{ "find": "Find a setting", "on": "On", "off": "Off", "resetDefaultsContent": "Reset", "resetDefaultsDialogTitle": "Do you want to reset all the setting in this tab to their default values? This action is irreversible", "resetDefaultsDialogSecondaryAction": "Close", "resetDefaultsDialogPrimaryAction": "Reset", "backendName": "Backend", "backendTypeName": "Type", "backendTypeDescription": "The type of backend to use when logging into Fortnite", "backendConfigurationHostName": "Host", "backendConfigurationHostDescription": "The hostname of the backend", "backendConfigurationPortName": "Port", "backendConfigurationPortDescription": "The port of the backend", "backendConfigurationDetachedName": "Detached", "backendConfigurationDetachedDescription": "Whether a separate process should be spawned, useful for debugging", "backendInstallationDirectoryName": "Installation directory", "backendInstallationDirectoryDescription": "Opens the folder where the embedded backend is located", "backendInstallationDirectoryContent": "Show files", "backendResetDefaultsName": "Reset", "backendResetDefaultsDescription": "Resets the backend's settings to their default values", "backendResetDefaultsContent": "Reset", "hostGameServerName": "Information", "hostGameServerDescription": "Provide basic information about your game server for the Server Browser", "hostGameServerNameName": "Name", "hostGameServerNameDescription": "The name of your game server", "hostGameServerDescriptionName": "Description", "hostGameServerDescriptionDescription": "The description of your game server", "hostGameServerPasswordName": "Password", "hostGameServerPasswordDescription": "The password of your game server, if you need one", "hostGameServerDiscoverableName": "Discoverable", "hostGameServerDiscoverableDescription": "Make your server available to other players on the server browser", "hostHeadlessName": "Headless", "hostHeadlessDescription": "Runs Fortnite without graphics to optimize resources usage, may not work for old seasons", "hostVirtualDesktopName": "Virtual desktop", "hostVirtualDesktopDescription": "Runs Fortnite in a virtual desktop if headless is not supported", "hostAutomaticRestartName": "Automatic restart", "hostAutomaticRestartDescription": "Automatically restarts your game server when the match ends", "hostShareName": "Share", "hostShareDescription": "Make it easy for other people to join your server with the options in this section", "hostShareLinkName": "Link", "hostShareLinkDescription": "Copies a link for your server to the clipboard", "hostShareLinkContent": "Copy Link", "hostShareLinkMessageSuccess": "Copied your link to the clipboard", "hostShareIpName": "Public IP", "hostShareIpDescription": "Copies your current public IP to the clipboard", "hostShareIpContent": "Copy IP", "hostShareIpMessageLoading": "Obtaining your public IP...", "hostShareIpMessageSuccess": "Copied your link to the clipboard", "hostShareIpMessageError": "An error occurred while obtaining your public IP: {error}", "hostResetName": "Reset", "hostResetDescription": "Resets the game server's settings to their default values", "hostResetContent": "Reset", "browserName": "Server Browser", "noServersAvailableTitle": "No servers are available right now", "noServersAvailableSubtitle": "Host a server yourself or come back later", "joinServer": "Join Server", "noServersAvailableByQueryTitle": "No results found", "noServersAvailableByQuerySubtitle": "No server matches your query", "findServer": "Find a server", "copyIp": "Copy IP", "hostName": "Host", "matchmakerConfigurationAddressName": "Game server address", "matchmakerConfigurationAddressDescription": "The address of the game server used by the backend", "playName": "Play", "playGameServerName": "Multiplayer", "playGameServerDescription": "See all the available options to start playing", "playGameServerContentLocal": "Your server", "playGameServerContentBrowser": "{owner}'s server", "playGameServerContentCustom": "{address}", "playGameServerHostName": "Host a server", "playGameServerHostDescription": "Run a game server on your PC", "playGameServerHostContent": "Host", "playGameServerBrowserName": "Browse