Files
Reboot-Launcher/gui/lib/src/messenger/implementation/version.dart
Alessandro Autiero e3b8d7d182 Release 9.2.0
2024-07-06 18:43:52 +02:00

464 lines
14 KiB
Dart

import 'dart:async';
import 'dart:io';
import 'dart:isolate';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:flutter/foundation.dart';
import 'package:get/get.dart';
import 'package:reboot_common/common.dart';
import 'package:reboot_launcher/src/controller/game_controller.dart';
import 'package:reboot_launcher/src/messenger/abstract/dialog.dart';
import 'package:reboot_launcher/src/util/translations.dart';
import 'package:reboot_launcher/src/widget/file_selector.dart';
import 'package:universal_disk_space/universal_disk_space.dart';
import 'package:windows_taskbar/windows_taskbar.dart';
class AddVersionDialog extends StatefulWidget {
final bool closable;
const AddVersionDialog({Key? key, required this.closable}) : super(key: key);
@override
State<AddVersionDialog> createState() => _AddVersionDialogState();
}
class _AddVersionDialogState extends State<AddVersionDialog> {
final GameController _gameController = Get.find<GameController>();
final TextEditingController _pathController = TextEditingController();
final GlobalKey<FormState> _formKey = GlobalKey();
final GlobalKey<FormFieldState> _formFieldKey = GlobalKey();
final Rx<_DownloadStatus> _status = Rx(_DownloadStatus.form);
final Rx<_BuildSource> _source = Rx(_BuildSource.githubArchive);
final Rxn<FortniteBuild> _build = Rxn();
final RxnInt _timeLeft = RxnInt();
final Rxn<double> _progress = Rxn();
late DiskSpace _diskSpace;
late Future<List<FortniteBuild>> _fetchFuture;
late Future _diskFuture;
Isolate? _isolate;
SendPort? _downloadPort;
Object? _error;
StackTrace? _stackTrace;
@override
void initState() {
_fetchFuture = compute(fetchBuilds, null);
_diskSpace = DiskSpace();
_diskFuture = _diskSpace.scan()
.then((_) => _updateFormDefaults());
super.initState();
}
@override
void dispose() {
_pathController.dispose();
_cancelDownload();
super.dispose();
}
void _cancelDownload() {
Process.run('${assetsDirectory.path}\\build\\stop.bat', []);
_downloadPort?.send(kStopBuildDownloadSignal);
_isolate?.kill(priority: Isolate.immediate);
}
@override
Widget build(BuildContext context) => Form(
key: _formKey,
child: Obx(() {
switch(_status.value){
case _DownloadStatus.form:
return FutureBuilder(
future: Future.wait([_fetchFuture, _diskFuture]).then((_) async => await _fetchFuture),
builder: (context, snapshot) {
if (snapshot.hasError) {
WidgetsBinding.instance.addPostFrameCallback((_) => _onDownloadError(snapshot.error, snapshot.stackTrace));
}
final data = snapshot.data;
if (data == null) {
return ProgressDialog(
text: translations.fetchingBuilds,
showButton: widget.closable,
onStop: () => Navigator.of(context).pop()
);
}
return Obx(() => FormDialog(
content: _buildFormBody(data),
buttons: _formButtons
));
}
);
case _DownloadStatus.downloading:
case _DownloadStatus.extracting:
return GenericDialog(
header: _progressBody,
buttons: _stopButton
);
case _DownloadStatus.error:
return ErrorDialog(
exception: _error ?? Exception(translations.unknownError),
stackTrace: _stackTrace,
errorMessageBuilder: (exception) => translations.downloadVersionError(exception.toString())
);
case _DownloadStatus.done:
return InfoDialog(
text: translations.downloadedVersion
);
}
})
);
List<DialogButton> get _formButtons => [
if(widget.closable)
DialogButton(type: ButtonType.secondary),
DialogButton(
text: _source.value == _BuildSource.local ? translations.saveLocalVersion : translations.download,
type: widget.closable ? ButtonType.primary : ButtonType.only,
color: FluentTheme.of(context).accentColor,
onTap: () => _startDownload(context),
