const String kDefaultPlayerName = "Player"; const String kDefaultGameServerHost = "127.0.0.1"; const String kDefaultGameServerPort = "7777"; const String kInitializedLine = "Game Engine Initialized"; const List kLoggedInLines = [ "[UOnlineAccountCommon::ContinueLoggingIn]", "(Completed)" ]; const String kShutdownLine = "FOnlineSubsystemGoogleCommon::Shutdown()"; const List kCorruptedBuildErrors = [ "Critical error", "when 0 bytes remain", "Pak chunk signature verification failed!", "Couldn't find pak signature file" ]; const List kCannotConnectErrors = [ "port 3551 failed: Connection refused", "Unable to login to Fortnite servers", "HTTP 400 response from ", "Network failure when attempting to check platform restrictions", "UOnlineAccountCommon::ForceLogout" ]; const String kGameFinishedLine = "PlayersLeft: 1"; const String kDisplayInitializedLine = "Display";