mirror of
https://github.com/Auties00/Reboot-Launcher.git
synced 2026-01-13 03:02:22 +01:00
382 lines
11 KiB
Dart
382 lines
11 KiB
Dart
import 'dart:collection';
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import 'dart:convert';
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import 'dart:io';
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import 'package:args/args.dart';
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import 'package:process_run/shell.dart';
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import 'package:reboot_launcher/src/model/fortnite_version.dart';
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import 'package:reboot_launcher/src/model/game_type.dart';
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import 'package:reboot_launcher/src/util/binary.dart';
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import 'package:reboot_launcher/src/util/injector.dart';
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import 'package:reboot_launcher/src/util/patcher.dart';
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import 'package:reboot_launcher/src/util/reboot.dart';
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import 'package:reboot_launcher/src/util/server_standalone.dart';
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import 'package:shelf_proxy/shelf_proxy.dart';
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import 'package:win32_suspend_process/win32_suspend_process.dart';
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import 'dart:ffi';
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import 'package:ffi/ffi.dart';
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import 'package:win32/win32.dart';
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import 'package:shelf/shelf_io.dart' as shelf_io;
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import 'package:http/http.dart' as http;
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const String _craniumDownload = "https://cdn.discordapp.com/attachments/1001161930599317524/1027684488718860309/cranium.dll";
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const String _consoleDownload = "https://cdn.discordapp.com/attachments/1001161930599317524/1027684489184432188/console.dll";
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const String _injectorDownload = "https://cdn.discordapp.com/attachments/1001161930599317524/1027686593697435799/injector.exe";
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Process? _gameProcess;
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void main(List<String> args){
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handleCLI(args);
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}
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Future<Map<String, dynamic>> _getControllerJson(String name) async {
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var folder = await _getWindowsPath(FOLDERID_Documents);
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if(folder == null){
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throw Exception("Missing documents folder");
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}
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var file = File("$folder/$name.gs");
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if(!file.existsSync()){
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return HashMap();
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}
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return jsonDecode(file.readAsStringSync());
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}
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Future<String?> _getWindowsPath(String folderID) {
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final Pointer<Pointer<Utf16>> pathPtrPtr = calloc<Pointer<Utf16>>();
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final Pointer<GUID> knownFolderID = calloc<GUID>()..ref.setGUID(folderID);
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try {
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final int hr = SHGetKnownFolderPath(
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knownFolderID,
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KF_FLAG_DEFAULT,
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NULL,
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pathPtrPtr,
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);
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if (FAILED(hr)) {
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if (hr == E_INVALIDARG || hr == E_FAIL) {
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throw WindowsException(hr);
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}
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return Future<String?>.value();
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}
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final String path = pathPtrPtr.value.toDartString();
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return Future<String>.value(path);
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} finally {
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calloc.free(pathPtrPtr);
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calloc.free(knownFolderID);
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}
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}
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Future<void> handleCLI(List<String> args) async {
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stdout.writeln("Reboot Launcher CLI Tool");
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stdout.writeln("Wrote by Auties00");
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stdout.writeln("Version 3.10");
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var gameJson = await _getControllerJson("game1");
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var serverJson = await _getControllerJson("server1");
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var versions = _getVersions(gameJson);
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var parser = ArgParser()
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..addCommand("list")..addCommand("launch")
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..addOption("version", defaultsTo: gameJson["version"])
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..addOption("username")
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..addOption("server-type", allowed: ["embedded", "remote"], defaultsTo: serverJson["embedded"] ?? true ? "embedded" : "remote")
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..addOption("server-host", defaultsTo: serverJson["host"])
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..addOption("server-port", defaultsTo: serverJson["port"])
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..addOption("type", allowed: ["client", "server", "headless_server"], defaultsTo: _getDefaultType(gameJson))
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..addFlag("update", defaultsTo: true, negatable: true)
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..addFlag("log", defaultsTo: false);
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var result = parser.parse(args);
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if (result.command?.name == "list") {
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stdout.writeln("Versions list: ");
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versions.map((entry) => "${entry.location.path}(${entry.name})")
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.forEach((element) => stdout.writeln(element));
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return;
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}
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var type = _getType(result);
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var username = result["username"];
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username ??= gameJson["${type == GameType.client ? "game" : "server"}_username"];
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var dummyVersion = _createVersion(gameJson["version"], result["version"], versions);
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await _updateDLLs();
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if(result["update"]) {
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stdout.writeln("Updating DLL...");
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await downloadRebootDll(0);
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}
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stdout.writeln("Launching game(type: ${type.name})...");
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await _startLauncherProcess(dummyVersion);
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await _startEacProcess(dummyVersion);
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if (result["type"] == "headless_server") {
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await patchExe(dummyVersion.executable!);
