mirror of
https://github.com/Auties00/Reboot-Launcher.git
synced 2026-01-13 11:12:23 +01:00
444 lines
13 KiB
Dart
444 lines
13 KiB
Dart
import 'dart:async';
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import 'dart:collection';
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import 'dart:io';
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import 'package:fluent_ui/fluent_ui.dart';
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import 'package:flutter/foundation.dart';
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import 'package:get/get.dart';
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import 'package:process_run/shell.dart';
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import 'package:reboot_launcher/src/ui/controller/game_controller.dart';
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import 'package:reboot_launcher/src/ui/controller/hosting_controller.dart';
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import 'package:reboot_launcher/src/ui/controller/server_controller.dart';
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import 'package:reboot_launcher/src/ui/dialog/dialog.dart';
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import 'package:reboot_launcher/src/ui/dialog/game_dialogs.dart';
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import 'package:reboot_launcher/src/ui/dialog/server_dialogs.dart';
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import 'package:reboot_launcher/src/model/fortnite_version.dart';
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import 'package:reboot_launcher/src/model/server_type.dart';
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import 'package:reboot_launcher/src/util/os.dart';
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import 'package:reboot_launcher/src/util/injector.dart';
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import 'package:reboot_launcher/src/util/patcher.dart';
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import 'package:reboot_launcher/src/util/server.dart';
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import 'package:path/path.dart' as path;
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import 'package:reboot_launcher/src/../main.dart';
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import 'package:reboot_launcher/src/ui/controller/settings_controller.dart';
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import 'package:reboot_launcher/src/ui/dialog/snackbar.dart';
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import 'package:reboot_launcher/src/model/game_instance.dart';
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import 'package:supabase_flutter/supabase_flutter.dart';
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import '../../../util/process.dart';
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class LaunchButton extends StatefulWidget {
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final bool host;
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const LaunchButton({Key? key, required this.host}) : super(key: key);
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@override
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State<LaunchButton> createState() => _LaunchButtonState();
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}
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class _LaunchButtonState extends State<LaunchButton> {
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final String _shutdownLine = "FOnlineSubsystemGoogleCommon::Shutdown()";
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final List<String> _corruptedBuildErrors = [
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"when 0 bytes remain",
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"Pak chunk signature verification failed!"
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];
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final List<String> _errorStrings = [
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"port 3551 failed: Connection refused",
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"Unable to login to Fortnite servers",
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"HTTP 400 response from ",
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"Network failure when attempting to check platform restrictions",
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"UOnlineAccountCommon::ForceLogout"
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];
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final GlobalKey _headlessServerKey = GlobalKey();
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final GameController _gameController = Get.find<GameController>();
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final HostingController _hostingController = Get.find<HostingController>();
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final ServerController _serverController = Get.find<ServerController>();
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final SettingsController _settingsController = Get.find<SettingsController>();
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final File _logFile = File("${assetsDirectory.path}\\logs\\game.log");
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bool _fail = false;
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Future? _executor;
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@override
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Widget build(BuildContext context) => Align(
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alignment: AlignmentDirectional.bottomCenter,
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child: SizedBox(
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width: double.infinity,
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child: Obx(() => SizedBox(
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height: 48,
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child: Button(
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child: Align(
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alignment: Alignment.center,
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child: Text(
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_hasStarted ? _stopMessage : _startMessage
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),
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),
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onPressed: () => _executor = _start()
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),
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)),
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),
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);
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bool get _hasStarted => widget.host ? _hostingController.started() : _gameController.started();
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void _setStarted(bool hosting, bool started) => hosting ? _hostingController.started.value = started : _gameController.started.value = started;
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String get _startMessage => widget.host ? "Start hosting" : "Launch fortnite";
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String get _stopMessage => widget.host ? "Stop hosting" : "Close fortnite";
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Future<void> _start() async {
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if (_hasStarted) {
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_onStop(widget.host);
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return;
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}
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_setStarted(widget.host, true);
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if (_gameController.username.text.isEmpty) {
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if(_serverController.type() != ServerType.local){
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showMessage("Missing username");
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_onStop(widget.host);
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return;
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}
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showMessage("No username: expecting self sign in");
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}
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if (_gameController.selectedVersion == null) {
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showMessage("No version is selected");
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_onStop(widget.host);
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return;
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}
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for (var element in Injectable.values) {
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if(await _getDllPath(element, widget.host) == null) {
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return;
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}
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}
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try {
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var version = _gameController.selectedVersion!;
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if(version.executable?.path == null){
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showMissingBuildError(version);
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_onStop(widget.host);
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return;
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}
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var result = _serverController.started() || await _serverController.toggle(true);
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if(!result){
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_onStop(widget.host);
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return;
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}
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await compute(patchHeadless, version.executable!);
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var automaticallyStartedServer = await _startMatchMakingServer();
