
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## Eight mini-events which took the following objects from the map: (v4.5 Only)*
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## 1. Lonely Lodge Sign, 2. Motel Sign, 3. Tomatohead Mascot, 4. NOMS Sign, 5. Durr Burger Mascot
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## and brought the following objects to the map:
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## 6. Ship Anchor, 7. Horse Carriage, 8. Dinosaur Skeleton.
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## To see the exact locations, you can check out this video: https://youtu.be/NXL7rkiJVqM
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# If this is set to true, the blue rift effects will appear at places mentioned above.
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bEnableS4OddityPrecursor=false
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# If this is set to true, the mini-events will begin to start. (Adjust the options below)
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bEnableS4OddityExecution=false
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# Start date for the Season 4 mini-events. If you have the Rocket event enabled as
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# well, then set this date to at least 4 minutes after your Rocket start date.
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S4OddityEventStartDate=2020-01-01T00:00:00.000Z
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# Time (in minutes) after which another mini-event (1-8) will occur.
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# If set to 0, all mini-events will happen at once.
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S4OddityEventsInterval=0
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## Tomatohead Comeback mini-event. (v5.21 Only)*
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# When set to true, the blue rift effects will start appearing on
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# top of the Tomato Town restaurant at the date specified below.
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bEnableS5OddityPrecursor=false
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S5OddityPrecursorDate=2020-01-01T00:00:00.000Z
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# When set to true, Tomatohead will be rifted back to Tomato Town at the date specified below.
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bEnableS5OddityExecution=false
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S5OddityExecutionDate=2020-01-01T00:00:00.000Z
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## Lightning from the sky Crack and Cube Spawning Event. (v5.30 Only)*
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# When set to true, the crack will start shooting lightning bolts destroying
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# cacti and eventually spawn the cube on the date specified below.
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bEnableCubeLightning=false
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cubeSpawnDate=2020-01-01T00:00:00.000Z
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## Blockbuster Contest winner video at Risky Reels event. (v5.30 Only)*
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bEnableBlockbusterRiskyEvent=false
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## Cube melting in Loot Lake event. (v5.41 Only)*
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# When set to true, the cube will fall into Loot Lake and start melting on the date specified below.
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# After the event, Loot Lake will remain purple in new matches.
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bEnableCubeLake=false
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cubeLakeDate=2020-01-01T00:00:00.000Z
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