Files
Reboot-Launcher/dependencies/reboot/Project Reboot 3.0/FortMinigame.cpp
Alessandro Autiero b41e22adeb <feat: New project structure>
<feat: New release>
2023-09-02 15:34:15 +02:00

30 lines
820 B
C++

#include "FortMinigame.h"
#include "FortPlayerControllerAthena.h"
void AFortMinigame::ClearPlayerInventoryHook(UObject* Context, FFrame& Stack, void* Ret)
{
auto Minigame = (AFortMinigame*)Context;
if (!Minigame)
return;
AFortPlayerControllerAthena* PlayerController = nullptr;
Stack.StepCompiledIn(&PlayerController);
if (!PlayerController)
return;
auto& ItemInstances = PlayerController->GetWorldInventory()->GetItemList().GetItemInstances();
for (int i = 0; i < ItemInstances.Num(); ++i)
{
auto ItemInstance = ItemInstances.at(i);
PlayerController->GetWorldInventory()->RemoveItem(ItemInstance->GetItemEntry()->GetItemGuid(), nullptr, ItemInstance->GetItemEntry()->GetCount());
}
PlayerController->GetWorldInventory()->Update();
return ClearPlayerInventoryOriginal(Context, Stack, Ret);
}