Files
Reboot-Launcher/gui/lib/src/controller/game_controller.dart
Alessandro Autiero 2bf084d120 9.1.3
2024-06-04 20:31:06 +02:00

135 lines
4.6 KiB
Dart

import 'dart:async';
import 'dart:convert';
import 'dart:io';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:flutter/services.dart';
import 'package:get/get.dart';
import 'package:get_storage/get_storage.dart';
import 'package:reboot_common/common.dart';
import 'package:reboot_launcher/src/util/keyboard.dart';
import '../../main.dart';
class GameController extends GetxController {
static const PhysicalKeyboardKey _kDefaultConsoleKey = PhysicalKeyboardKey(0x00070041);
late final GetStorage? _storage;
late final TextEditingController username;
late final TextEditingController password;
late final TextEditingController customLaunchArgs;
late final Rx<List<FortniteVersion>> versions;
late final Rxn<FortniteVersion> _selectedVersion;
late final RxBool started;
late final Rxn<GameInstance> instance;
late final Rx<PhysicalKeyboardKey> consoleKey;
GameController() {
_storage = appWithNoStorage ? null : GetStorage("game");
Iterable decodedVersionsJson = jsonDecode(_storage?.read("versions") ?? "[]");
final decodedVersions = decodedVersionsJson
.map((entry) => FortniteVersion.fromJson(entry))
.toList();
versions = Rx(decodedVersions);
versions.listen((data) => _saveVersions());
final decodedSelectedVersionName = _storage?.read("version");
final decodedSelectedVersion = decodedVersions.firstWhereOrNull((
element) => element.name == decodedSelectedVersionName);
_selectedVersion = Rxn(decodedSelectedVersion);
username = TextEditingController(
text: _storage?.read("username") ?? kDefaultPlayerName);
username.addListener(() => _storage?.write("username", username.text));
password = TextEditingController(text: _storage?.read("password") ?? "");
password.addListener(() => _storage?.write("password", password.text));
customLaunchArgs = TextEditingController(text: _storage?.read("custom_launch_args") ?? "");
customLaunchArgs.addListener(() =>
_storage?.write("custom_launch_args", customLaunchArgs.text));
started = RxBool(false);
instance = Rxn();
consoleKey = Rx(_readConsoleKey());
_writeConsoleKey(consoleKey.value);
consoleKey.listen((newValue) {
_storage?.write("console_key", newValue.usbHidUsage);
_writeConsoleKey(newValue);
});
}
PhysicalKeyboardKey _readConsoleKey() {
final consoleKeyValue = _storage?.read("console_key");
if(consoleKeyValue == null) {
return _kDefaultConsoleKey;
}
final consoleKeyNumber = int.tryParse(consoleKeyValue.toString());
if(consoleKeyNumber == null) {
return _kDefaultConsoleKey;
}
final consoleKey = PhysicalKeyboardKey(consoleKeyNumber);
if(!consoleKey.isUnrealEngineKey) {
return _kDefaultConsoleKey;
}
return consoleKey;
}
Future<void> _writeConsoleKey(PhysicalKeyboardKey keyValue) async {
final defaultInput = File("${backendDirectory.path}\\CloudStorage\\DefaultInput.ini");
await defaultInput.parent.create(recursive: true);
await defaultInput.writeAsString("[/Script/Engine.InputSettings]\n+ConsoleKeys=Tilde\n+ConsoleKeys=${keyValue.unrealEngineName}", flush: true);
}
void reset() {
username.text = kDefaultPlayerName;
password.text = "";
customLaunchArgs.text = "";
versions.value = [];
instance.value = null;
}
FortniteVersion? getVersionByName(String name) {
return versions.value.firstWhereOrNull((element) => element.name == name);
}
void addVersion(FortniteVersion version) {
var empty = versions.value.isEmpty;
versions.update((val) => val?.add(version));
if(empty){
selectedVersion = version;
}
}
FortniteVersion removeVersionByName(String versionName) {
var version = versions.value.firstWhere((element) => element.name == versionName);
removeVersion(version);
return version;
}
void removeVersion(FortniteVersion version) {
versions.update((val) => val?.remove(version));
if (selectedVersion?.name == version.name || hasNoVersions) {
selectedVersion = null;
}
}
Future<void> _saveVersions() async {
var serialized = jsonEncode(versions.value.map((entry) => entry.toJson()).toList());
await _storage?.write("versions", serialized);
}
bool get hasVersions => versions.value.isNotEmpty;
bool get hasNoVersions => versions.value.isEmpty;
FortniteVersion? get selectedVersion => _selectedVersion();
set selectedVersion(FortniteVersion? version) {
_selectedVersion.value = version;
_storage?.write("version", version?.name);
}
void updateVersion(FortniteVersion version, Function(FortniteVersion) function) {
versions.update((val) => function(version));
}
}