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16 lines
329 B
C++
16 lines
329 B
C++
#pragma once
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#include "Actor.h"
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#include "UnrealString.h"
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class APlayerState : public AActor
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{
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public:
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FString& GetSavedNetworkAddress();
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FString GetPlayerName();
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int& GetPlayerID(); // for future me to deal with (this is a short on some versions).
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bool IsBot();
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void SetIsBot(bool NewValue);
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void OnRep_PlayerName();
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}; |