servers", "playGameServerBrowserDescription": "Discover servers hosted by the community", "playGameServerBrowserContent": "Browse", "playGameServerCustomName": "Join a custom server", "playGameServerCustomDescription": "Join a game server using its public IP address", "playGameServerCustomContent": "Enter IP", "settingsName": "Settings", "settingsClientName": "Internal files", "settingsClientDescription": "Configure the internal files used by the launcher for Fortnite", "settingsClientOptionsName": "Options", "settingsClientOptionsDescription": "Configure additional options for Fortnite", "settingsClientConsoleName": "Unreal engine console", "settingsClientConsoleDescription": "Unlocks the Unreal Engine Console", "settingsClientConsoleKeyName": "Unreal engine console key", "settingsClientConsoleKeyDescription": "The keyboard key used to open the Unreal Engine console", "settingsClientAuthName": "Authentication patcher", "settingsClientAuthDescription": "Redirects all HTTP requests to the backend", "settingsClientMemoryName": "Memory patcher", "settingsClientMemoryDescription": "Prevents the client from crashing because of a memory leak", "settingsClientArgsName": "Custom launch arguments", "settingsClientArgsDescription": "Additional arguments to use when launching the game", "settingsClientArgsPlaceholder": "Arguments...", "settingsServerName": "Internal files", "settingsServerSubtitle": "Configure the internal files used by the launcher for the game server", "settingsServerOptionsName": "Options", "settingsServerOptionsSubtitle": "Configure additional options for the game server", "settingsServerTypeName": "Type", "settingsServerTypeDescription": "The type of game server to inject", "settingsServerTypeEmbeddedName": "Embedded", "settingsServerTypeCustomName": "Custom", "settingsServerFileName": "Implementation", "settingsServerFileDescription": "The file injected to create the game server", "settingsServerPortName": "Port", "settingsServerPortDescription": "The port the launcher expects the game server to be hosted on", "settingsServerMirrorName": "Update mirror", "settingsServerMirrorDescription": "The URL used to update the game server dll", "settingsServerMirrorPlaceholder": "mirror", "settingsServerTimerName": "Update timer", "settingsServerTimerSubtitle": "Determines when the game server should be updated", "settingsUtilsName": "Launcher", "settingsUtilsSubtitle": "This section contains settings related to the launcher", "settingsUtilsInstallationDirectoryName": "Installation directory", "settingsUtilsInstallationDirectorySubtitle": "Opens the installation directory", "settingsUtilsInstallationDirectoryContent": "Show files", "settingsUtilsBugReportName": "Create a bug report", "settingsUtilsBugReportSubtitle": "Help me fix bugs by reporting them", "settingsUtilsBugReportContent": "Report a bug", "settingsUtilsResetDefaultsName": "Reset settings", "settingsUtilsResetDefaultsSubtitle": "Resets the launcher's settings to their default values", "settingsUtilsDialogTitle": "Do you want to reset all the setting in this tab to their default values? This action is irreversible", "settingsUtilsResetDefaultsContent": "Reset", "settingsUtilsDialogSecondaryAction": "Close", "settingsUtilsDialogPrimaryAction": "Reset", "selectFortniteName": "Fortnite version", "selectFortniteDescription": "Select the version of Fortnite you want to use", "manageVersionsName": "Manage versions", "manageVersionsDescription": "Manage your Fortnite installations", "importVersionName": "Import", "importVersionDescription": "Import a new version of Fortnite into the launcher", "addLocalBuildName": "Add a version from this PC's local storage", "addLocalBuildDescription": "Versions coming from your local disk are not guaranteed to work", "addLocalBuildContent": "Add local build", "downloadBuildName": "Download any version from the cloud", "downloadBuildDescription": "Download any Fortnite build easily from the cloud", "downloadBuildContent": "Download build", "cannotUpdateGameServer": "An error occurred while updating the game server: {error}", "launchFortnite": "Launch