11 Commits

Author SHA1 Message Date
Alessandro Autiero
d53a577f0b Refactored GUI 2025-08-11 22:53:11 +01:00
Alessandro Autiero
c9ed6a5af3 Refactored GUI 2025-08-10 20:13:18 +01:00
Alessandro Autiero
4ea73d17c7 Refactored GUI 2025-08-10 19:43:57 +01:00
Alessandro Autiero
52abf5eb95 Renamed backend into auth_backend and added server_browser_backend implementation to replace Supabase. 2025-08-09 02:54:48 +01:00
Alessandro Autiero
9c6cd6dd37 Merge remote-tracking branch 'origin/master' 2025-04-16 15:43:43 +02:00
Alessandro Autiero
c3ede3b745 10.0.9 2025-04-16 15:43:34 +02:00
Alessandro Autiero
d2f0d176eb Update PortForwarding.md 2025-04-08 18:36:09 +02:00
Alessandro Autiero
f9cf99a6b2 Update README.md 2025-03-24 20:50:43 +01:00
Alessandro Autiero
dc2d4c4377 10.0.8 2025-03-23 23:17:20 +01:00
Alessandro Autiero
5d8f6bf0fa 10.0.8 2025-03-23 20:26:13 +01:00
Alessandro Autiero
9a000db3b7 10.0.8 2025-03-23 18:25:47 +01:00
211 changed files with 8548 additions and 5556 deletions

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@@ -1,16 +1,25 @@
![Banner](https://i.imgur.com/p0P4tcI.png)
GUI and CLI Launcher for [Project Reboot](https://github.com/Milxnor/Project-Reboot-3.0/)
Join our [Discord](https://discord.gg/rebootmp)
Install the launcher easily from the [releases](https://github.com/Auties00/Reboot-Launcher/releases/) section
## Modules
- COMMON: Shared business logic for CLI and GUI modules
- CLI: Work in progress command line interface to host a Fortnite Server on a Windows VPS easily, developed in Dart
- GUI: Stable graphical user interface to play and host Fortnite S0-14
![image](https://github.com/user-attachments/assets/7ff5d49e-8920-41ad-a805-188d84ad6ec4)
## Preview
## Installation
- GUI
Check the releases section
![Registrazione 2025-03-24 194421](https://github.com/user-attachments/assets/f3452969-76ba-49e7-b707-42754bacad70)
- CLI
Coming soon!

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@@ -1,60 +1,100 @@
import 'package:interact/interact.dart';
import 'package:reboot_cli/cli.dart';
import 'package:tint/tint.dart';
import 'dart:io';
import 'dart:isolate';
import 'package:interact_cli/interact_cli.dart';
import 'package:reboot_cli/src/controller/config.dart';
import 'package:reboot_cli/src/util/console.dart';
import 'package:reboot_cli/src/util/extensions.dart';
import 'package:reboot_common/common.dart';
import 'package:tint/tint.dart';
import 'package:version/version.dart';
const Command _buildList = Command(name: 'list', parameters: [], subCommands: []);
const Command _buildImport = Command(name: 'import', parameters: ['version', 'path'], subCommands: []);
const Command _buildDownload = Command(name: 'download', parameters: ['version', 'path'], subCommands: []);
const Command _build = Command(name: 'build', parameters: [], subCommands: [_buildImport, _buildDownload]);
const Command _build = Command(name: 'versions', parameters: [], subCommands: [_buildList, _buildImport, _buildDownload]);
const Command _play = Command(name: 'play', parameters: [], subCommands: []);
const Command _host = Command(name: 'host', parameters: [], subCommands: []);
const Command _backend = Command(name: 'backend', parameters: [], subCommands: []);
final List<String> _versions = downloadableBuilds.map((build) => build.gameVersion).toList(growable: false);
const String _playVersionAction = 'Play';
const String _hostVersionAction = 'Host';
const String _deleteVersionAction = 'Delete';
const String _infoVersionAction = 'Info';
const List<String> _versionActions = [_playVersionAction, _hostVersionAction, _deleteVersionAction, _infoVersionAction];
void main(List<String> args) {
_welcome();
void main(List<String> args) async {
enableLoggingToConsole = false;
useDefaultPath = true;
final parser = Parser(commands: [_build, _play, _host, _backend]);
print("""
🎮 Reboot Launcher
🔥 Launch, manage, and play Fortnite using Project Reboot!
