#include "GameState.h" #include "GameplayStatics.h" #include "reboot.h" float AGameState::GetServerWorldTimeSeconds() { UWorld* World = GetWorld(); if (World) { static auto ServerWorldTimeSecondsDeltaOffset = this->GetOffset("ServerWorldTimeSecondsDelta"); return UGameplayStatics::GetTimeSeconds(World) + Get(ServerWorldTimeSecondsDeltaOffset); } return 0.f; }