mirror of
https://github.com/Auties00/Reboot-Launcher.git
synced 2026-01-13 11:12:23 +01:00
312 lines
17 KiB
Plaintext
312 lines
17 KiB
Plaintext
{
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"find": "Find a setting",
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"on": "On",
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"off": "Off",
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"resetDefaultsContent": "Reset",
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"resetDefaultsDialogTitle": "Do you want to reset all the setting in this tab to their default values? This action is irreversible",
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"resetDefaultsDialogSecondaryAction": "Close",
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"resetDefaultsDialogPrimaryAction": "Reset",
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"backendName": "Backend",
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"backendTypeName": "Type",
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"backendTypeDescription": "The type of backend to use when logging into Fortnite",
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"backendConfigurationHostName": "Host",
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"backendConfigurationHostDescription": "The hostname of the backend",
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"backendConfigurationPortName": "Port",
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"backendConfigurationPortDescription": "The port of the backend",
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"backendConfigurationDetachedName": "Detached",
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"backendConfigurationDetachedDescription": "Whether a separate process should be spawned, useful for debugging",
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"backendInstallationDirectoryName": "Installation directory",
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"backendInstallationDirectoryDescription": "Opens the folder where the embedded backend is located",
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"backendInstallationDirectoryContent": "Show files",
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"backendResetDefaultsName": "Reset",
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"backendResetDefaultsDescription": "Resets the backend's settings to their default values",
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"backendResetDefaultsContent": "Reset",
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"hostGameServerName": "Information",
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"hostGameServerDescription": "Provide basic information about your game server for the Server Browser",
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"hostGameServerNameName": "Name",
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"hostGameServerNameDescription": "The name of your game server",
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"hostGameServerDescriptionName": "Description",
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"hostGameServerDescriptionDescription": "The description of your game server",
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"hostGameServerPasswordName": "Password",
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"hostGameServerPasswordDescription": "The password of your game server, if you need one",
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"hostGameServerDiscoverableName": "Discoverable",
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"hostGameServerDiscoverableDescription": "Make your server available to other players on the server browser",
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"hostAutomaticRestartName": "Automatic restart",
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"hostAutomaticRestartDescription": "Automatically restarts your game server when the match ends",
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"hostShareName": "Share",
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"hostShareDescription": "Make it easy for other people to join your server with the options in this section",
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"hostShareLinkName": "Link",
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"hostShareLinkDescription": "Copies a link for your server to the clipboard",
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"hostShareLinkContent": "Copy Link",
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"hostShareLinkMessageSuccess": "Copied your link to the clipboard",
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"hostShareIpName": "Public IP",
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"hostShareIpDescription": "Copies your current public IP to the clipboard",
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"hostShareIpContent": "Copy IP",
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"hostShareIpMessageLoading": "Obtaining your public IP...",
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"hostShareIpMessageSuccess": "Copied your link to the clipboard",
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"hostShareIpMessageError": "An error occurred while obtaining your public IP: {error}",
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"hostResetName": "Reset",
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"hostResetDescription": "Resets the game server's settings to their default values",
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"hostResetContent": "Reset",
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"browserName": "Server Browser",
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"noServersAvailableTitle": "No servers are available right now",
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"noServersAvailableSubtitle": "Host a server yourself or come back later",
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"joinServer": "Join Server",
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"noServersAvailableByQueryTitle": "No results found",
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"noServersAvailableByQuerySubtitle": "No server matches your query",
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"findServer": "Find a server",
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"copyIp": "Copy IP",
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"hostName": "Host",
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"matchmakerConfigurationAddressName": "Game server address",
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"matchmakerConfigurationAddressDescription": "The address of the game server used by the backend",
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"playName": "Play",
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"playGameServerName": "Multiplayer",
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"playGameServerDescription": "See all the available options to start playing",
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"playGameServerContentLocal": "Your server",
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"playGameServerContentBrowser": "{owner}'s server",
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"playGameServerContentCustom": "{address}",
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"playGameServerHostName": "Host a server",
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"playGameServerHostDescription": "Run a game server on your PC",
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"playGameServerHostContent": "Host",
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"playGameServerBrowserName": "Browse servers",
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"playGameServerBrowserDescription": "Discover servers hosted by the community",
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"playGameServerBrowserContent": "Browse",
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"playGameServerCustomName": "Join a custom server",
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"playGameServerCustomDescription": "Join a game server using its public IP address",
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"playGameServerCustomContent": "Enter IP",
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"settingsName": "Settings",