🚀 Developed by Auties00 - Version 10.0.7
""".green());
final parser = ConsoleParser(
commands: [
_build,
_play,
_host,
_backend
]
);
final command = parser.parse(args);
print(command);
_handleRootCommand(command);
await _handleRootCommand(command);
}
void _handleRootCommand(CommandCall? call) {
switch(call == null ? null : call.name) {
case 'build':
_handleBuildCommand(call?.subCall);
Future<void> _handleRootCommand(CommandCall? command) async {
if(command == null) {
await _askRootCommand();
return;
}
switch (command.name) {
case 'versions':
await _handleBuildCommand(command.subCall);
break;
case 'play':
_handleBuildCommand(call?.subCall);
_handlePlayCommand(command.subCall);
break;
case 'host':
_handleBuildCommand(call?.subCall);
_handleHostCommand(command.subCall);
break;
case 'backend':
_handleBuildCommand(call?.subCall);
_handleBackendCommand(command.subCall);
break;
default:
_askRootCommand();
await _askRootCommand();
break;
}
}
void _askRootCommand() {
Future<void> _askRootCommand() async {
final commands = [_build.name, _play.name, _host.name, _backend.name];
final commandSelector = Select.withTheme(
prompt: ' Select a command:',
options: commands,
theme: Theme.colorfulTheme.copyWith(inputPrefix: '', inputSuffix: '')
theme: Theme.colorfulTheme.copyWith(inputPrefix: '', inputSuffix: '', successSuffix: '', errorPrefix: '')
);
_handleRootCommand(CommandCall(name: commands[commandSelector.interact()]));
await _handleRootCommand(CommandCall(name: commands[commandSelector.interact()]));
}
void _handleBuildCommand(CommandCall? call) {
switch(call == null ? null : call.name) {
Future<void> _handleBuildCommand(CommandCall? call) async {
if(call == null) {
_askBuildCommand();
return;
}
switch(call.name) {
case 'import':
_handleBuildImportCommand(call!);
await _handleBuildImportCommand(call);
break;
case 'download':
_handleBuildDownloadCommand(call!);
_handleBuildDownloadCommand(call);
break;
case 'list':
_handleBuildListCommand(call);
break;
default:
_askBuildCommand();
@@ -62,23 +102,324 @@ void _handleBuildCommand(CommandCall? call) {
}
}
void _handleBuildImportCommand(CommandCall call) {
final version = call.parameters['path'];
final path = call.parameters['path'];
print(version);
print(path);
void _handleBuildListCommand(CommandCall commandCall) {
List<FortniteVersion> versions;
try {
versions = readVersions();
}catch(error) {
print("$error");
return;
}
if(versions.isEmpty) {
print("❌ No versions found");
return;
}
final versionSelector = Select.withTheme(
prompt: ' Select a version:',
options: versions.map((version) => version.gameVersion).toList(growable: false),
theme: Theme.colorfulTheme.copyWith(inputPrefix: '', inputSuffix: '', successSuffix: '', errorPrefix: '')
);
final version = versions[versionSelector.interact()];
final actionSelector = Select.withTheme(
prompt: ' Select an action:',
options: _versionActions,
theme: Theme.colorfulTheme.copyWith(inputPrefix: '', inputSuffix: '', successSuffix: '', errorPrefix: '')
);
final action = _versionActions[actionSelector.interact()];
switch(action) {
case _playVersionAction:
break;
case _hostVersionAction:
break;
case _deleteVersionAction:
break;
case _infoVersionAction:
print('');
print("""
🏷️ ${"Version: ".cyan()} ${version.gameVersion}
📁 ${"Location:".cyan()} ${version.location.path}
""".green());
break;
}
}
void _handleBuildDownloadCommand(CommandCall call) {
Future<void> _handleBuildImportCommand(CommandCall call) async {
final version = _getOrPromptVersion(call);
if(version == null) {
return;
}
