Files
Reboot-Launcher/dependencies/reboot/Project Reboot 3.0/FortAthenaNpcPatrollingComponent.h
Alessandro Autiero b41e22adeb <feat: New project structure>
<feat: New release>
2023-09-02 15:34:15 +02:00

23 lines
575 B
C++

#pragma once
#include "ActorComponent.h"
#include "FortAthenaPatrolPath.h"
#include "reboot.h"
class UFortAthenaNpcPatrollingComponent : public UActorComponent
{
public:
void SetPatrolPath(AFortAthenaPatrolPath* NewPatrolPath)
{
static auto SetPatrolPathFn = FindObject<UFunction>(L"/Script/FortniteGame.FortAthenaNpcPatrollingComponent:SetPatrolPath");
this->ProcessEvent(SetPatrolPathFn, &NewPatrolPath);
}
static UClass* StaticClass()
{
static auto Class = FindObject<UClass>(L"/Script/FortniteGame.FortAthenaNpcPatrollingComponent");
return Class;
}
};