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}
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var started = await _startServerIfNeeded(result);
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if(!started){
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stderr.writeln("Cannot start server!");
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return;
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}
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await _startGameProcess(dummyVersion, type != GameType.client, result);
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await _injectOrShowError("cranium.dll");
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}
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GameType _getType(ArgResults result) {
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var type = result["type"];
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switch(type){
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case "client":
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return GameType.client;
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case "server":
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return GameType.server;
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case "headless_server":
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return GameType.headlessServer;
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default:
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throw Exception("Unknown game type: $result. Use --type only with client, server or headless_server");
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}
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}
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String _getDefaultType(Map<String, dynamic> json){
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var type = GameType.values.elementAt(json["type"] ?? 0);
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switch(type){
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case GameType.client:
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return "client";
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case GameType.server:
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return "server";
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case GameType.headlessServer:
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return "headless_server";
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}
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}
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Future<void> _updateDLLs() async {
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stdout.writeln("Downloading necessary components...");
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var consoleDll = await loadBinary("console.dll", true);
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if(!consoleDll.existsSync()){
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var response = await http.get(Uri.parse(_consoleDownload));
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if(response.statusCode != 200){
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throw Exception("Cannot download console.dll");
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}
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await consoleDll.writeAsBytes(response.bodyBytes);
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}
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var craniumDll = await loadBinary("cranium.dll", true);
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if(!craniumDll.existsSync()){
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var response = await http.get(Uri.parse(_craniumDownload));
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if(response.statusCode != 200){
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throw Exception("Cannot download cranium.dll");
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}
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await craniumDll.writeAsBytes(response.bodyBytes);
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}
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var injectorExe = await loadBinary("injector.exe", true);
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if(!injectorExe.existsSync()){
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var response = await http.get(Uri.parse(_injectorDownload));
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if(response.statusCode != 200){
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throw Exception("Cannot download injector");
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}
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await injectorExe.writeAsBytes(response.bodyBytes);
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}
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}
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List<FortniteVersion> _getVersions(Map<String, dynamic> gameJson) {
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Iterable iterable = jsonDecode(gameJson["versions"] ?? "[]");
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return iterable.map((entry) => FortniteVersion.fromJson(entry))
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.toList();
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}
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Future<void> _startGameProcess(FortniteVersion dummyVersion, bool host, ArgResults result) async {
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var gamePath = dummyVersion.executable?.path;
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if (gamePath == null) {
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throw Exception("${dummyVersion.location
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.path} no longer contains a Fortnite executable. Did you delete it?");
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}
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var username = result["username"];
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if (username == null) {
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username = "Reboot${host ? 'Host' : 'Player'}";
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stdout.writeln("No username was specified, using $username by default. Use --username to specify one");
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}
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var verbose = result["log"];
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_gameProcess = await Process.start(gamePath, createRebootArgs(username, result["type"] == "headless_server"))
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..exitCode.then((_) => _onClose())
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..outLines.forEach((line) => _onGameOutput(line, host, verbose));
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}
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void _onClose() {
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stdout.writeln("The game was closed");
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exit(0);
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}
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Future<void> _startEacProcess(FortniteVersion dummyVersion) async {
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if (dummyVersion.eacExecutable == null) {
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return;
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}
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var process = await Process.start(dummyVersion.eacExecutable!.path, []);
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Win32Process(process.pid).suspend();
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}
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Future<void> _startLauncherProcess(FortniteVersion dummyVersion) async {
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if (dummyVersion.launcher == null) {
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return;
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}
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var process = await Process.start(dummyVersion.launcher!.path, []);
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Win32Process(process.pid).suspend();
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}
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Future<bool> _startServerIfNeeded(ArgResults result) async {
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stdout.writeln("Starting lawin server...");
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if (!await isLawinPortFree()) {
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stdout.writeln("A lawin server is already active");
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return true;
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}
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if (result["server-type"] == "embedded") {