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"settingsClientName": "Internal files",
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"settingsClientDescription": "Configure the internal files used by the launcher for Fortnite",
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"settingsClientOptionsName": "Options",
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"settingsClientOptionsDescription": "Configure additional options for Fortnite",
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"settingsClientConsoleName": "Unreal engine console",
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"settingsClientConsoleDescription": "Unlocks the Unreal Engine Console",
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"settingsClientConsoleKeyName": "Unreal engine console key",
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"settingsClientConsoleKeyDescription": "The keyboard key used to open the Unreal Engine console",
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"settingsClientAuthName": "Authentication patcher",
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"settingsClientAuthDescription": "Redirects all HTTP requests to the backend",
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"settingsClientMemoryName": "Memory patcher",
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"settingsClientMemoryDescription": "Prevents the client from crashing because of a memory leak",
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"settingsClientArgsName": "Custom launch arguments",
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"settingsClientArgsDescription": "Additional arguments to use when launching the game",
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"settingsClientArgsPlaceholder": "Arguments...",
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"settingsServerName": "Internal files",
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"settingsServerSubtitle": "Configure the internal files used by the launcher for the game server",
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"settingsServerOptionsName": "Options",
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"settingsServerOptionsSubtitle": "Configure additional options for the game server",
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"settingsServerTypeName": "Type",
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"settingsServerTypeDescription": "The type of game server to inject",
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"settingsServerTypeEmbeddedName": "Embedded",
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"settingsServerTypeCustomName": "Custom",
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"settingsServerFileName": "Implementation",
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"settingsServerFileDescription": "The file injected to create the game server",
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"settingsServerPortName": "Port",
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"settingsServerPortDescription": "The port the launcher expects the game server to be hosted on",
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"settingsServerMirrorName": "Update mirror",
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"settingsServerMirrorDescription": "The URL used to update the game server dll",
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"settingsServerMirrorPlaceholder": "mirror",
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"settingsServerTimerName": "Update timer",
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"settingsServerTimerSubtitle": "Determines when the game server should be updated",
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"settingsUtilsName": "Launcher",
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"settingsUtilsSubtitle": "This section contains settings related to the launcher",
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"settingsUtilsInstallationDirectoryName": "Installation directory",
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"settingsUtilsInstallationDirectorySubtitle": "Opens the installation directory",
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"settingsUtilsInstallationDirectoryContent": "Show files",
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"settingsUtilsBugReportName": "Create a bug report",
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"settingsUtilsBugReportSubtitle": "Help me fix bugs by reporting them",
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"settingsUtilsBugReportContent": "Report a bug",
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"settingsUtilsResetDefaultsName": "Reset settings",
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"settingsUtilsResetDefaultsSubtitle": "Resets the launcher's settings to their default values",
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"settingsUtilsDialogTitle": "Do you want to reset all the setting in this tab to their default values? This action is irreversible",
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"settingsUtilsResetDefaultsContent": "Reset",
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"settingsUtilsDialogSecondaryAction": "Close",
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"settingsUtilsDialogPrimaryAction": "Reset",
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"selectFortniteName": "Fortnite version",
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"selectFortniteDescription": "Select the version of Fortnite you want to use",
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"manageVersionsName": "Manage versions",
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"manageVersionsDescription": "Manage your Fortnite installations",
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"importVersionName": "Import",
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"importVersionDescription": "Import a new version of Fortnite into the launcher",
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"addLocalBuildName": "Add a version from this PC's local storage",
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"addLocalBuildDescription": "Versions coming from your local disk are not guaranteed to work",
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"addLocalBuildContent": "Add local build",
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"downloadBuildName": "Download any version from the cloud",
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"downloadBuildDescription": "Download any Fortnite build easily from the cloud",
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"downloadBuildContent": "Download build",
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"cannotUpdateGameServer": "An error occurred while updating the game server: {error}",
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"launchFortnite": "Launch Fortnite",
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"closeFortnite": "Close Fortnite",
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"updateGameServerDllNever": "Never",
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"updateGameServerDllEvery": "Every {name}",
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"selectPathPlaceholder": "Path",
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"selectPathWindowTitle": "Select a file",
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"defaultDialogSecondaryAction": "Close",
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"stopLoadingDialogAction": "Stop",
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"copyErrorDialogTitle": "Copy error",
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"copyErrorDialogSuccess": "Copied error to clipboard",
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"defaultServerName": "Reboot Game Server",
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"defaultServerDescription": "Just another server",
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"downloadingDll": "Downloading {name} dll...",
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"downloadDllSuccess": "The {name} dll was downloaded successfully",
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"downloadDllError": "An error occurred while downloading {name}: {error}",
