This commit is contained in:
Alessandro Autiero
2024-06-01 16:26:00 +02:00
parent d478650e9b
commit efb508bd0c
243 changed files with 486662 additions and 2948 deletions

View File

@@ -4,25 +4,26 @@ import 'dart:io';
import 'package:async/async.dart';
import 'package:dart_ipify/dart_ipify.dart';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:flutter/foundation.dart';
import 'package:get/get.dart';
import 'package:process_run/shell.dart';
import 'package:path/path.dart';
import 'package:reboot_common/common.dart';
import 'package:reboot_launcher/src/controller/authenticator_controller.dart';
import 'package:reboot_launcher/src/controller/backend_controller.dart';
import 'package:reboot_launcher/src/controller/game_controller.dart';
import 'package:reboot_launcher/src/controller/hosting_controller.dart';
import 'package:reboot_launcher/src/controller/matchmaker_controller.dart';
import 'package:reboot_launcher/src/controller/settings_controller.dart';
import 'package:reboot_launcher/src/dialog/abstract/info_bar.dart' as messenger;
import 'package:reboot_launcher/src/dialog/abstract/dialog.dart';
import 'package:reboot_launcher/src/dialog/abstract/dialog_button.dart';
import 'package:reboot_launcher/src/dialog/abstract/info_bar.dart';
import 'package:reboot_launcher/src/dialog/implementation/server.dart';
import 'package:reboot_launcher/src/page/abstract/page_type.dart';
import 'package:reboot_launcher/src/page/pages.dart';
import 'package:reboot_launcher/src/util/daemon.dart';
import 'package:reboot_launcher/src/util/dll.dart';
import 'package:reboot_launcher/src/util/log.dart';
import 'package:reboot_launcher/src/util/matchmaker.dart';
import 'package:reboot_launcher/src/util/os.dart';
import 'package:reboot_launcher/src/util/translations.dart';
import 'package:reboot_launcher/src/util/tutorial.dart';
import 'package:url_launcher/url_launcher.dart';
class LaunchButton extends StatefulWidget {
final bool host;
@@ -38,10 +39,13 @@ class LaunchButton extends StatefulWidget {
class _LaunchButtonState extends State<LaunchButton> {
final GameController _gameController = Get.find<GameController>();
final HostingController _hostingController = Get.find<HostingController>();
final AuthenticatorController _authenticatorController = Get.find<AuthenticatorController>();
final BackendController _backendController = Get.find<BackendController>();
final MatchmakerController _matchmakerController = Get.find<MatchmakerController>();
final SettingsController _settingsController = Get.find<SettingsController>();
InfoBarEntry? _gameClientInfoBar;
InfoBarEntry? _gameServerInfoBar;
CancelableOperation? _operation;
IVirtualDesktop? _virtualDesktop;
@override
Widget build(BuildContext context) => Align(
@@ -51,7 +55,7 @@ class _LaunchButtonState extends State<LaunchButton> {
child: Obx(() => SizedBox(
height: 48,
child: Button(
onPressed: () => _operation = CancelableOperation.fromFuture(_start()),
onPressed: () => _operation = CancelableOperation.fromFuture(_toggle()),
child: Align(
alignment: Alignment.center,
child: Text(_hasStarted ? _stopMessage : _startMessage)
@@ -69,8 +73,10 @@ class _LaunchButtonState extends State<LaunchButton> {
String get _stopMessage => widget.stopLabel ?? (widget.host ? translations.stopHosting : translations.stopGame);
Future<void> _start() async {
Future<void> _toggle({bool forceGUI = false}) async {
log("[${widget.host ? 'HOST' : 'GAME'}] Toggling state(forceGUI: $forceGUI)");
if (_hasStarted) {
log("[${widget.host ? 'HOST' : 'GAME'}] User asked to close the current instance");
_onStop(
reason: _StopReason.normal
);
@@ -78,17 +84,24 @@ class _LaunchButtonState extends State<LaunchButton> {
}
if(_operation != null) {
log("[${widget.host ? 'HOST' : 'GAME'}] Already started, ignoring user action");
return;
}
if(_gameController.selectedVersion == null){
final version = _gameController.selectedVersion;
log("[${widget.host ? 'HOST' : 'GAME'}] Version data: $version");
if(version == null){
log("[${widget.host ? 'HOST' : 'GAME'}] No version selected");
_onStop(
reason: _StopReason.missingVersionError