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stdout.writeln("Starting an embedded server...");
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return await _changeEmbeddedServerState();
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}
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var host = result["server-host"];
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var port = result["server-port"];
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stdout.writeln("Starting a reverse proxy to $host:$port");
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return await _changeReverseProxyState(host, port) != null;
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}
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Future<bool> _changeEmbeddedServerState() async {
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var nodeProcess = await Process.run("where", ["node"]);
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if(nodeProcess.exitCode != 0) {
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throw Exception("Missing node, cannot start embedded server");
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}
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if(!serverLocation.existsSync()) {
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await downloadServer(false);
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}
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var serverRunner = File("${serverLocation.path}/start.bat");
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if (!(await serverRunner.exists())) {
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return false;
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}
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var nodeModules = Directory("${serverLocation.path}/node_modules");
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if (!(await nodeModules.exists())) {
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await Process.run("${serverLocation.path}/install_packages.bat", [],
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workingDirectory: serverLocation.path);
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}
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await Process.start(serverRunner.path, [], workingDirectory: serverLocation.path);
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return true;
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}
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Future<HttpServer?> _changeReverseProxyState(String host, String port) async {
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host = host.trim();
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if(host.isEmpty){
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throw Exception("Missing host name");
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}
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port = port.trim();
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if(port.isEmpty){
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throw Exception("Missing port");
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}
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if(int.tryParse(port) == null){
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throw Exception("Invalid port, use only numbers");
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}
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try{
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var uri = await ping(host, port);
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if(uri == null){
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return null;
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}
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return await shelf_io.serve(proxyHandler(uri), "127.0.0.1", 3551);
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}catch(error){
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throw Exception("Cannot start reverse proxy");
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}
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}
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FortniteVersion _createVersion(String? versionName, String? versionPath, List<FortniteVersion> versions) {
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if(versionName != null){
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try {
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return versions.firstWhere((element) => versionName == element.name);
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}catch(_){
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throw Exception("Cannot find version $versionName");
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}
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}
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if (versionPath == null) {
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throw Exception(
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"Specify a version using --version or open the launcher GUI and select it manually");
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}
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return FortniteVersion(name: "dummy", location: Directory(versionPath));
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}
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void _onGameOutput(String line, bool host, bool verbose) {
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if(verbose) {
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stdout.writeln(line);
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}
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if (line.contains("FOnlineSubsystemGoogleCommon::Shutdown()")) {
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return;
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}
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if(line.contains("port 3551 failed: Connection refused")){
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stderr.writeln("Connection refused from lawin server");
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return;
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}
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if(line.contains("HTTP 400 response from ")){
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stderr.writeln("Connection refused from lawin server");
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return;
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}
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if(line.contains("Network failure when attempting to check platform restrictions")){
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stderr.writeln("Expired token, please reopen the game");
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return;
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}
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if (line.contains("Game Engine Initialized") && !host) {
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_injectOrShowError("console.dll");
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return;
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}
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if(line.contains("Region") && host){
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_injectOrShowError("reboot.dll");
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}
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}
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Future<void> _injectOrShowError(String binary) async {
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if (_gameProcess == null) {
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return;
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}
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try {
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stdout.writeln("Injecting $binary...");
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var dll = await loadBinary(binary, true);
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var success = await injectDll(_gameProcess!.pid, dll.path, true);
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if (success) {
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return;
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}
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_onInjectError(binary);
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} catch (exception) {
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_onInjectError(binary);
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}
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}
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void _onInjectError(String binary) {
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stderr.writeln(injectLogFile.readAsStringSync());
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throw Exception("Cannot inject binary: $binary");
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} |