final path = await _getOrPromptPath(call, true);
if(path == null) {
return;
}
final fortniteVersion = FortniteVersion(
name: '',
gameVersion: version,
location: Directory(path)
);
writeVersion(fortniteVersion);
print('');
print('✅ Imported build: ${version.green()}');
}
String? _getOrPromptVersion(CommandCall call) {
final version = call.parameters['version'];
if(version != null) {
final result = version.trim();
if (_versions.contains(result)) {
return result;
}
print('');
print("❌ Unknown version: $result");
return null;
}
stdout.write('❓ Type a version: ');
final result = runAutoComplete(_autocompleteVersion).trim();
if(_versions.contains(result)) {
print('✅ Type a version: ${result.green()}');
return result;
}
print('');
print("❌ Unknown version: $version");
return null;
}
Future<String?> _getOrPromptPath(CommandCall call, bool existing) async {
var path = call.parameters['path'];
if(path != null) {
final result = path.trim();
final check = await _checkBuildPath(result, existing);
if(!check) {
return null;
}
return result;
}
stdout.write('❓ Type a path: ');
final result = runAutoComplete(_autocompletePath).trim();
final check = await _checkBuildPath(result, existing);
if(!check) {
return null;
}
print('✅ Type a path: ${result.green()}');
return result;
}
Future<bool> _checkBuildPath(String path, bool existing) async {
final directory = Directory(path);
if(!directory.existsSync()) {
if(existing) {
print('');
print("❌ Unknown path: $path");
return false;
}else {
directory.createSync(recursive: true);
}
}
if (existing) {
final checker = Spinner.withTheme(
icon: '',
rightPrompt: (status) {
switch(status) {
case SpinnerStateType.inProgress:
return 'Looking for FortniteClient-Win64-Shipping.exe...';
case SpinnerStateType.done:
return 'Finished looking for FortniteClient-Win64-Shipping.exe';
case SpinnerStateType.failed:
return 'Failed to look for FortniteClient-Win64-Shipping.exe';
}
},
theme: Theme.colorfulTheme.copyWith(successSuffix: '', errorPrefix: '', spinners: '🕐 🕑 🕒 🕓 🕔 🕕 🕖 🕗 🕘 🕙 🕚 🕛'.split(' '))
).interact();
final files = await findFiles(directory, "FortniteClient-Win64-Shipping.exe")
.withMinimumDuration(const Duration(seconds: 1));
if(files.isEmpty) {
print("❌ Cannot find FortniteClient-Win64-Shipping.exe in $path");
return false;
}
if(files.length > 1) {
print("❌ There must be only one executable named FortniteClient-Win64-Shipping.exe in $path");
return false;
}
checker.done();
}
return true;
}
String? _autocompleteVersion(String input) => input.isEmpty ? null : _versions.firstWhereOrNull((version) => version.toLowerCase().startsWith(input.toLowerCase()));
String? _autocompletePath(String path) {
try {
if (path.isEmpty) {
return null;
}
final String separator = Platform.isWindows ? '\\' : '/';
path = path.replaceAll('\\', separator);
if (FileSystemEntity.isFileSync(path)) {
return null;
}
if(FileSystemEntity.isDirectorySync(path)) {
return path.endsWith(separator) ? null : path + separator;
}
final lastSeparatorIndex = path.lastIndexOf(separator);
String directoryPath;
String partialName;
String prefixPath;
if (lastSeparatorIndex == -1) {
directoryPath = '';
partialName = path;
prefixPath = '';
} else {
directoryPath = path.substring(0, lastSeparatorIndex);
partialName = path.substring(lastSeparatorIndex + 1);
prefixPath = path.substring(0, lastSeparatorIndex + 1);
if (directoryPath.isEmpty && lastSeparatorIndex == 0) {
directoryPath = separator;
} else if (directoryPath.isEmpty) {
directoryPath = '.';
}
}
final dir = Directory(directoryPath);
if (!dir.existsSync()) {
