Files
Reboot-Launcher/dependencies/reboot/Project Reboot 3.0/PlayerController.h
Alessandro Autiero b41e22adeb <feat: New project structure>
<feat: New release>
2023-09-02 15:34:15 +02:00

32 lines
760 B
C++

#pragma once
#include "Class.h"
#include "Controller.h"
#include "CheatManager.h"
#include "UnrealString.h"
#include "Rotator.h"
class APlayerController : public AController
{
public:
UCheatManager*& GetCheatManager()
{
static auto CheatManagerOffset = this->GetOffset("CheatManager");
return this->Get<UCheatManager*>(CheatManagerOffset);
}
class UNetConnection*& GetNetConnection()
{
static auto NetConnectionOffset = GetOffset("NetConnection");
return Get<class UNetConnection*>(NetConnectionOffset);
}
void SetPlayerIsWaiting(bool NewValue);
void ServerChangeName(FString& S);
UCheatManager*& SpawnCheatManager(UClass* CheatManagerClass);
FRotator GetControlRotation();
void ServerRestartPlayer();
static UClass* StaticClass();
};