Files
Reboot-Launcher/dependencies/reboot/Project Reboot 3.0/FortPlayerState.cpp
Alessandro Autiero b41e22adeb <feat: New project structure>
<feat: New release>
2023-09-02 15:34:15 +02:00

39 lines
1.0 KiB
C++

#include "FortPlayerState.h"
void AFortPlayerState::EndDBNOAbilities()
{
static auto GAB_AthenaDBNOClass = FindObject<UClass>(L"/Game/Abilities/NPC/Generic/GAB_AthenaDBNO.Default__GAB_AthenaDBNO_C");
auto ASC = this->GetAbilitySystemComponent();
if (!ASC)
return;
FGameplayAbilitySpec* DBNOSpec = nullptr;
UObject* ClassToFind = GAB_AthenaDBNOClass->ClassPrivate;
auto compareAbilities = [&DBNOSpec, &ClassToFind](FGameplayAbilitySpec* Spec) {
auto CurrentAbility = Spec->GetAbility();
if (CurrentAbility->ClassPrivate == ClassToFind)
{
DBNOSpec = Spec;
return;
}
};
LoopSpecs(ASC, compareAbilities);
if (!DBNOSpec)
return;
ASC->ClientCancelAbility(DBNOSpec->GetHandle(), DBNOSpec->GetActivationInfo());
ASC->ClientEndAbility(DBNOSpec->GetHandle(), DBNOSpec->GetActivationInfo());
ASC->ServerEndAbility(DBNOSpec->GetHandle(), DBNOSpec->GetActivationInfo(), nullptr);
}
bool AFortPlayerState::AreUniqueIDsIdentical(FUniqueNetIdRepl* A, FUniqueNetIdRepl* B)
{
return A->IsIdentical(B);
}