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await _startGameProcesses(version, widget.host, automaticallyStartedServer);
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if(widget.host){
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await _showServerLaunchingWarning();
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}
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} catch (exception, stacktrace) {
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_closeLaunchingWidget(false);
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_onStop(widget.host);
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showCorruptedBuildError(widget.host, exception, stacktrace);
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}
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}
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Future<void> _startGameProcesses(FortniteVersion version, bool host, bool hasChildServer) async {
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_setStarted(host, true);
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var launcherProcess = await _createLauncherProcess(version);
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var eacProcess = await _createEacProcess(version);
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var gameProcess = await _createGameProcess(version.executable!.path, host);
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var watchDogProcess = _createWatchdogProcess(gameProcess, launcherProcess, eacProcess);
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var instance = GameInstance(gameProcess, launcherProcess, eacProcess, watchDogProcess, hasChildServer);
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if(host){
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_hostingController.instance = instance;
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}else{
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_gameController.instance = instance;
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}
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_injectOrShowError(Injectable.sslBypass, host);
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}
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int _createWatchdogProcess(Process? gameProcess, Process? launcherProcess, Process? eacProcess) => startBackgroundProcess(
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'${assetsDirectory.path}\\browse\\watch.exe',
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[_gameController.uuid, _getProcessPid(gameProcess), _getProcessPid(launcherProcess), _getProcessPid(eacProcess)]
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);
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String _getProcessPid(Process? process) => process?.pid.toString() ?? "-1";
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Future<bool> _startMatchMakingServer() async {
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if(widget.host){
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return false;
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}
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var matchmakingIp = _settingsController.matchmakingIp.text;
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if(!isLocalHost(matchmakingIp)) {
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return false;
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}
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if(!_gameController.autoStartGameServer()){
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return false;
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}
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var version = _gameController.selectedVersion!;
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await _startGameProcesses(version, true, false);
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return true;
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}
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Future<Process> _createGameProcess(String gamePath, bool host) async {
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var gameArgs = createRebootArgs(_safeUsername, _gameController.password.text, host, _gameController.customLaunchArgs.text);
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var gameProcess = await Process.start(gamePath, gameArgs);
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gameProcess
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..exitCode.then((_) => _onEnd())
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..outLines.forEach((line) => _onGameOutput(line, host))
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..errLines.forEach((line) => _onGameOutput(line, host));
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return gameProcess;
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}
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String get _safeUsername {
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if (_gameController.username.text.isEmpty) {
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return kDefaultPlayerName;
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}
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var username = _gameController.username.text;
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if(_gameController.password.text.isNotEmpty){
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return username;
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}
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username = _gameController.username.text.replaceAll(RegExp("[^A-Za-z0-9]"), "").trim();
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if(username.isEmpty){
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return kDefaultPlayerName;
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}
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return username;
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}
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Future<Process?> _createLauncherProcess(FortniteVersion version) async {
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var launcherFile = version.launcher;
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if (launcherFile == null) {
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return null;
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}
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var launcherProcess = await Process.start(launcherFile.path, []);
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suspend(launcherProcess.pid);
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return launcherProcess;
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}
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Future<Process?> _createEacProcess(FortniteVersion version) async {
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var eacFile = version.eacExecutable;
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if (eacFile == null) {
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return null;
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}
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var eacProcess = await Process.start(eacFile.path, []);
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suspend(eacProcess.pid);
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return eacProcess;
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}
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void _onEnd() {
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if(_fail){
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return;
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}
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_closeLaunchingWidget(false);
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_onStop(widget.host);
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}
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void _closeLaunchingWidget(bool success) {
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var context = _headlessServerKey.currentContext;
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if(context == null || !context.mounted){
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return;
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}
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var route = ModalRoute.of(appKey.currentContext!);
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if(route == null || route.isCurrent){
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return;
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}
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Navigator.of(context).pop(success);
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}
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Future<void> _showServerLaunchingWarning() async {
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var result = await showDialog<bool>(
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context: appKey.currentContext!,
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builder: (context) => ProgressDialog(
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key: _headlessServerKey,
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text: "Launching headless server...",
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onStop: () => Navigator.of(context).pop(false)
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)
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) ?? false;
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if(!result){
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_onStop(true);
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return;
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}
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if(!_hostingController.discoverable.value){
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return;
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}
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var supabase = Supabase.instance.client;
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await supabase.from('hosts').insert({
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'id': _gameController.uuid,
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'name': _hostingController.name.text,
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'description': _hostingController.description.text,