);
return;
}
log("[${widget.host ? 'HOST' : 'GAME'}] Setting started...");
_setStarted(widget.host, true);
log("[${widget.host ? 'HOST' : 'GAME'}] Set started");
log("[${widget.host ? 'HOST' : 'GAME'}] Checking dlls: ${_Injectable.values}");
for (final injectable in _Injectable.values) {
if(await _getDllFileOrStop(injectable, widget.host) == null) {
return;
@@ -96,9 +109,9 @@ class _LaunchButtonState extends State<LaunchButton> {
}
try {
final version = _gameController.selectedVersion!;
final executable = await version.executable;
final executable = version.gameExecutable;
if(executable == null){
log("[${widget.host ? 'HOST' : 'GAME'}] No executable found");
_onStop(
reason: _StopReason.missingExecutableError,
error: version.location.path
@@ -106,24 +119,38 @@ class _LaunchButtonState extends State<LaunchButton> {
return;
}
final authenticatorResult = _authenticatorController.started() || await _authenticatorController.toggleInteractive(false);
if(!authenticatorResult){
log("[${widget.host ? 'HOST' : 'GAME'}] Checking backend(port: ${_backendController.type.value.name}, type: ${_backendController.type.value.name})...");
final backendResult = _backendController.started() || await _backendController.toggleInteractive();
if(!backendResult){
log("[${widget.host ? 'HOST' : 'GAME'}] Cannot start backend");
_onStop(
reason: _StopReason.authenticatorError
reason: _StopReason.backendError
);
return;
}
log("[${widget.host ? 'HOST' : 'GAME'}] Backend works");
final matchmakerResult = _matchmakerController.started() || await _matchmakerController.toggleInteractive(false);
log("[${widget.host ? 'HOST' : 'GAME'}] Checking matchmaker(port: ${_matchmakerController.type.value.name}, type: ${_matchmakerController.type.value.name})...");
final matchmakerResult = _matchmakerController.started() || await _matchmakerController.toggleInteractive();
if(!matchmakerResult){
log("[${widget.host ? 'HOST' : 'GAME'}] Cannot start matchmaker");
_onStop(
reason: _StopReason.matchmakerError
);
return;
}
log("[${widget.host ? 'HOST' : 'GAME'}] Matchmaker works");
final headless = !forceGUI && _hostingController.headless.value;
final virtualDesktop = _hostingController.virtualDesktop.value;
log("[${widget.host ? 'HOST' : 'GAME'}] Implicit game server metadata: headless($headless)");
final linkedHostingInstance = await _startMatchMakingServer(version, headless, virtualDesktop, false);
log("[${widget.host ? 'HOST' : 'GAME'}] Implicit game server result: $linkedHostingInstance");
await _startGameProcesses(version, widget.host, headless, virtualDesktop, linkedHostingInstance);
if(!widget.host) {
_showLaunchingGameClientWidget();
}
final linkedHostingInstance = await _startMatchMakingServer(version);
await _startGameProcesses(version, widget.host, linkedHostingInstance);
if(linkedHostingInstance != null || widget.host){
_showLaunchingGameServerWidget();
}
@@ -136,40 +163,79 @@ class _LaunchButtonState extends State<LaunchButton> {
}
}
Future<GameInstance?> _startMatchMakingServer(FortniteVersion version) async {
Future<GameInstance?> _startMatchMakingServer(FortniteVersion version, bool headless, bool virtualDesktop, bool forceLinkedHosting) async {
log("[${widget.host ? 'HOST' : 'GAME'}] Checking if a server needs to be started automatically...");
if(widget.host){
log("[${widget.host ? 'HOST' : 'GAME'}] The user clicked on Start hosting, so it's not necessary");
return null;
}
final matchmakingIp = _matchmakerController.gameServerAddress.text;
if(!isLocalHost(matchmakingIp)) {
log("[${widget.host ? 'HOST' : 'GAME'}] The current IP($matchmakingIp) is not set to localhost");
return null;
}
if(_hostingController.started()){
log("[${widget.host ? 'HOST' : 'GAME'}] The user has already manually started the hosting server");
return null;
}
if(!_hostingController.automaticServer()) {
final response = forceLinkedHosting || await _askForAutomaticGameServer();
if(!response) {
log("[${widget.host ? 'HOST' : 'GAME'}] The user disabled the automatic server");
return null;
}
final instance = await _startGameProcesses(version, true, null);
