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19 lines
684 B
C++
19 lines
684 B
C++
#include "FortGameMode.h"
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void AFortGameMode::SetCurrentPlaylistName(UObject* Playlist) // Techinally it takes in a fname
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{
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if (!Playlist)
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{
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LOG_WARN(LogGame, "AFortGameMode::SetCurrentPlaylistName: Invalid playlist.");
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return;
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}
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static auto PlaylistNameOffset = Playlist->GetOffset("PlaylistName");
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static auto PlaylistIdOffset = Playlist->GetOffset("PlaylistId");
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static auto CurrentPlaylistNameOffset = GetOffset("CurrentPlaylistName");
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static auto CurrentPlaylistIdOffset = GetOffset("CurrentPlaylistId");
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Get<FName>(CurrentPlaylistNameOffset) = Playlist->Get<FName>(PlaylistNameOffset);
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Get<int>(CurrentPlaylistIdOffset) = Playlist->Get<int>(PlaylistIdOffset);
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} |