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'version': _gameController.selectedVersion?.name ?? 'unknown'
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});
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}
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void _onGameOutput(String line, bool host) {
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_logFile.createSync(recursive: true);
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_logFile.writeAsString("$line\n", mode: FileMode.append);
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if (line.contains(_shutdownLine)) {
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_onStop(host);
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return;
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}
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if(_corruptedBuildErrors.any((element) => line.contains(element))){
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if(_fail){
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return;
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}
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_fail = true;
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showCorruptedBuildError(host);
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_onStop(host);
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return;
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}
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if(_errorStrings.any((element) => line.contains(element))){
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if(_fail){
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return;
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}
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_fail = true;
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_closeLaunchingWidget(false);
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_showTokenError(host);
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return;
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}
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if(line.contains("Region ")){
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if(!host){
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_injectOrShowError(Injectable.console, host);
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}else {
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_injectOrShowError(Injectable.reboot, host)
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.then((value) => _closeLaunchingWidget(true));
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}
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_injectOrShowError(Injectable.memoryFix, host);
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var instance = host ? _hostingController.instance : _gameController.instance;
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instance?.tokenError = false;
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}
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}
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Future<void> _showTokenError(bool host) async {
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var instance = host ? _hostingController.instance : _gameController.instance;
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if(_serverController.type() != ServerType.embedded) {
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showTokenErrorUnfixable();
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instance?.tokenError = true;
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return;
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}
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var tokenError = instance?.tokenError;
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instance?.tokenError = true;
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await _serverController.restart(true);
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if (tokenError == true) {
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showTokenErrorCouldNotFix();
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return;
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}
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showTokenErrorFixable();
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_onStop(host);
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_start();
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}
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void _onStop(bool host) async {
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if(_executor != null){
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await _executor;
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}
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var instance = host ? _hostingController.instance : _gameController.instance;
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if(instance != null){
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if(instance.hasChildServer){
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_onStop(true);
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}
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instance.kill();
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if(host){
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_hostingController.instance = null;
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}else {
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_gameController.instance = null;
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}
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}
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_setStarted(host, false);
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if(host){
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var supabase = Supabase.instance.client;
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await supabase.from('hosts')
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.delete()
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.match({'id': _gameController.uuid});
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}
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}
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Future<void> _injectOrShowError(Injectable injectable, bool hosting) async {
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var instance = hosting ? _hostingController.instance : _gameController.instance;
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if (instance == null) {
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return;
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}
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try {
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var gameProcess = instance.gameProcess;
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var dllPath = await _getDllPath(injectable, hosting);
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if(dllPath == null) {
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return;
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}
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await injectDll(gameProcess.pid, dllPath.path);
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} catch (exception) {
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showMessage("Cannot inject $injectable.dll: $exception");
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_onStop(hosting);
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}
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}
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Future<File?> _getDllPath(Injectable injectable, bool hosting) async {
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Future<File> getPath(Injectable injectable) async {
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switch(injectable){
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case Injectable.reboot:
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return File(_settingsController.rebootDll.text);
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case Injectable.console:
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return File(_settingsController.consoleDll.text);
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case Injectable.sslBypass:
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return File(_settingsController.authDll.text);
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case Injectable.memoryFix:
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return File("${assetsDirectory.path}\\dlls\\memoryleak.dll");
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}
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}
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var dllPath = await getPath(injectable);
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if(dllPath.existsSync()) {
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return dllPath;
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}
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_onDllFail(dllPath, hosting);
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return null;
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}
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void _onDllFail(File dllPath, bool hosting) {
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WidgetsBinding.instance.addPostFrameCallback((_) {
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_fail = true;
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_closeLaunchingWidget(false);
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showMissingDllError(path.basename(dllPath.path));
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_onStop(hosting);
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});
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}
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}
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enum Injectable {
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console,
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sslBypass,
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reboot,
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memoryFix
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}
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