Files
Reboot-Launcher/dependencies/reboot/Project Reboot 3.0/FortAthenaSupplyDrop.h
Alessandro Autiero b41e22adeb <feat: New project structure>
<feat: New release>
2023-09-02 15:34:15 +02:00

20 lines
843 B
C++

#pragma once
#include "BuildingGameplayActor.h"
#include "FortPickup.h"
#include "Stack.h"
class AFortAthenaSupplyDrop : public ABuildingGameplayActor
{
public:
static inline AFortPickup* (*SpawnPickupOriginal)(UObject* Context, FFrame& Stack, AFortPickup** Ret);
static inline AFortPickup* (*SpawnGameModePickupOriginal)(UObject* Context, FFrame& Stack, AFortPickup** Ret);
static inline AFortPickup* (*SpawnPickupFromItemEntryOriginal)(UObject* Context, FFrame& Stack, AFortPickup** Ret);
FVector FindGroundLocationAt(FVector InLocation);
static AFortPickup* SpawnPickupFromItemEntryHook(UObject* Context, FFrame& Stack, AFortPickup** Ret);
static AFortPickup* SpawnGameModePickupHook(UObject* Context, FFrame& Stack, AFortPickup** Ret);
static AFortPickup* SpawnPickupHook(UObject* Context, FFrame& Stack, AFortPickup** Ret);
};