Files
Reboot-Launcher/gui/lib/src/controller/settings_controller.dart
Alessandro Autiero 29c3ae49e9 Final version
2023-09-21 17:43:06 +02:00

75 lines
3.0 KiB
Dart

import 'dart:io';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:get/get.dart';
import 'package:get_storage/get_storage.dart';
import 'package:intl/intl.dart';
import 'package:reboot_common/common.dart';
import 'package:reboot_launcher/main.dart';
import 'package:reboot_launcher/src/util/translations.dart';
class SettingsController extends GetxController {
late final GetStorage _storage;
late final String originalDll;
late final TextEditingController gameServerDll;
late final TextEditingController unrealEngineConsoleDll;
late final TextEditingController authenticatorDll;
late final TextEditingController memoryLeakDll;
late final TextEditingController gameServerPort;
late final RxBool firstRun;
late final RxString language;
late final Rx<ThemeMode> themeMode;
late double width;
late double height;
late double? offsetX;
late double? offsetY;
SettingsController() {
_storage = GetStorage("settings");
gameServerDll = _createController("game_server", "reboot.dll");
unrealEngineConsoleDll = _createController("unreal_engine_console", "console.dll");
authenticatorDll = _createController("authenticator", "cobalt.dll");
memoryLeakDll = _createController("memory_leak", "memoryleak.dll");
gameServerPort = TextEditingController(text: _storage.read("game_server_port") ?? kDefaultGameServerPort);
gameServerPort.addListener(() => _storage.write("game_server_port", gameServerPort.text));
width = _storage.read("width") ?? kDefaultWindowWidth;
height = _storage.read("height") ?? kDefaultWindowHeight;
offsetX = _storage.read("offset_x");
offsetY = _storage.read("offset_y");
firstRun = RxBool(_storage.read("first_run") ?? true);
firstRun.listen((value) => _storage.write("first_run", value));
themeMode = Rx(ThemeMode.values.elementAt(_storage.read("theme") ?? 0));
themeMode.listen((value) => _storage.write("theme", value.index));
language = RxString(_storage.read("language") ?? currentLocale);
language.listen((value) => _storage.write("language", value));
}
TextEditingController _createController(String key, String name) {
var controller = TextEditingController(text: _storage.read(key) ?? _controllerDefaultPath(name));
controller.addListener(() => _storage.write(key, controller.text));
return controller;
}
void saveWindowSize(Size size) {
_storage.write("width", size.width);
_storage.write("height", size.height);
}
void saveWindowOffset(Offset position) {
offsetX = position.dx;
offsetY = position.dy;
_storage.write("offset_x", offsetX);
_storage.write("offset_y", offsetY);
}
void reset(){
gameServerDll.text = _controllerDefaultPath("reboot.dll");
unrealEngineConsoleDll.text = _controllerDefaultPath("console.dll");
authenticatorDll.text = _controllerDefaultPath("cobalt.dll");
gameServerPort.text = kDefaultGameServerPort;
firstRun.value = true;
}
String _controllerDefaultPath(String name) => "${assetsDirectory.path}\\dlls\\$name";
}