Files
Reboot-Launcher/dependencies/reboot/Project Reboot 3.0/Stack.h
Alessandro Autiero b41e22adeb <feat: New project structure>
<feat: New release>
2023-09-02 15:34:15 +02:00

98 lines
3.2 KiB
C++

#pragma once
#include "OutputDevice.h"
#include "Class.h"
#define RESULT_DECL void*const RESULT_PARAM
struct FFrame : public FOutputDevice // https://github.com/EpicGames/UnrealEngine/blob/7acbae1c8d1736bb5a0da4f6ed21ccb237bc8851/Engine/Source/Runtime/CoreUObject/Public/UObject/Stack.h#L83
{
public:
void** VFT; // 10
// Variables.
UFunction* Node; // 16
UObject* Object; // 24 // 0x18
uint8* Code; // 32 // 0x20
uint8* Locals; // 40
// MORE STUFF HERE
void* MostRecentProperty; // 48
uint8_t* MostRecentPropertyAddress; // 56
void*& GetPropertyChainForCompiledIn()
{
static auto PropertyChainForCompiledInOffset = 0x80;
return *(void**)(__int64(this) + PropertyChainForCompiledInOffset);
}
uint8_t*& GetMostRecentPropertyAddress()
{
auto off = (void*)(&((struct FFrame*)NULL)->MostRecentPropertyAddress);
LOG_INFO(LogDev, "{}", off);
return MostRecentPropertyAddress;
}
__forceinline void StepExplicitProperty(void* const Result, void* Property)
{
static void (*StepExplicitPropertyOriginal)(__int64 frame, void* const Result, void* Property) = decltype(StepExplicitPropertyOriginal)(Addresses::FrameStepExplicitProperty);
StepExplicitPropertyOriginal(__int64(this), Result, Property);
}
__forceinline void Step(UObject* Context, RESULT_DECL)
{
static void (*StepOriginal)(__int64 frame, UObject* Context, RESULT_DECL) = decltype(StepOriginal)(Addresses::FrameStep);
StepOriginal(__int64(this), Context, RESULT_PARAM);
// int32 B = *Code++;
// (GNatives[B])(Context, *this, RESULT_PARAM);
}
__forceinline void StepCompiledIn(void* const Result/*, const FFieldClass* ExpectedPropertyType*/, bool bPrint = false) // https://github.com/EpicGames/UnrealEngine/blob/cdaec5b33ea5d332e51eee4e4866495c90442122/Engine/Source/Runtime/CoreUObject/Public/UObject/Stack.h#L444
{
if (Code)
{
Step(Object, Result);
}
else
{
// LOG_INFO(LogDev, "UNIMPLENTED!");
/* checkSlow(ExpectedPropertyType && ExpectedPropertyType->IsChildOf(FProperty::StaticClass()));
checkSlow(PropertyChainForCompiledIn && PropertyChainForCompiledIn->IsA(ExpectedPropertyType));
FProperty* Property = (FProperty*)PropertyChainForCompiledIn;
PropertyChainForCompiledIn = Property->Next;
StepExplicitProperty(Result, Property); */
if (bPrint)
LOG_INFO(LogDev, "No code!");
void* Property = GetPropertyChainForCompiledIn();
GetPropertyChainForCompiledIn() = GetNext(Property);
StepExplicitProperty(Result, Property);
}
}
template</* class TProperty, */ typename TNativeType>
__forceinline TNativeType& StepCompiledInRef(void* const TemporaryBuffer)
{
GetMostRecentPropertyAddress() = nullptr;
// GetMostRecentPropertyContainer() = nullptr; // added in ue5.1
if (Code)
{
Step(Object, TemporaryBuffer);
}
else
{
LOG_INFO(LogDev, "UNIMPLENTED2!");
/* checkSlow(CastField<TProperty>(PropertyChainForCompiledIn) && CastField<FProperty>(PropertyChainForCompiledIn));
TProperty* Property = (TProperty*)PropertyChainForCompiledIn;
PropertyChainForCompiledIn = Property->Next;
StepExplicitProperty(TemporaryBuffer, Property); */
}
return (GetMostRecentPropertyAddress() != NULL) ? *(TNativeType*)(GetMostRecentPropertyAddress()) : *(TNativeType*)TemporaryBuffer;
}
};