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"downloadDllRetry": "Retry",
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"uncaughtErrorMessage": "An uncaught error was thrown: {error}",
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"launchingHeadlessServer": "Launching the game server...",
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"launchingGameClient": "Launching the game client...",
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"usernameOrEmail": "Username/Email",
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"usernameOrEmailPlaceholder": "Type your username or email",
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"password": "Password",
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"passwordPlaceholder": "Type your password, if you want to use one",
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"cancelProfileChanges": "Cancel",
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"saveProfileChanges": "Save",
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"startingServer": "Starting the backend...",
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"startedServer": "The backend was started successfully",
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"checkedServer": "The backend works correctly",
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"startServerError": "An error occurred while starting the backend: {error}",
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"localServerError": "The local backend doesn't work correctly: {error}",
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"stoppingServer": "Stopping the backend...",
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"stoppedServer": "The backend was stopped successfully",
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"stopServerError": "An error occurred while stopping the backend: {error}",
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"missingHostNameError": "Missing hostname in the {name} configuration",
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"missingPortError": "Missing port in the backend configuration",
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"illegalPortError": "Invalid port in the backend configuration",
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"freeingPort": "Freeing the backend port...",
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"freedPort": "The backend port was freed successfully",
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"freePortError": "An error occurred while freeing the backend port: {error}",
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"pingingRemoteServer": "Pinging the remote backend...",
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"pingingLocalServer": "Pinging the {type} backend...",
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"pingError": "Cannot ping the {type} backend",
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"joinSelfServer": "You can't join your own server",
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"wrongServerPassword": "Wrong password: please try again",
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"offlineServer": "This server isn't online right now: please try again later",
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"serverPassword": "Password",
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"serverPasswordPlaceholder": "Type the server's password",
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"serverPasswordCancel": "Cancel",
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"serverPasswordConfirm": "Confirm",
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"joinedServer": "You joined {author}'s server successfully!",
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"copiedIp": "Copied IP to the clipboard",
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"selectVersion": "Select a version",
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"missingVersion": "This version doesn't exist on the local machine",
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"deleteVersionDialogTitle": "Are you sure you want to delete this version?",
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"deleteVersionFromDiskOption": "Delete version files from disk",
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"deleteVersionCancel": "Keep",
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"deleteVersionConfirm": "Delete",
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"versionName": "Name",
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"versionNameLabel": "Type the new version name",
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"newVersionNameConfirm": "Save",
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"newVersionNameLabel": "Type the new version name",
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"gameFolderTitle": "Game folder",
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"gameFolderPlaceholder": "Type the new game folder",
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"gameFolderPlaceWindowTitle": "Select game folder",
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"gameFolderLabel": "Path",
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"openInExplorer": "Open in explorer",
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"modify": "Modify",
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"delete": "Delete",
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"source": "Source",
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"manifest": "Manifest",
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"archive": "Archive",
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"build": "Version",
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"selectBuild": "Select a fortnite version",
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"fetchingBuilds": "Fetching builds and disks...",
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"unknownError": "Unknown error",
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"downloadVersionError": "Cannot download version: {error}",
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"downloadedVersion": "The download was completed successfully!",
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"download": "Download",
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"downloading": "Downloading...",
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"extracting": "Extracting...",
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"buildProgress": "{progress}%",
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"buildInstallationDirectory": "Installation directory",
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"buildInstallationDirectoryPlaceholder": "Type the installation directory",
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"buildInstallationDirectoryWindowTitle": "Select installation directory",
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"timeLeft": "Time left: {timeLeft, plural, =0{less than a minute} =1{about {timeLeft} minute} other{about {timeLeft} minutes}}",
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"localBuildsWarning": "Local builds are not guaranteed to work",
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"saveLocalVersion": "Save",
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"embedded": "Embedded",
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"remote": "Remote",
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"local": "Local",
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"checkServer": "Check backend",
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"startServer": "Start backend",
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"stopServer": "Stop backend",
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"startHosting": "Start hosting",
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"stopHosting": "Stop hosting",
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"startGame": "Start fortnite",
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"stopGame": "Close fortnite",
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"waitingForGameServer": "Waiting for the game server to boot up...",
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"gameServerStartWarning": "The game server was started successfully, but Reboot didn't load",