log("[${widget.host ? 'HOST' : 'GAME'}] Starting implicit game server...");
final instance = await _startGameProcesses(version, true, headless, virtualDesktop, null);
log("[${widget.host ? 'HOST' : 'GAME'}] Started implicit game server...");
_setStarted(true, true);
log("[${widget.host ? 'HOST' : 'GAME'}] Set implicit game server as started");
return instance;
}
Future<GameInstance?> _startGameProcesses(FortniteVersion version, bool host, GameInstance? linkedHosting) async {
final launcherProcess = await _createPausedProcess(version.launcherExecutable);
print("Created launcher process");
final eacProcess = await _createPausedProcess(version.eacExecutable);
print("Created eac process");
final executable = await version.executable;
final gameProcess = await _createGameProcess(executable!, host);
Future<bool> _askForAutomaticGameServer() async {
final result = await showAppDialog<bool>(
builder: (context) => InfoDialog(
text: "The launcher detected that you are not running a game server, but that your matchmaker is set to your local machine. "
"If you don't want to join another player's server, you should start a game server. This is necessary to be able to play: for more information check the Info tab in the launcher.",
buttons: [
DialogButton(
type: ButtonType.secondary,
text: "Ignore"
),
DialogButton(
type: ButtonType.primary,
text: "Start server",
onTap: () => Navigator.of(context).pop(true),
),
],
)
) ?? false;
await Future.delayed(const Duration(seconds: 1));
return result;
}
Future<GameInstance?> _startGameProcesses(FortniteVersion version, bool host, bool headless, bool virtualDesktop, GameInstance? linkedHosting) async {
log("[${host ? 'HOST' : 'GAME'}] Starting game process...");
log("[${host ? 'HOST' : 'GAME'}] Starting paused launcher...");
final launcherProcess = await _createPausedProcess(version, version.launcherExecutable);
log("[${host ? 'HOST' : 'GAME'}] Started paused launcher: $launcherProcess");
log("[${host ? 'HOST' : 'GAME'}] Starting paused eac...");
final eacProcess = await _createPausedProcess(version, version.eacExecutable);
log("[${host ? 'HOST' : 'GAME'}] Started paused eac: $eacProcess");
final executable = host && headless ? await version.headlessGameExecutable : version.gameExecutable;
log("[${host ? 'HOST' : 'GAME'}] Using game path: ${executable?.path}");
final gameProcess = await _createGameProcess(version, executable!, host, headless, virtualDesktop, linkedHosting);
if(gameProcess == null) {
log("[${host ? 'HOST' : 'GAME'}] No game process was created");
return null;
}
log("[${host ? 'HOST' : 'GAME'}] Created game process: ${gameProcess}");
final instance = GameInstance(
versionName: version.name,
gamePid: gameProcess,
@@ -178,22 +244,24 @@ class _LaunchButtonState extends State<LaunchButton> {
hosting: host,
child: linkedHosting
);
instance.startObserver();
if(host){
_hostingController.discardServer();
_hostingController.instance.value = instance;
}else{
_gameController.instance.value = instance;
}
_injectOrShowError(_Injectable.sslBypass, host);
await _injectOrShowError(_Injectable.sslBypassV2, host);
log("[${host ? 'HOST' : 'GAME'}] Finished creating game instance");
return instance;
}
Future<int?> _createGameProcess(File executable, bool host) async {
Future<int?> _createGameProcess(FortniteVersion version, File executable, bool host, bool headless, bool virtualDesktop, GameInstance? linkedHosting) async {
if(!_hasStarted) {
log("[${host ? 'HOST' : 'GAME'}] Discarding start game process request as the state is no longer started");
return null;
}
log("[${host ? 'HOST' : 'GAME'}] Generating instance args...");
final gameArgs = createRebootArgs(
_gameController.username.text,
_gameController.password.text,
@@ -201,40 +269,86 @@ class _LaunchButtonState extends State<LaunchButton> {
_hostingController.headless.value,
_gameController.customLaunchArgs.text
);
log("[${host ? 'HOST' : 'GAME'}] Generated game args: $gameArgs");
final gameProcess = await startProcess(
executable: executable,
args: gameArgs,
window: false
wrapProcess: false,
