class FortniteServer { final String id; final String name; final String description; final String author; final String ip; final String version; final String? password; final DateTime timestamp; final bool discoverable; FortniteServer({ required this.id, required this.name, required this.description, required this.author, required this.ip, required this.version, required this.password, required this.timestamp, required this.discoverable }); factory FortniteServer.fromJson(json) => FortniteServer( id: json["id"], name: json["name"], description: json["description"], author: json["author"], ip: json["ip"], version: json["version"], password: json["password"], timestamp: json.containsKey("json") ? DateTime.parse(json["timestamp"]) : DateTime.now(), discoverable: json["discoverable"] ?? false ); Map toJson() => { "id": id, "name": name, "description": description, "author": author, "ip": ip, "version": version, "password": password, "timestamp": timestamp.toString(), "discoverable": discoverable }; }