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"gameServerStartLocalWarning": "The game server was started successfully, but other players can't join",
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"gameServerStarted": "The game server was started successfully",
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"gameClientStarted": "The game client was started successfully",
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"checkingGameServer": "Checking if other players can join the game server...",
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"checkGameServerFixMessage": "Other players can't join the game server as port {port} isn't open",
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"checkGameServerFixAction": "Fix",
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"infoName": "Info",
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"emptyVersionName": "Empty version name",
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"versionAlreadyExists": "This version already exists",
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"emptyGamePath": "Empty game path",
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"directoryDoesNotExist": "Directory doesn't exist",
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"missingShippingExe": "Invalid game path: missing FortniteClient-Win64-Shipping",
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"invalidDownloadPath": "Invalid download path",
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"invalidDllPath": "Invalid dll path",
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"dllDoesNotExist": "The file doesn't exist",
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"invalidDllExtension": "This file is not a dll",
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"emptyHostname": "Empty hostname",
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"hostnameFormat": "Wrong hostname format: expected ip:port",
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"emptyURL": "Empty update URL",
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"missingVersionError": "Download or select a version before starting Fortnite",
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"missingExecutableError": "Missing Fortnite executable: usually this means that the installation was moved or deleted",
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"corruptedVersionError": "Corrupted Fortnite installation: please download it again from the launcher or change version",
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"corruptedDllError": "Cannot inject dll: {error}",
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"tokenError": "Cannot log in into Fortnite: authentication error (injected dlls: {dlls})",
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"unknownFortniteError": "An unknown error occurred while launching Fortnite: {error}",
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"serverNoLongerAvailable": "{owner}'s server is no longer available",
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"serverNoLongerAvailableUnnamed": "The previous server is no longer available",
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"noServerFound": "No server found: invalid or expired link",
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"settingsUtilsThemeName": "Theme",
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"settingsUtilsThemeDescription": "Select the theme to use inside the launcher",
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"dark": "Dark",
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"light": "Light",
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"system": "System",
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"settingsUtilsLanguageName": "Language",
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"settingsUtilsLanguageDescription": "Select the language to use inside the launcher",
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"playAutomaticServerName": "Embedded game server",
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"playAutomaticServerDescription": "Whether a game server should be started automatically if none was configured",
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"infoDocumentationName": "Documentation",
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"infoDocumentationDescription": "Read some tutorials on how to use Reboot",
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"infoDocumentationContent": "Open GitHub",
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"infoDiscordName": "Discord",
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"infoDiscordDescription": "Join the discord server to receive help",
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"infoDiscordContent": "Open Discord",
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"infoVideoName": "Tutorial",
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"infoVideoDescription": "Watch a tutorial to understand how to use the launcher",
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"infoVideoContent": "Open YouTube",
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"dllDeletedTitle": "A critical dll was deleted. If you didn't delete it, your Antivirus probably flagged it. This is a false positive: please disable your Antivirus and try again",
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"dllDeletedSecondaryAction": "Close",
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"dllDeletedPrimaryAction": "Try again",
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"clickKey": "Waiting for a key to be registered",
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"settingsLogsName": "Export logs",
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"settingsLogsDescription": "Exports an archive containing all the logs produced by the launcher",
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"settingsLogsAction": "Export",
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"settingsLogsSelectFolder": "Select a folder",
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"settingsLogsCreating": "Creating logs archive...",
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"settingsLogsCreated": "Logs archive created successfully",
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"settingsLogsCreatedShowFile": "Show file",
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"updateAvailable": "Version {version} is now available",
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"updateAvailableAction": "Download",
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"gameServerEnd": "The match ended",
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"gameServerRestart": "The server will restart in {timeInSeconds} seconds",
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"gameServerShutdown": "The server will shutdown in {timeInSeconds} seconds",
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"quiz": "Quiz",
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"startQuiz": "I have read the instructions",
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"checkQuiz": "Check answers",
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"quizFailed": "You got a score of {right}/{total}: you have {tries} left",
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"quizSuccess": "You got all the questions right: thanks for reading the instructions!",
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"quizZeroTriesLeft": "zero tries",
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"quizOneTryLeft": "one try",
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"quizTwoTriesLeft": "two tries",
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"gameServerTypeName": "Type",
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"gameServerTypeDescription": "The type of game server to use",
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"gameServerTypeHeadless": "Background process",
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"gameServerTypeVirtualWindow": "Virtual window",
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"gameServerTypeWindow": "Normal window"
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}
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