name: "${version.name}-${host ? 'HOST' : 'GAME'}"
);
gameProcess.stdOutput.listen((line) => _onGameOutput(line, host, false));
gameProcess.errorOutput.listen((line) => _onGameOutput(line, host, true));
watchProcess(gameProcess.pid).then((_) => _onStop(reason: _StopReason.exitCode));
gameProcess.stdOutput.listen((line) => _onGameOutput(line, host, virtualDesktop, false));
gameProcess.stdError.listen((line) => _onGameOutput(line, host, virtualDesktop, true));
watchProcess(gameProcess.pid).then((_) async {
final instance = host ? _hostingController.instance.value : _gameController.instance.value;
if(instance == null || !host || !headless || instance.launched) {
_onStop(reason: _StopReason.exitCode);
return;
}
if(widget.host) {
await _onStop(reason: _StopReason.exitCode);
_toggle(forceGUI: true);
return;
}
await _onStop(
reason: _StopReason.exitCode,
host: true
);
final linkedHostingInstance = await _startMatchMakingServer(version, false, virtualDesktop, true);
_gameController.instance.value?.child = linkedHostingInstance;
if(linkedHostingInstance != null){
_setStarted(true, true);
_showLaunchingGameServerWidget();
}
});
if(host && !headless && virtualDesktop) {
final name = version.name;
final pid = gameProcess.pid;
_moveProcessToVirtualDesktop(name, pid);
}
return gameProcess.pid;
}
Future<int?> _createPausedProcess(File? file) async {
Future<void> _moveProcessToVirtualDesktop(String versionName, int pid) async {
try {
final windowManager = VirtualDesktopManager.getInstance();
_virtualDesktop = windowManager.createDesktop();
windowManager.setDesktopName(_virtualDesktop!, "$versionName Server (Reboot Launcher)");
Object? lastError;
for(var i = 0; i < 10; i++) {
try {
windowManager.moveWindowToDesktop(pid, _virtualDesktop!);
break;
}catch(error) {
lastError = error;
await Future.delayed(Duration(seconds: 1));
}
}
if(lastError != null) {
log("[VIRTUAL_DESKTOP] Cannot move window: $lastError");
}
}catch(error) {
log("[VIRTUAL_DESKTOP] Virtual desktop is not supported: $error");
}
}
Future<int?> _createPausedProcess(FortniteVersion version, File? file) async {
if (file == null) {
return null;
}
final process = await startProcess(
executable: file,
args: [],
window: false,
output: false
wrapProcess: false,
name: "${version.name}-${basenameWithoutExtension(file.path)}"
);
print("Started process: ${process.pid}");
final pid = process.pid;
suspend(pid);
print("Suspended");
return pid;
}
void _onGameOutput(String line, bool host, bool error) {
if(kDebugMode) {
print("${error ? '[ERROR]' : '[MESSAGE]'} $line");
}
void _onGameOutput(String line, bool host, bool virtualDesktop, bool error) async {
if (line.contains(kShutdownLine)) {
_onStop(
reason: _StopReason.normal
@@ -256,105 +370,154 @@ class _LaunchButtonState extends State<LaunchButton> {
return;
}
if(line.contains("Region ")){
if(kLoggedInLines.every((entry) => line.contains(entry))) {
await _injectOrShowError(_Injectable.memoryFix, host);
if(!host){
_injectOrShowError(_Injectable.console, host);
await _injectOrShowError(_Injectable.console, host);
_onGameClientInjected();
}else {
_injectOrShowError(_Injectable.reboot, host)
.then((value) => _onGameServerInjected());
await _injectOrShowError(_Injectable.reboot, host);
_onGameServerInjected();
}
_injectOrShowError(_Injectable.memoryFix, host);
final instance = host ? _hostingController.instance.value : _gameController.instance.value;
instance?.launched = true;
instance?.tokenError = false;
}
}
Future<void> _onGameServerInjected() async {
final theme = FluentTheme.of(appKey.currentContext!);
void _onGameClientInjected() {
_gameClientInfoBar?.close();
showInfoBar(
translations.waitingForGameServer,
loading: true,
duration: null
);
final gameServerPort = _settingsController.gameServerPort.text;
final localPingResult = await pingGameServer(
"127.0.0.1:$gameServerPort",
timeout: const Duration(minutes: 2)
);
if(!localPingResult) {
showInfoBar(
translations.gameServerStartWarning,
severity: InfoBarSeverity.error,
duration: infoBarLongDuration
);
return;
}
_matchmakerController.joinLocalHost();