return null;
}
final entries = dir.listSync();
final matches = <FileSystemEntity>[];
for (var entry in entries) {
final name = entry.path.split(separator).last;
if (name.startsWith(partialName)) {
matches.add(entry);
}
}
if (matches.isEmpty) {
return null;
}
matches.sort((a, b) {
final aIsDir = a is Directory;
final bIsDir = b is Directory;
if (aIsDir != bIsDir) {
return aIsDir ? -1 : 1;
}
final aName = a.path.split(separator).last;
final bName = b.path.split(separator).last;
if (aName.length != bName.length) {
return aName.length - bName.length;
}
return aName.compareTo(bName);
});
final bestMatch = matches.first;
final bestMatchName = bestMatch.path.split(separator).last;
var result = prefixPath + bestMatchName;
if (bestMatch is Directory) {
result = result.endsWith(separator) ? result : result + separator;
}
return result;
} catch (_) {
return null;
}
}
Future<void> _handleBuildDownloadCommand(CommandCall call) async {
final version = _getOrPromptVersion(call);
if(version == null) {
return;
}
final parsedVersion = Version.parse(version);
final build = downloadableBuilds.firstWhereOrNull((build) => Version.parse(build.gameVersion) == parsedVersion);
if(build == null) {
print('');
print("❌ Cannot find mirror for version: $parsedVersion");
return;
}
final path = await _getOrPromptPath(call, false);
if(path == null) {
return;
}
double progress = 0;
bool extracting = false;
final downloader = Spinner.withTheme(
icon: '',
rightPrompt: (status) => status != SpinnerStateType.inProgress ? 'Finished ${extracting ? 'extracting' : 'downloading'} ${parsedVersion.toString()}' : '${extracting ? 'Extracting' : 'Downloading'} ${parsedVersion.toString()} (${progress.round()}%)...',
theme: Theme.colorfulTheme.copyWith(successSuffix: '', errorPrefix: '', spinners: '🕐 🕑 🕒 🕓 🕔 🕕 🕖 🕗 🕘 🕙 🕚 🕛'.split(' '))
).interact();
final parsedDirectory = Directory(path);
final receivePort = ReceivePort();
SendPort? sendPort;
receivePort.listen((message) {
if(message is FortniteBuildDownloadProgress) {
if(message.progress >= 100) {
sendPort?.send(kStopBuildDownloadSignal);
stopDownloadServer();
downloader.done();
receivePort.close();
final fortniteVersion = FortniteVersion(
name: "dummy",
gameVersion: version,
location: parsedDirectory
);
writeVersion(fortniteVersion);
print('');
print('✅ Downloaded build: ${version.green()}');
}else {
progress = message.progress;
extracting = message.extracting;
}
}else if(message is SendPort) {
sendPort = message;
}else {
sendPort?.send(kStopBuildDownloadSignal);
stopDownloadServer();
downloader.done();
receivePort.close();
print("❌ Cannot download build: $message");
}
});
final options = FortniteBuildDownloadOptions(
build,
parsedDirectory,
receivePort.sendPort
);
await downloadArchiveBuild(options);
}
void _askBuildCommand() {
final commands = [_buildImport.name, _buildDownload.name];
final commands = [_buildList.name, _buildImport.name, _buildDownload.name];
final commandSelector = Select.withTheme(
prompt: ' Select a build command:',
prompt: ' Select a version command:',
options: commands,
theme: Theme.colorfulTheme.copyWith(inputPrefix: '', inputSuffix: '')
theme: Theme.colorfulTheme.copyWith(inputPrefix: '', inputSuffix: '', successSuffix: '', errorPrefix: '')
);
_handleBuildCommand(CommandCall(name: commands[commandSelector.interact()]));
}
@@ -94,9 +435,3 @@ void _handleHostCommand(CommandCall? call) {
void _handleBackendCommand(CommandCall? call) {
}
void _welcome() => print("""
🎮 Reboot Launcher
🔥 Launch, manage, and play Fortnite using Project Reboot!
