mirror of
https://github.com/Auties00/Reboot-Launcher.git
synced 2026-01-13 03:02:22 +01:00
62 lines
2.4 KiB
Dart
62 lines
2.4 KiB
Dart
import 'package:fluent_ui/fluent_ui.dart';
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import 'package:get/get.dart';
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import 'package:get_storage/get_storage.dart';
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import 'package:reboot_launcher/main.dart';
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import 'package:reboot_common/common.dart';
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class SettingsController extends GetxController {
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late final GetStorage _storage;
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late final String originalDll;
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late final TextEditingController gameServerDll;
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late final TextEditingController unrealEngineConsoleDll;
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late final TextEditingController authenticatorDll;
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late final TextEditingController gameServerPort;
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late final RxBool firstRun;
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late double width;
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late double height;
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late double? offsetX;
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late double? offsetY;
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late double scrollingDistance;
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SettingsController() {
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_storage = GetStorage("reboot_settings");
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gameServerDll = _createController("game_server", "reboot.dll");
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unrealEngineConsoleDll = _createController("unreal_engine_console", "console.dll");
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authenticatorDll = _createController("authenticator", "cobalt.dll");
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gameServerPort = TextEditingController(text: _storage.read("game_server_port") ?? kDefaultGameServerPort);
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gameServerPort.addListener(() => _storage.write("game_server_port", gameServerPort.text));
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width = _storage.read("width") ?? kDefaultWindowWidth;
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height = _storage.read("height") ?? kDefaultWindowHeight;
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offsetX = _storage.read("offset_x");
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offsetY = _storage.read("offset_y");
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scrollingDistance = 0.0;
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firstRun = RxBool(_storage.read("first_run") ?? true);
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firstRun.listen((value) => _storage.write("first_run", value));
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}
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TextEditingController _createController(String key, String name) {
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var controller = TextEditingController(text: _storage.read(key) ?? _controllerDefaultPath(name));
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controller.addListener(() => _storage.write(key, controller.text));
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return controller;
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}
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void saveWindowSize(Size size) {
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_storage.write("width", size.width);
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_storage.write("height", size.height);
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}
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void saveWindowOffset(Offset position) {
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_storage.write("offset_x", position.dx);
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_storage.write("offset_y", position.dy);
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}
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void reset(){
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gameServerDll.text = _controllerDefaultPath("reboot.dll");
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unrealEngineConsoleDll.text = _controllerDefaultPath("console.dll");
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authenticatorDll.text = _controllerDefaultPath("cobalt.dll");
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firstRun.value = true;
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}
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String _controllerDefaultPath(String name) => "${assetsDirectory.path}\\dlls\\$name";
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}
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