Files
Reboot-Launcher/dependencies/reboot/Project Reboot 3.0/Transform.h
Alessandro Autiero b41e22adeb <feat: New project structure>
<feat: New release>
2023-09-02 15:34:15 +02:00

13 lines
1.1 KiB
C

#pragma once
#include "Vector.h"
#include "Quat.h"
MS_ALIGN(16) struct FTransform
{
FQuat Rotation = FQuat(0, 0, 0, 0); // 0x0000(0x0010) (Edit, BlueprintVisible, SaveGame, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
FVector Translation = FVector(0, 0, 0); // 0x0010(0x000C) (Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
FVector Scale3D = FVector(0, 0, 0); // 0x0020(0x000C) (Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
unsigned char UnknownData01[0x4]; // 0x002C(0x0004) MISSED OFFSET
};