)
];
void _startDownload(BuildContext context) async {
try {
final topResult = _formKey.currentState?.validate();
if(topResult != true) {
return;
}
final fieldResult = _formFieldKey.currentState?.validate();
if(fieldResult != true) {
return;
}
final build = _build.value;
if(build == null){
return;
}
final source = _source.value;
if(source == _BuildSource.local) {
Navigator.of(context).pop();
_addFortniteVersion(build);
return;
}
_status.value = _DownloadStatus.downloading;
final communicationPort = ReceivePort();
communicationPort.listen((message) {
if(message is FortniteBuildDownloadProgress) {
_onProgress(build, message.progress, message.minutesLeft, message.extracting);
}else if(message is SendPort) {
_downloadPort = message;
}else {
_onDownloadError(message, null);
}
});
final options = FortniteBuildDownloadOptions(
build,
Directory(_pathController.text),
communicationPort.sendPort
);
final errorPort = ReceivePort();
errorPort.listen((message) => _onDownloadError(message, null));
_isolate = await Isolate.spawn(
downloadArchiveBuild,
options,
onError: errorPort.sendPort,
errorsAreFatal: true
);
} catch (exception, stackTrace) {
_onDownloadError(exception, stackTrace);
}
}
Future<void> _onDownloadComplete(FortniteBuild build) async {
if (!mounted) {
return;
}
_status.value = _DownloadStatus.done;
WindowsTaskbar.setProgressMode(TaskbarProgressMode.noProgress);
_addFortniteVersion(build);
}
void _addFortniteVersion(FortniteBuild build) {
WidgetsBinding.instance.addPostFrameCallback((_) => _gameController.addVersion(FortniteVersion(
content: build.version,
location: Directory(_pathController.text)
)));
}
void _onDownloadError(Object? error, StackTrace? stackTrace) {
_cancelDownload();
if (!mounted) {
return;
}
_status.value = _DownloadStatus.error;
WindowsTaskbar.setProgressMode(TaskbarProgressMode.noProgress);
_error = error;
_stackTrace = stackTrace;
}
void _onProgress(FortniteBuild build, double progress, int? timeLeft, bool extracting) {
if (!mounted) {
return;
}
if(progress >= 100 && extracting) {
_onDownloadComplete(build);
return;
}
_status.value = extracting ? _DownloadStatus.extracting : _DownloadStatus.downloading;
if(progress >= 0) {
WindowsTaskbar.setProgress(progress.round(), 100);
}
_timeLeft.value = timeLeft;
_progress.value = progress;
}
Widget get _progressBody {
final timeLeft = _timeLeft.value;
return Column(
mainAxisSize: MainAxisSize.min,
children: [
Align(
alignment: Alignment.centerLeft,
child: Text(
_status.value == _DownloadStatus.downloading ? translations.downloading : translations.extracting,
style: FluentTheme.maybeOf(context)?.typography.body,
textAlign: TextAlign.start,
),
),
const SizedBox(
height: 8.0,
),
Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
Text(
translations.buildProgress((_progress.value ?? 0).round()),
style: FluentTheme.maybeOf(context)?.typography.body,
),
if(timeLeft != null)
Text(
translations.timeLeft(timeLeft),
style: FluentTheme.maybeOf(context)?.typography.body,
)
],
),
const SizedBox(
height: 8.0,
),
SizedBox(
width: double.infinity,
child: ProgressBar(value: (_progress.value ?? 0).toDouble())
),
const SizedBox(
height: 8.0,
)
],
);
}
Widget _buildFormBody(List<FortniteBuild> builds) => Column(
mainAxisSize: MainAxisSize.min,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
_buildSourceSelector(),
const SizedBox(
height: 16.0
),
_buildBuildSelector(builds),
FileSelector(
label: translations.gameFolderTitle,
placeholder: _source.value == _BuildSource.local ? translations.gameFolderPlaceholder : translations.buildInstallationDirectoryPlaceholder,
windowTitle: _source.value == _BuildSource.local ? translations.gameFolderPlaceWindowTitle : translations.buildInstallationDirectoryWindowTitle,