🚀 Developed by Auties00 - Version 10.0.7
""".green());

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@@ -0,0 +1,34 @@
import 'dart:convert';
import 'dart:io';
import 'package:reboot_common/common.dart';
List<FortniteVersion> readVersions() {
final file = _versionsFile;
if(!file.existsSync()) {
return [];
}
try {
Iterable decodedVersionsJson = jsonDecode(file.readAsStringSync());
return decodedVersionsJson
.map((entry) {
try {
return FortniteVersion.fromJson(entry);
}catch(error) {
throw "Cannot parse version: $error";
}
})
.toList();
}catch(error) {
throw "Cannot parse versions: $error";
}
}
void writeVersion(FortniteVersion version) {
final versions = readVersions();
versions.add(version);
_versionsFile.writeAsString(jsonEncode(versions.map((version) => version.toJson()).toList()));
}
File get _versionsFile => File('${installationDirectory.path}/versions.json');

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@@ -1,9 +1,12 @@
import 'dart:collection';
import 'dart:io';
import 'package:dart_console/dart_console.dart';
class Parser {
typedef AutoComplete = String? Function(String);
class ConsoleParser {
final List<Command> commands;
Parser({required this.commands});
ConsoleParser({required this.commands});
CommandCall? parse(List<String> args) {
var position = 0;
@@ -87,3 +90,71 @@ class CommandCall {
@override
String toString() => 'CommandCall{name: $name, parameters: $parameters, subCall: $subCall}';
}
String runAutoComplete(AutoComplete completion) {
final console = Console();
console.rawMode = true;
final position = console.cursorPosition!;
var currentInput = '';
var running = true;
var result = '';
while (running) {
final key = console.readKey();
switch (key.controlChar) {
case ControlCharacter.ctrlC:
running = false;
break;
case ControlCharacter.enter:
_eraseUntil(console, position);
console.write(currentInput);
console.writeLine();
result = currentInput;
running = false;
break;
case ControlCharacter.tab:
final suggestion = completion(currentInput);
if (suggestion != null) {
_eraseUntil(console, position);
currentInput = suggestion;
console.write(currentInput);
}
break;
case ControlCharacter.backspace:
if (currentInput.isNotEmpty) {
currentInput = currentInput.substring(0, currentInput.length - 1);
_eraseUntil(console, position);
console.write(currentInput);
_showSuggestion(console, position, currentInput, completion);
}
break;
default:
currentInput += key.char;
console.write(key.char);
_showSuggestion(console, position, currentInput, completion);
}
}
return result;
}
void _eraseUntil(Console console, Coordinate position) {
console.cursorPosition = position;
stdout.write('\x1b[K');
}
void _showSuggestion(Console console, Coordinate position, String input, AutoComplete completion) {
final suggestion = completion(input);
if(suggestion == null) {
_eraseUntil(console, position);
console.write(input);
}else if(suggestion.length > input.length) {
final remaining = suggestion.substring(input.length);
final cursorPosition = console.cursorPosition;
console.setForegroundColor(ConsoleColor.brightBlack);
console.write(remaining);
console.resetColorAttributes();
console.cursorPosition = cursorPosition;
}
}

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@@ -0,0 +1,20 @@
extension IterableExtension<E> on Iterable<E> {
E? firstWhereOrNull(bool test(E element)) {
for (final element in this) {
if (test(element)) {
return element;
}
}
return null;
}
}
extension FutureExtension<T> on Future<T> {
Future<T> withMinimumDuration(Duration duration) async {
final result = await Future.wait([
Future.delayed(duration),
this
]);
return result.last;
}
}

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@@ -5,14 +5,15 @@ version: "10.0.7"
publish_to: 'none'
environment:
sdk: ">=2.19.0 <=3.5.3"
sdk: ">=3.0.0 <=3.5.3"
dependencies:
reboot_common:
path: ./../common
tint: ^2.0.1
interact: ^2.2.0
interact_cli: ^2.4.0
args: ^2.6.0
version: ^3.0.2
dependency_overrides:
xml: ^6.3.0

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@@ -1,22 +1,21 @@
export 'package:reboot_common/src/constant/backend.dart';
export 'package:reboot_common/src/constant/game.dart';
export 'package:reboot_common/src/constant/supabase.dart';
export 'package:reboot_common/src/extension/path.dart';
export 'package:reboot_common/src/extension/process.dart';
export 'package:reboot_common/src/model/fortnite_build.dart';
export 'package:reboot_common/src/model/fortnite_version.dart';
