Files
Reboot-Launcher/dependencies/reboot/Project Reboot 3.0/Engine.h
Alessandro Autiero b41e22adeb <feat: New project structure>
<feat: New release>
2023-09-02 15:34:15 +02:00

17 lines
619 B
C++

#pragma once
#include "World.h"
#include "NetDriver.h"
#include "UnrealString.h"
class UEngine : public UObject
{
public:
static inline UNetDriver* (*Engine_CreateNetDriver)(UEngine* Engine, UWorld* InWorld, FName NetDriverDefinition);
UNetDriver* CreateNetDriver(UWorld* InWorld, FName NetDriverDefinition) { return Engine_CreateNetDriver(this, InWorld, NetDriverDefinition); }
};
// static inline bool (*CreateNamedNetDriver)(UWorld* InWorld, FName NetDriverName, FName NetDriverDefinition);
// static inline UNetDriver* CreateNetDriver_Local(UEngine* Engine, FWorldContext& Context, FName NetDriverDefinition)