Fortnite", "closeFortnite": "Close Fortnite", "updateGameServerDllNever": "Never", "updateGameServerDllEvery": "Every {name}", "selectPathPlaceholder": "Path", "selectPathWindowTitle": "Select a file", "defaultDialogSecondaryAction": "Close", "stopLoadingDialogAction": "Stop", "copyErrorDialogTitle": "Copy error", "copyErrorDialogSuccess": "Copied error to clipboard", "defaultServerName": "Reboot Game Server", "defaultServerDescription": "Just another server", "downloadingDll": "Downloading {name} dll...", "downloadDllSuccess": "The {name} dll was downloaded successfully", "downloadDllError": "An error occurred while downloading {name}: {error}", "downloadDllRetry": "Retry", "uncaughtErrorMessage": "An uncaught error was thrown: {error}", "launchingHeadlessServer": "Launching the game server...", "launchingGameClient": "Launching the game client...", "usernameOrEmail": "Username/Email", "usernameOrEmailPlaceholder": "Type your username or email", "password": "Password", "passwordPlaceholder": "Type your password, if you want to use one", "cancelProfileChanges": "Cancel", "saveProfileChanges": "Save", "startingServer": "Starting the backend...", "startedServer": "The backend was started successfully", "checkedServer": "The backend works correctly", "startServerError": "An error occurred while starting the backend: {error}", "localServerError": "The local backend doesn't work correctly: {error}", "stoppingServer": "Stopping the backend...", "stoppedServer": "The backend was stopped successfully", "stopServerError": "An error occurred while stopping the backend: {error}", "missingHostNameError": "Missing hostname in the {name} configuration", "missingPortError": "Missing port in the backend configuration", "illegalPortError": "Invalid port in the backend configuration", "freeingPort": "Freeing the backend port...", "freedPort": "The backend port was freed successfully", "freePortError": "An error occurred while freeing the backend port: {error}", "pingingRemoteServer": "Pinging the remote backend...", "pingingLocalServer": "Pinging the {type} backend...", "pingError": "Cannot ping the {type} backend", "joinSelfServer": "You can't join your own server", "wrongServerPassword": "Wrong password: please try again", "offlineServer": "This server isn't online right now: please try again later", "serverPassword": "Password", "serverPasswordPlaceholder": "Type the server's password", "serverPasswordCancel": "Cancel", "serverPasswordConfirm": "Confirm", "joinedServer": "You joined {author}'s server successfully!", "copiedIp": "Copied IP to the clipboard", "selectVersion": "Select a version", "missingVersion": "This version doesn't exist on the local machine", "deleteVersionDialogTitle": "Are you sure you want to delete this version?", "deleteVersionFromDiskOption": "Delete version files from disk", "deleteVersionCancel": "Keep", "deleteVersionConfirm": "Delete", "versionName": "Name", "versionNameLabel": "Type the new version name", "newVersionNameConfirm": "Save", "newVersionNameLabel": "Type the new version name", "gameFolderTitle": "Game folder", "gameFolderPlaceholder": "Type the new game folder", "gameFolderPlaceWindowTitle": "Select game folder", "gameFolderLabel": "Path", "openInExplorer": "Open in explorer", "modify": "Modify", "delete": "Delete", "source": "Source", "manifest": "Manifest", "archive": "Archive", "build": "Version", "selectBuild": "Select a fortnite version", "fetchingBuilds": "Fetching builds and disks...", "unknownError": "Unknown error", "downloadVersionError": "Cannot download version: {error}", "downloadedVersion": "The download was completed successfully!", "download": "Download", "downloading": "Downloading...", "extracting": "Extracting...", "buildProgress": "{progress}%", "buildInstallationDirectory": "Installation directory", "buildInstallationDirectoryPlaceholder": "Type the installation directory", "buildInstallationDirectoryWindowTitle": "Select installation directory", "timeLeft": "Time left: {timeLeft, plural, =0{less than a minute} =1{about {timeLeft} minute} other{about {timeLeft} minutes}}", "localBuildsWarning": "Local builds are