export 'package:reboot_common/src/model/game_instance.dart';
export 'package:reboot_common/src/model/server_result.dart';
export 'package:reboot_common/src/model/server_type.dart';
export 'package:reboot_common/src/model/update_status.dart';
export 'package:reboot_common/src/model/update_timer.dart';
export 'package:reboot_common/src/model/fortnite_server.dart';
export 'package:reboot_common/src/model/dll.dart';
export 'package:reboot_common/src/util/backend.dart';
export 'package:reboot_common/src/util/build.dart';
export 'package:reboot_common/src/util/dll.dart';
export 'package:reboot_common/src/util/network.dart';
export 'package:reboot_common/src/util/patcher.dart';
export 'package:reboot_common/src/util/path.dart';
export 'package:reboot_common/src/util/process.dart';
export 'package:reboot_common/src/util/log.dart';
export 'package:reboot_common/src/backend/auth_backend_constants.dart';
export 'package:reboot_common/src/backend/auth_backend_helper.dart';
export 'package:reboot_common/src/backend/auth_backend_result.dart';
export 'package:reboot_common/src/backend/auth_backend_type.dart';
export 'package:reboot_common/src/browser/server_browser_client.dart';
export 'package:reboot_common/src/browser/server_browser_entry.dart';
export 'package:reboot_common/src/browser/server_browser_event.dart';
export 'package:reboot_common/src/browser/server_browser_state.dart';
export 'package:reboot_common/src/game/game_build.dart';
export 'package:reboot_common/src/game/game_constants.dart';
export 'package:reboot_common/src/game/game_dll.dart';
export 'package:reboot_common/src/game/game_downloader.dart';
export 'package:reboot_common/src/game/game_instance.dart';
export 'package:reboot_common/src/game/game_metadata.dart';
export 'package:reboot_common/src/game/game_version.dart';
export 'package:reboot_common/src/util/extensions.dart';
export 'package:reboot_common/src/util/logger.dart';
export 'package:reboot_common/src/util/os.dart';

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@@ -3,7 +3,7 @@ import 'dart:io';
import 'package:ini/ini.dart';
import 'package:reboot_common/common.dart';
import 'package:reboot_common/src/extension/types.dart';
import 'package:shelf/shelf_io.dart';
import 'package:shelf_proxy/shelf_proxy.dart';
import 'package:sync/semaphore.dart';
@@ -15,87 +15,95 @@ final Semaphore _semaphore = Semaphore();
String? _lastIp;
String? _lastPort;
Stream<ServerResult> startBackend({required ServerType type, required String host, required String port, required bool detached, required void Function(String) onError}) async* {
typedef BackendErrorHandler = void Function(String);
Stream<AuthBackendResult> startAuthBackend({
required AuthBackendType type,
required String host,
required String port,
required bool detached,
required BackendErrorHandler? onError
}) async* {
Process? process;
HttpServer? server;
try {
host = host.trim();
port = port.trim();
if(type != ServerType.local || port != kDefaultBackendPort.toString()) {
yield ServerResult(ServerResultType.starting);
if(type != AuthBackendType.local || port != kDefaultBackendPort.toString()) {
yield AuthBackendResult(AuthBackendResultType.starting);
}
if (host.isEmpty) {
yield ServerResult(ServerResultType.startMissingHostError);
yield AuthBackendResult(AuthBackendResultType.startMissingHostError);
return;
}
if (port.isEmpty) {
yield ServerResult(ServerResultType.startMissingPortError);
yield AuthBackendResult(AuthBackendResultType.startMissingPortError);
return;
}
final portNumber = int.tryParse(port);
if (portNumber == null) {
yield ServerResult(ServerResultType.startIllegalPortError);
yield AuthBackendResult(AuthBackendResultType.startIllegalPortError);
return;
}
if ((type != ServerType.local || port != kDefaultBackendPort.toString()) && !(await isBackendPortFree())) {
yield ServerResult(ServerResultType.startFreeingPort);
final result = await freeBackendPort();
if ((type != AuthBackendType.local || port != kDefaultBackendPort.toString()) && !(await isAuthBackendPortFree())) {
yield AuthBackendResult(AuthBackendResultType.startFreeingPort);
final result = await freeAuthBackendPort();
if(!result) {
yield ServerResult(ServerResultType.startFreePortError);
yield AuthBackendResult(AuthBackendResultType.startFreePortError);
return;
}
yield ServerResult(ServerResultType.startFreePortSuccess);
yield AuthBackendResult(AuthBackendResultType.startFreePortSuccess);
}
switch(type){