final accessible = await _checkGameServer(theme, gameServerPort);
if(!accessible) {
showInfoBar(
translations.gameServerStartLocalWarning,
severity: InfoBarSeverity.warning,
duration: infoBarLongDuration
);
return;
}
await _hostingController.publishServer(
_gameController.username.text,
_hostingController.instance.value!.versionName,
);
showInfoBar(
translations.gameServerStarted,
translations.gameClientStarted,
severity: InfoBarSeverity.success,
duration: infoBarLongDuration
);
}
Future<bool> _checkGameServer(FluentThemeData theme, String gameServerPort) async {
showInfoBar(
translations.checkingGameServer,
loading: true,
duration: null
);
final publicIp = await Ipify.ipv4();
final externalResult = await pingGameServer("$publicIp:$gameServerPort");
if(externalResult) {
return true;
}
Future<void> _onGameServerInjected() async {
_gameServerInfoBar?.close();
final theme = FluentTheme.of(appKey.currentContext!);
try {
_gameServerInfoBar = showInfoBar(
translations.waitingForGameServer,
loading: true,
duration: null
);
final gameServerPort = _settingsController.gameServerPort.text;
final localPingResult = await pingGameServer(
"127.0.0.1:$gameServerPort",
timeout: const Duration(minutes: 2)
);
if (!localPingResult) {
_gameServerInfoBar?.close();
showInfoBar(
translations.gameServerStartWarning,
severity: InfoBarSeverity.error,
duration: infoBarLongDuration
);
return;
}
final future = pingGameServer(
"$publicIp:$gameServerPort",
timeout: const Duration(days: 365)
);
showInfoBar(
translations.checkGameServerFixMessage(gameServerPort),
action: Button(
onPressed: openPortTutorial,
child: Text(translations.checkGameServerFixAction),
),
severity: InfoBarSeverity.warning,
duration: null,
loading: true
);
return await future;
_matchmakerController.joinLocalHost();
final accessible = await _checkGameServer(theme, gameServerPort);
if (!accessible) {
showInfoBar(
translations.gameServerStartLocalWarning,
severity: InfoBarSeverity.warning,
duration: infoBarLongDuration
);
return;
}
await _hostingController.publishServer(
_gameController.username.text,
_hostingController.instance.value!.versionName,
);
showInfoBar(
translations.gameServerStarted,
severity: InfoBarSeverity.success,
duration: infoBarLongDuration
);
}finally {
_gameServerInfoBar?.close();
}
}
void _onStop({required _StopReason reason, bool? host, String? error, StackTrace? stackTrace}) async {
host = host ?? widget.host;
await _operation?.cancel();
await _authenticatorController.worker?.cancel();
await _matchmakerController.worker?.cancel();
final instance = host ? _hostingController.instance.value : _gameController.instance.value;
if(instance != null){
_onStop(
reason: _StopReason.normal,
host: true
Future<bool> _checkGameServer(FluentThemeData theme, String gameServerPort) async {
try {
_gameServerInfoBar?.close();
_gameServerInfoBar = showInfoBar(
translations.checkingGameServer,
loading: true,
duration: null
);
final publicIp = await Ipify.ipv4();
final externalResult = await pingGameServer("$publicIp:$gameServerPort");
if (externalResult) {
return true;
}
_gameServerInfoBar?.close();
final future = pingGameServer(
"$publicIp:$gameServerPort",
timeout: const Duration(days: 365)
);
_gameServerInfoBar = showInfoBar(
translations.checkGameServerFixMessage(gameServerPort),
action: Button(
onPressed: () async {
pageIndex.value = RebootPageType.info.index;
},
child: Text(translations.checkGameServerFixAction),
),
severity: InfoBarSeverity.warning,
duration: null,
loading: true
);
return await future;
}finally {
_gameServerInfoBar?.close();
}
}
Future<void> _onStop({required _StopReason reason, bool? host, String? error, StackTrace? stackTrace}) async {
if(_virtualDesktop != null) {
try {
final instance = VirtualDesktopManager.getInstance();
instance.removeDesktop(_virtualDesktop!);
}catch(error) {
log("[VIRTUAL_DESKTOP] Cannot close virtual desktop: $error");
}
}
if(host == null) {
await _operation?.cancel();
_operation = null;
await _backendController.worker?.cancel();
await _matchmakerController.worker?.cancel();
}
host = host ?? widget.host;
