#include "PlaysetLevelStreamComponent.h" void UPlaysetLevelStreamComponent::SetPlaysetHook(UPlaysetLevelStreamComponent* Component, UFortPlaysetItemDefinition* NewPlayset) { SetPlaysetOriginal(Component, NewPlayset); auto Volume = Cast(Component->GetOwner()); LOG_INFO(LogDev, "Volume: {}", __int64(Volume)); if (!Volume || !Volume->HasAuthority()) return; }