Files
Reboot-Launcher/dependencies/reboot/Project Reboot 3.0/LevelStreamingDynamic.h
Alessandro Autiero b41e22adeb <feat: New project structure>
<feat: New release>
2023-09-02 15:34:15 +02:00

36 lines
2.2 KiB
C++

#pragma once
#include "LevelStreaming.h"
#include "UnrealString.h"
#include "Rotator.h"
#include "Vector.h"
#include "reboot.h" // too lazy to make cpp file for this
class ULevelStreamingDynamic : public ULevelStreaming
{
public:
static ULevelStreamingDynamic* LoadLevelInstance(UObject* WorldContextObject, FString LevelName, FVector Location, FRotator Rotation, bool* bOutSuccess = nullptr)
{
static auto LoadLevelInstanceFn = FindObject<UFunction>(L"/Script/Engine.LevelStreamingDynamic.LoadLevelInstance");
struct
{
UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
FString LevelName; // (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
FVector Location; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
FRotator Rotation; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool bOutSuccess; // (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ULevelStreamingDynamic* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
}ULevelStreamingDynamic_LoadLevelInstance_Params{ WorldContextObject, LevelName, Location, Rotation };
auto defaultObj = FindObject<ULevelStreamingDynamic>(L"/Script/Engine.Default__LevelStreamingDynamic");
defaultObj->ProcessEvent(LoadLevelInstanceFn, &ULevelStreamingDynamic_LoadLevelInstance_Params);
if (bOutSuccess)
*bOutSuccess = ULevelStreamingDynamic_LoadLevelInstance_Params.bOutSuccess;
return ULevelStreamingDynamic_LoadLevelInstance_Params.ReturnValue;
}
};