log("[${host ? 'HOST' : 'GAME'}] Called stop with reason $reason, error data $error $stackTrace");
if(host) {
_hostingController.discardServer();
}
final instance = host ? _hostingController.instance.value : _gameController.instance.value;
if(instance != null) {
if(reason == _StopReason.normal) {
instance.launched = true;
}
instance.kill();
final child = instance.child;
if(child != null) {
_onStop(
reason: reason,
host: child.hosting
);
}
if(host){
_hostingController.instance.value = null;
}else {
@@ -363,16 +526,16 @@ class _LaunchButtonState extends State<LaunchButton> {
}
_setStarted(host, false);
if(host){
_hostingController.discardServer();
}
if(reason == _StopReason.normal) {
messenger.removeMessageByPage(_pageType.index);
if(!reason.isError) {
if(host) {
_gameServerInfoBar?.close();
}else {
_gameClientInfoBar?.close();
}
}
switch(reason) {
case _StopReason.authenticatorError:
case _StopReason.backendError:
case _StopReason.matchmakerError:
case _StopReason.normal:
break;
@@ -430,24 +593,34 @@ class _LaunchButtonState extends State<LaunchButton> {
);
break;
}
_operation = null;
}
Future<void> _injectOrShowError(_Injectable injectable, bool hosting) async {
final instance = hosting ? _hostingController.instance.value : _gameController.instance.value;
if (instance == null) {
log("[${hosting ? 'HOST' : 'GAME'}] No instance found to inject ${injectable.name}");
return;
}
try {
final gameProcess = instance.gamePid;
log("[${hosting ? 'HOST' : 'GAME'}] Injecting ${injectable.name} into process with pid $gameProcess");
final dllPath = await _getDllFileOrStop(injectable, hosting);
log("[${hosting ? 'HOST' : 'GAME'}] File to inject for ${injectable.name} at path $dllPath");
if(dllPath == null) {
log("[${hosting ? 'HOST' : 'GAME'}] The file doesn't exist");
_onStop(
reason: _StopReason.corruptedDllError,
host: hosting
);
return;
}
log("[${hosting ? 'HOST' : 'GAME'}] Trying to inject ${injectable.name}...");
await injectDll(gameProcess, dllPath.path);
log("[${hosting ? 'HOST' : 'GAME'}] Injected ${injectable.name}");
} catch (error, stackTrace) {
log("[${hosting ? 'HOST' : 'GAME'}] Cannot inject ${injectable.name}: $error $stackTrace");
_onStop(
reason: _StopReason.corruptedDllError,
host: hosting,
@@ -463,31 +636,40 @@ class _LaunchButtonState extends State<LaunchButton> {
return _settingsController.gameServerDll.text;
case _Injectable.console:
return _settingsController.unrealEngineConsoleDll.text;
case _Injectable.sslBypass:
return _settingsController.authenticatorDll.text;
case _Injectable.sslBypassV2:
return _settingsController.backendDll.text;
case _Injectable.memoryFix:
return _settingsController.memoryLeakDll.text;
}
}
Future<File?> _getDllFileOrStop(_Injectable injectable, bool host) async {
log("[${host ? 'HOST' : 'GAME'}] Checking dll ${injectable}...");
final path = _getDllPath(injectable);
log("[${host ? 'HOST' : 'GAME'}] Path: $path");
final file = File(path);
if(await file.exists()) {
log("[${host ? 'HOST' : 'GAME'}] Path exists");
return file;
}
log("[${host ? 'HOST' : 'GAME'}] Path does not exist, downloading critical dll again...");
await downloadCriticalDllInteractive(path);
return null;
log("[${host ? 'HOST' : 'GAME'}] Downloaded dll again, retrying check...");
return _getDllFileOrStop(injectable, host);
}
OverlayEntry _showLaunchingGameServerWidget() => showInfoBar(
InfoBarEntry _showLaunchingGameServerWidget() => _gameServerInfoBar = showInfoBar(
translations.launchingHeadlessServer,
loading: true,
duration: null
);
RebootPageType get _pageType => widget.host ? RebootPageType.host : RebootPageType.play;
InfoBarEntry _showLaunchingGameClientWidget() => _gameClientInfoBar = showInfoBar(
translations.launchingGameClient,
loading: true,
duration: null
);
}
enum _StopReason {
@@ -496,15 +678,18 @@ enum _StopReason {
missingExecutableError,
corruptedVersionError,
corruptedDllError,
authenticatorError,
backendError,
matchmakerError,
tokenError,
unknownError, exitCode
unknownError,
exitCode;
bool get isError => name.contains("Error");
}
enum _Injectable {
console,
sslBypass,
sslBypassV2,
reboot,
memoryFix
memoryFix,
}