controller: _pathController,
validator: _source.value == _BuildSource.local ? _checkGameFolder : _checkDownloadDestination,
folder: true
),
const SizedBox(
height: 16.0
)
],
);
String? _checkGameFolder(text) {
if (text == null || text.isEmpty) {
return translations.emptyGamePath;
}
final directory = Directory(text);
if (!directory.existsSync()) {
return translations.directoryDoesNotExist;
}
if (FortniteVersionExtension.findFile(directory, "FortniteClient-Win64-Shipping.exe") == null) {
return translations.missingShippingExe;
}
return null;
}
String? _checkDownloadDestination(text) {
if (text == null || text.isEmpty) {
return translations.invalidDownloadPath;
}
return null;
}
Widget _buildBuildSelector(List<FortniteBuild> builds) => InfoLabel(
label: translations.build,
child: FormField<FortniteBuild?>(
key: _formFieldKey,
validator: (data) => _checkBuild(data),
builder: (formContext) => Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
ComboBox<FortniteBuild>(
placeholder: Text(translations.selectBuild),
isExpanded: true,
items: (_source.value == _BuildSource.local ? builds : builds.where((build) => build.available)).map((element) => _buildBuildItem(element)).toList(),
value: _build.value,
onChanged: (value) {
if(value == null){
return;
}
_build.value = value;
formContext.didChange(value);
formContext.validate();
_updateFormDefaults();
}
),
if(formContext.hasError)
const SizedBox(height: 4.0),
if(formContext.hasError)
Text(
formContext.errorText ?? "",
style: TextStyle(
color: Colors.red.defaultBrushFor(FluentTheme.of(context).brightness)
),
),
SizedBox(
height: formContext.hasError ? 8.0 : 16.0
),
],
)
)
);
String? _checkBuild(FortniteBuild? data) {
if(data == null) {
return translations.selectBuild;
}
final versions = _gameController.versions.value;
if (versions.any((element) => data.version == element.content)) {
return translations.versionAlreadyExists;
}
return null;
}
ComboBoxItem<FortniteBuild> _buildBuildItem(FortniteBuild element) => ComboBoxItem<FortniteBuild>(
value: element,
child: Text(element.version.toString())
);
Widget _buildSourceSelector() => InfoLabel(
label: translations.source,
child: ComboBox<_BuildSource>(
placeholder: Text(translations.selectBuild),
isExpanded: true,
items: _BuildSource.values.map((entry) => _buildSourceItem(entry)).toList(),
value: _source.value,
onChanged: (value) {
if(value == null){
return;
}
_source.value = value;
_updateFormDefaults();
}
)
);
ComboBoxItem<_BuildSource> _buildSourceItem(_BuildSource element) => ComboBoxItem<_BuildSource>(
value: element,
child: Text(element.translatedName)
);
List<DialogButton> get _stopButton => [
DialogButton(
text: translations.stopLoadingDialogAction,
type: ButtonType.only
)
];
Future<void> _updateFormDefaults() async {
if(_source.value != _BuildSource.local && _build.value?.available != true) {
_build.value = null;
}
if(_source.value != _BuildSource.local && _diskSpace.disks.isNotEmpty) {
await _fetchFuture;
final bestDisk = _diskSpace.disks
.reduce((first, second) => first.availableSpace > second.availableSpace ? first : second);
final build = _build.value;
if(build == null){
return;
}
final pathText = "${bestDisk.devicePath}\\FortniteBuilds\\${build.version}";
_pathController.text = pathText;
_pathController.selection = TextSelection.collapsed(offset: pathText.length);
}
_formKey.currentState?.validate();
}
}
enum _DownloadStatus {
form,
downloading,
extracting,
error,
done
}
enum _BuildSource {
local,
githubArchive;
String get translatedName {
switch(this) {
case _BuildSource.local:
return translations.localBuild;
case _BuildSource.githubArchive:
return translations.githubArchive;
}
}
}