case ServerType.embedded:
process = await startEmbeddedBackend(detached, onError: onError);
yield ServerResult(ServerResultType.startedImplementation, implementation: ServerImplementation(process: process));
case AuthBackendType.embedded:
process = await _startEmbedded(detached, onError: onError);
yield AuthBackendResult(AuthBackendResultType.startedImplementation, implementation: AuthBackendImplementation(process: process));
break;
case ServerType.remote:
yield ServerResult(ServerResultType.startPingingRemote);
final uriResult = await pingBackend(host, portNumber);
case AuthBackendType.remote:
yield AuthBackendResult(AuthBackendResultType.startPingingRemote);
final uriResult = await _ping(host, portNumber);
if(uriResult == null) {
yield ServerResult(ServerResultType.startPingError);
yield AuthBackendResult(AuthBackendResultType.startPingError);
return;
}
server = await startRemoteBackendProxy(uriResult);
yield ServerResult(ServerResultType.startedImplementation, implementation: ServerImplementation(server: server));
server = await _startRemote(uriResult);
yield AuthBackendResult(AuthBackendResultType.startedImplementation, implementation: AuthBackendImplementation(server: server));
break;
case ServerType.local:
case AuthBackendType.local:
if(portNumber != kDefaultBackendPort) {
yield ServerResult(ServerResultType.startPingingLocal);
final uriResult = await pingBackend(kDefaultBackendHost, portNumber);
yield AuthBackendResult(AuthBackendResultType.startPingingLocal);
final uriResult = await _ping(kDefaultBackendHost, portNumber);
if(uriResult == null) {
yield ServerResult(ServerResultType.startPingError);
yield AuthBackendResult(AuthBackendResultType.startPingError);
return;
}
server = await startRemoteBackendProxy(Uri.parse("http://$kDefaultBackendHost:$port"));
yield ServerResult(ServerResultType.startedImplementation, implementation: ServerImplementation(server: server));
server = await _startRemote(Uri.parse("http://$kDefaultBackendHost:$port"));
yield AuthBackendResult(AuthBackendResultType.startedImplementation, implementation: AuthBackendImplementation(server: server));
}
break;
}
yield ServerResult(ServerResultType.startPingingLocal);
final uriResult = await pingBackend(kDefaultBackendHost, kDefaultBackendPort);
yield AuthBackendResult(AuthBackendResultType.startPingingLocal);
final uriResult = await _ping(kDefaultBackendHost, kDefaultBackendPort);
if(uriResult == null) {
yield ServerResult(ServerResultType.startPingError);
yield AuthBackendResult(AuthBackendResultType.startPingError);
process?.kill(ProcessSignal.sigterm);
server?.close(force: true);
return;
}
yield ServerResult(ServerResultType.startSuccess);
yield AuthBackendResult(AuthBackendResultType.startSuccess);
}catch(error, stackTrace) {
yield ServerResult(
ServerResultType.startError,
yield AuthBackendResult(
AuthBackendResultType.startError,
error: error,
stackTrace: stackTrace
);
@@ -104,65 +112,65 @@ Stream<ServerResult> startBackend({required ServerType type, required String hos
}
}
Stream<ServerResult> stopBackend({required ServerType type, required ServerImplementation? implementation}) async* {
yield ServerResult(ServerResultType.stopping);
try{
switch(type){
case ServerType.embedded:
final process = implementation?.process;
if(process != null) {
Process.killPid(process.pid, ProcessSignal.sigterm);
}
break;
case ServerType.remote:
await implementation?.server?.close(force: true);
break;
case ServerType.local:
await implementation?.server?.close(force: true);
break;
}
yield ServerResult(ServerResultType.stopSuccess);
}catch(error, stackTrace){
yield ServerResult(
ServerResultType.stopError,
error: error,
stackTrace: stackTrace
);
}
}
Future<Process> startEmbeddedBackend(bool detached, {void Function(String)? onError}) async {
Future<Process> _startEmbedded(bool detached, {BackendErrorHandler? onError}) async {
final process = await startProcess(
executable: backendStartExecutable,
window: detached,
);
process.stdOutput.listen((message) => log("[BACKEND] Message: $message"));
var killed = false;
process.stdError.listen((error) {
if(!killed) {
log("[BACKEND] Error: $error");
killed = true;
process.kill(ProcessSignal.sigterm);
onError?.call(error);
}
});
if(!detached) {
process.exitCode.then((exitCode) => log("[BACKEND] Exit code: $exitCode"));
process.exitCode.then((exitCode) {
if(!killed) {
log("[BACKEND] Exit code: $exitCode");
onError?.call("Exit code: $exitCode");
