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18 lines
693 B
C++
18 lines
693 B
C++
#include "FortAthenaMutator_Disco.h"
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void AFortAthenaMutator_Disco::OnGamePhaseStepChangedHook(UObject* Context, FFrame& Stack, void* Ret)
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{
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/* TScriptInterface<UObject> SafeZoneInterface;
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EAthenaGamePhaseStep GamePhaseStep = EAthenaGamePhaseStep::BusFlying;
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static auto SafeZoneInterfaceOffset = FindOffsetStruct("/Script/FortniteGame.FortAthenaMutator_Disco.OnGamePhaseStepChanged", "SafeZoneInterface", false);
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if (SafeZoneInterfaceOffset != -1)
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Stack.StepCompiledIn(&SafeZoneInterface);
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Stack.StepCompiledIn(&GamePhaseStep, true); */
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// LOG_INFO(LogDev, "{} GamePhaseStep: {}", __FUNCTION__, (int)GamePhaseStep);
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return OnGamePhaseStepChangedOriginal(Context, Stack, Ret);
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} |