not guaranteed to work", "saveLocalVersion": "Save", "embedded": "Embedded", "remote": "Remote", "local": "Local", "checkServer": "Check backend", "startServer": "Start backend", "stopServer": "Stop backend", "startHosting": "Start hosting", "stopHosting": "Stop hosting", "startGame": "Start fortnite", "stopGame": "Close fortnite", "waitingForGameServer": "Waiting for the game server to boot up...", "gameServerStartWarning": "The game server was started successfully, but Reboot didn't load", "gameServerStartLocalWarning": "The game server was started successfully, but other players can't join", "gameServerStarted": "The game server was started successfully", "gameClientStarted": "The game client was started successfully", "checkingGameServer": "Checking if other players can join the game server...", "checkGameServerFixMessage": "Other players can't join the game server as port {port} isn't open", "checkGameServerFixAction": "Fix", "infoName": "Info", "emptyVersionName": "Empty version name", "versionAlreadyExists": "This version already exists", "emptyGamePath": "Empty game path", "directoryDoesNotExist": "Directory doesn't exist", "missingShippingExe": "Invalid game path: missing FortniteClient-Win64-Shipping", "invalidDownloadPath": "Invalid download path", "invalidDllPath": "Invalid dll path", "dllDoesNotExist": "The file doesn't exist", "invalidDllExtension": "This file is not a dll", "emptyHostname": "Empty hostname", "hostnameFormat": "Wrong hostname format: expected ip:port", "emptyURL": "Empty update URL", "missingVersionError": "Download or select a version before starting Fortnite", "missingExecutableError": "Missing Fortnite executable: usually this means that the installation was moved or deleted", "corruptedVersionError": "Corrupted Fortnite installation: please download it again from the launcher or change version", "corruptedDllError": "Cannot inject dll: {error}", "tokenError": "Cannot log in into Fortnite: authentication error", "unknownFortniteError": "An unknown error occurred while launching Fortnite: {error}", "serverNoLongerAvailable": "{owner}'s server is no longer available", "serverNoLongerAvailableUnnamed": "The previous server is no longer available", "noServerFound": "No server found: invalid or expired link", "settingsUtilsThemeName": "Theme", "settingsUtilsThemeDescription": "Select the theme to use inside the launcher", "dark": "Dark", "light": "Light", "system": "System", "settingsUtilsLanguageName": "Language", "settingsUtilsLanguageDescription": "Select the language to use inside the launcher", "playAutomaticServerName": "Embedded game server", "playAutomaticServerDescription": "Whether a game server should be started automatically if none was configured", "infoDocumentationName": "Documentation", "infoDocumentationDescription": "Read some tutorials on how to use Reboot", "infoDocumentationContent": "Open GitHub", "infoDiscordName": "Discord", "infoDiscordDescription": "Join the discord server to receive help", "infoDiscordContent": "Open Discord", "infoVideoName": "Tutorial", "infoVideoDescription": "Watch a tutorial to understand how to use the launcher", "infoVideoContent": "Open YouTube", "dllDeletedTitle": "A critical dll was deleted. If you didn't delete it, your Antivirus probably flagged it. This is a false positive: please disable your Antivirus and try again", "dllDeletedSecondaryAction": "Close", "dllDeletedPrimaryAction": "Try again", "clickKey": "Waiting for a key to be registered", "settingsLogsName": "Export logs", "settingsLogsDescription": "Exports an archive containing all the logs produced by the launcher", "settingsLogsAction": "Export", "settingsLogsSelectFolder": "Select a folder", "settingsLogsCreating": "Creating logs archive...", "settingsLogsCreated": "Logs archive created successfully", "settingsLogsCreatedShowFile": "Show file", "updateAvailable": "Version {version} is now available", "updateAvailableAction": "Download", "gameServerEnd": "The match ended", "gameServerRestart": "The server will restart in {timeInSeconds} seconds", "gameServerShutdown": "The server will shutdown in {timeInSeconds} seconds" }