killed = true;
}
});
}
return process;
}
Future<HttpServer> startRemoteBackendProxy(Uri uri) async => await serve(proxyHandler(uri), kDefaultBackendHost, kDefaultBackendPort);
Future<HttpServer> _startRemote(Uri uri) async => await serve(proxyHandler(uri), kDefaultBackendHost, kDefaultBackendPort);
Future<bool> isBackendPortFree() async => await pingBackend(kDefaultBackendHost, kDefaultBackendPort) == null;
Future<bool> freeBackendPort() async {
await killProcessByPort(kDefaultBackendPort);
await killProcessByPort(kDefaultXmppPort);
final standardResult = await isBackendPortFree();
if(standardResult) {
return true;
Stream<AuthBackendResult> stopAuthBackend({required AuthBackendType type, required AuthBackendImplementation? implementation}) async* {
yield AuthBackendResult(AuthBackendResultType.stopping);
try{
switch(type){
case AuthBackendType.embedded:
final process = implementation?.process;
if(process != null) {
Process.killPid(process.pid, ProcessSignal.sigterm);
}
break;
case AuthBackendType.remote:
await implementation?.server?.close(force: true);
break;
case AuthBackendType.local:
await implementation?.server?.close(force: true);
break;
}
yield AuthBackendResult(AuthBackendResultType.stopSuccess);
}catch(error, stackTrace){
yield AuthBackendResult(
AuthBackendResultType.stopError,
error: error,
stackTrace: stackTrace
);
}
return false;
}
Future<Uri?> pingBackend(String host, int port, [bool https=false]) async {
Future<bool> isAuthBackendPortFree() async => await _ping(kDefaultBackendHost, kDefaultBackendPort) == null;
Future<Uri?> _ping(String host, int port, [bool https=false]) async {
final hostName = host.replaceFirst("http://", "").replaceFirst("https://", "");
final declaredScheme = host.startsWith("http://") ? "http" : host.startsWith("https://") ? "https" : null;
try{
@@ -181,7 +189,7 @@ Future<Uri?> pingBackend(String host, int port, [bool https=false]) async {
return uri;
}catch(error) {
log("[BACKEND] Cannot ping backend: $error");
return https || declaredScheme != null || isLocalHost(host) ? null : await pingBackend(host, port, true);
return https || declaredScheme != null || isLocalHost(host) ? null : await _ping(host, port, true);
}
}
@@ -219,7 +227,18 @@ Stream<String?> watchMatchmakingIp() async* {
});
}
Future<void> writeMatchmakingIp(String text) async {
Future<bool> freeAuthBackendPort() async {
await killProcessByPort(kDefaultBackendPort);
await killProcessByPort(kDefaultXmppPort);
final standardResult = await isAuthBackendPortFree();
if(standardResult) {
return true;
}
return false;
}
Future<void> writeAuthBackendMatchmakingIp(String text) async {
final exists = await matchmakerConfigFile.exists();
if(!exists) {
return;
@@ -229,7 +248,7 @@ Future<void> writeMatchmakingIp(String text) async {
final splitIndex = text.indexOf(":");
final ip = splitIndex != -1 ? text.substring(0, splitIndex) : text;
var port = splitIndex != -1 ? text.substring(splitIndex + 1) : kDefaultGameServerPort;
if(port.isBlank) {
if(port.isBlankOrEmpty) {
port = kDefaultGameServerPort;
}

View File

@@ -1,12 +1,12 @@
import 'dart:io';
class ServerResult {
final ServerResultType type;
final ServerImplementation? implementation;
class AuthBackendResult {
final AuthBackendResultType type;
final AuthBackendImplementation? implementation;
final Object? error;
final StackTrace? stackTrace;
ServerResult(this.type, {this.implementation, this.error, this.stackTrace});
AuthBackendResult(this.type, {this.implementation, this.error, this.stackTrace});
@override
String toString() {
@@ -14,14 +14,14 @@ class ServerResult {
}
}
class ServerImplementation {
class AuthBackendImplementation {
final Process? process;
final HttpServer? server;
ServerImplementation({this.process, this.server});
AuthBackendImplementation({this.process, this.server});
}
enum ServerResultType {
enum AuthBackendResultType {
starting,
startMissingHostError,
startMissingPortError,
@@ -39,9 +39,9 @@ enum ServerResultType {
stopSuccess,
stopError;
bool get isStart => name.contains("start");
bool get isStart => name.startsWith("start");
bool get isError => name.contains("Error");
bool get isError => name.endsWith("Error");
bool get isSuccess => this == ServerResultType.startSuccess || this == ServerResultType.stopSuccess;
bool get isSuccess => this == AuthBackendResultType.startSuccess || this == AuthBackendResultType.stopSuccess;
}

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