Files
Reboot-Launcher/dependencies/reboot/Project Reboot 3.0/AssetPtr.h
Alessandro Autiero b41e22adeb <feat: New project structure>
<feat: New release>
2023-09-02 15:34:15 +02:00

26 lines
426 B
C++

#pragma once
#include "PersistentObjectPtr.h"
#include "StringAssetReference.h"
#include "reboot.h"
class FAssetPtr : public TPersistentObjectPtr<FStringAssetReference>
{
public:
};
template<class T = UObject>
class TAssetPtr
{
public:
FAssetPtr AssetPtr;
T* Get()
{
if (!AssetPtr.ObjectID.AssetLongPathname.IsValid())
return nullptr;
return FindObject<T>(AssetPtr.ObjectID.AssetLongPathname.ToString());
}
};