mirror of
https://github.com/Auties00/Reboot-Launcher.git
synced 2026-01-14 03:32:23 +01:00
9.0.4
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@@ -1,12 +1,17 @@
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import 'dart:async';
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import 'dart:convert';
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import 'dart:io';
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import 'package:fluent_ui/fluent_ui.dart';
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import 'package:flutter/services.dart';
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import 'package:get/get.dart';
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import 'package:get_storage/get_storage.dart';
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import 'package:reboot_common/common.dart';
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import 'package:reboot_launcher/src/util/keyboard.dart';
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class GameController extends GetxController {
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static const PhysicalKeyboardKey _kDefaultConsoleKey = PhysicalKeyboardKey(0x00070041);
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late final GetStorage _storage;
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late final TextEditingController username;
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late final TextEditingController password;
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@@ -15,6 +20,7 @@ class GameController extends GetxController {
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late final Rxn<FortniteVersion> _selectedVersion;
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late final RxBool started;
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late final Rxn<GameInstance> instance;
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late final Rx<PhysicalKeyboardKey> consoleKey;
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GameController() {
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_storage = GetStorage("game");
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@@ -34,12 +40,42 @@ class GameController extends GetxController {
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username.addListener(() => _storage.write("username", username.text));
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password = TextEditingController(text: _storage.read("password") ?? "");
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password.addListener(() => _storage.write("password", password.text));
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customLaunchArgs =
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TextEditingController(text: _storage.read("custom_launch_args") ?? "");
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customLaunchArgs = TextEditingController(text: _storage.read("custom_launch_args") ?? "");
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customLaunchArgs.addListener(() =>
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_storage.write("custom_launch_args", customLaunchArgs.text));
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started = RxBool(false);
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instance = Rxn();
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consoleKey = Rx(_readConsoleKey());
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_writeConsoleKey(consoleKey.value);
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consoleKey.listen((newValue) {
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_storage.write("console_key", newValue.usbHidUsage);
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_writeConsoleKey(newValue);
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});
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}
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PhysicalKeyboardKey _readConsoleKey() {
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final consoleKeyValue = _storage.read("console_key");
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if(consoleKeyValue == null) {
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return _kDefaultConsoleKey;
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}
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final consoleKeyNumber = int.tryParse(consoleKeyValue.toString());
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if(consoleKeyNumber == null) {
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return _kDefaultConsoleKey;
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}
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final consoleKey = PhysicalKeyboardKey(consoleKeyNumber);
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if(!consoleKey.isUnrealEngineKey) {
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return _kDefaultConsoleKey;
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}
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return consoleKey;
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}
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Future<void> _writeConsoleKey(PhysicalKeyboardKey keyValue) async {
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final defaultInput = File("${backendDirectory.path}\\CloudStorage\\DefaultInput.ini");
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await defaultInput.parent.create(recursive: true);
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await defaultInput.writeAsString("[/Script/Engine.InputSettings]\n+ConsoleKeys=Tilde\n+ConsoleKeys=${keyValue.unrealEngineName}", flush: true);
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}
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void reset() {
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