Files
Reboot-Launcher/lib/cli.dart
2022-10-16 22:52:17 +02:00

399 lines
12 KiB
Dart

import 'dart:collection';
import 'dart:convert';
import 'dart:io';
import 'package:args/args.dart';
import 'package:process_run/shell.dart';
import 'package:reboot_launcher/src/model/fortnite_version.dart';
import 'package:reboot_launcher/src/model/game_type.dart';
import 'package:reboot_launcher/src/model/server_type.dart';
import 'package:reboot_launcher/src/util/os.dart';
import 'package:reboot_launcher/src/util/injector.dart';
import 'package:reboot_launcher/src/util/patcher.dart';
import 'package:reboot_launcher/src/util/reboot.dart';
import 'package:reboot_launcher/src/util/server.dart';
import 'package:shelf_proxy/shelf_proxy.dart';
import 'package:win32_suspend_process/win32_suspend_process.dart';
import 'dart:ffi';
import 'package:ffi/ffi.dart';
import 'package:win32/win32.dart';
import 'package:shelf/shelf_io.dart' as shelf_io;
import 'package:http/http.dart' as http;
// Needed because binaries can't be loaded in any other way
const String _craniumDownload = "https://cdn.discordapp.com/attachments/1026121175878881290/1031230848323825675/cranium.dll";
const String _consoleDownload = "https://cdn.discordapp.com/attachments/1026121175878881290/1031230848005046373/console.dll";
Process? _gameProcess;
Process? _eacProcess;
Process? _launcherProcess;
void main(List<String> args){
handleCLI(args);
}
Future<Map<String, dynamic>> _getControllerJson(String name) async {
var folder = await _getWindowsPath(FOLDERID_Documents);
if(folder == null){
throw Exception("Missing documents folder");
}
var file = File("$folder/$name.gs");
if(!file.existsSync()){
return HashMap();
}
return jsonDecode(file.readAsStringSync());
}
Future<String?> _getWindowsPath(String folderID) {
final Pointer<Pointer<Utf16>> pathPtrPtr = calloc<Pointer<Utf16>>();
final Pointer<GUID> knownFolderID = calloc<GUID>()..ref.setGUID(folderID);
try {
final int hr = SHGetKnownFolderPath(
knownFolderID,
KF_FLAG_DEFAULT,
NULL,
pathPtrPtr,
);
if (FAILED(hr)) {
if (hr == E_INVALIDARG || hr == E_FAIL) {
throw WindowsException(hr);
}
return Future<String?>.value();
}
final String path = pathPtrPtr.value.toDartString();
return Future<String>.value(path);
} finally {
calloc.free(pathPtrPtr);
calloc.free(knownFolderID);
}
}
Future<void> handleCLI(List<String> args) async {
stdout.writeln("Reboot Launcher");
stdout.writeln("Wrote by Auties00");
stdout.writeln("Version 3.13");
_killOld();
var gameJson = await _getControllerJson("game");
var serverJson = await _getControllerJson("server");
var settingsJson = await _getControllerJson("settings");
var versions = _getVersions(gameJson);
var parser = ArgParser()
..addCommand("list")
..addCommand("launch")
..addOption("version", defaultsTo: gameJson["version"])
..addOption("username")
..addOption("server-type", allowed: _getServerTypes(), defaultsTo: _getDefaultServerType(serverJson))
..addOption("server-host")
..addOption("server-port")
..addOption("dll", defaultsTo: settingsJson["reboot"] ?? (await loadBinary("reboot.dll", true)).path)
..addOption("type", allowed: _getTypes(), defaultsTo: _getDefaultType(gameJson))
..addFlag("update", defaultsTo: settingsJson["auto_update"] ?? true, negatable: true)
..addFlag("log", defaultsTo: false);
var result = parser.parse(args);
if (result.command?.name == "list") {
stdout.writeln("Versions list: ");
versions.map((entry) => "${entry.location.path}(${entry.name})")
.forEach((element) => stdout.writeln(element));
return;
}
var dll = result["dll"];
var type = _getType(result);
var username = result["username"];
username ??= gameJson["${type == GameType.client ? "game" : "server"}_username"];
var verbose = result["log"];
var dummyVersion = _createVersion(gameJson["version"], result["version"], versions);
await _updateDLLs();
if(result["update"]) {
stdout.writeln("Updating reboot dll...");
await downloadRebootDll(0);
}
stdout.writeln("Launching game(type: ${type.name})...");
await _startLauncherProcess(dummyVersion);
if (result["type"] == "headless_server") {
if(dummyVersion.executable == null){
throw Exception("Missing game executable at: ${dummyVersion.location.path}");
}
await patch(dummyVersion.executable!);
}
var serverType = _getServerType(result);
var host = result["server-host"] ?? serverJson["${serverType.id}_host"];
var port = result["server-port"] ?? serverJson["${serverType.id}_port"];
var started = await _startServerIfNeeded(host, port, serverType);
if(!started){
stderr.writeln("Cannot start server!");
return;
}
await _startGameProcess(username, type, verbose, dll, dummyVersion);
}
void _killOld() async {
var shell = Shell(
commandVerbose: false,
commentVerbose: false,
verbose: false
);
try {
await shell.run("taskkill /f /im FortniteLauncher.exe");
await shell.run("taskkill /f /im FortniteClient-Win64-Shipping_EAC.exe");
}catch(_){
}
}
Iterable<String> _getTypes() => GameType.values.map((entry) => entry.id);
Iterable<String> _getServerTypes() => ServerType.values.map((entry) => entry.id);
String _getDefaultServerType(Map<String, dynamic> json) {
var type = ServerType.values.elementAt(json["type"] ?? 0);
return type.id;
}
GameType _getType(ArgResults result) {
var type = GameType.of(result["type"]);
if(type == null){
throw Exception("Unknown game type: $result. Use --type only with ${_getTypes().join(", ")}");
}
return type;
}
ServerType _getServerType(ArgResults result) {
var type = ServerType.of(result["server-type"]);
if(type == null){
throw Exception("Unknown server type: $result. Use --server-type only with ${_getServerTypes().join(", ")}");
}
return type;
}
String _getDefaultType(Map<String, dynamic> json){
var type = GameType.values.elementAt(json["type"] ?? 0);
switch(type){
case GameType.client:
return "client";
case GameType.server:
return "server";
case GameType.headlessServer:
return "headless_server";
}
}
Future<void> _updateDLLs() async {
stdout.writeln("Downloading necessary components...");
var consoleDll = await loadBinary("console.dll", true);
if(!consoleDll.existsSync()){
var response = await http.get(Uri.parse(_consoleDownload));
if(response.statusCode != 200){
throw Exception("Cannot download console.dll");
}
await consoleDll.writeAsBytes(response.bodyBytes);
}
var craniumDll = await loadBinary("cranium.dll", true);
if(!craniumDll.existsSync()){
var response = await http.get(Uri.parse(_craniumDownload));
if(response.statusCode != 200){
throw Exception("Cannot download cranium.dll");
}
await craniumDll.writeAsBytes(response.bodyBytes);
}
}
List<FortniteVersion> _getVersions(Map<String, dynamic> gameJson) {
Iterable iterable = jsonDecode(gameJson["versions"] ?? "[]");
return iterable.map((entry) => FortniteVersion.fromJson(entry))
.toList();
}
Future<void> _startGameProcess(String? username, GameType type, bool verbose, String dll, FortniteVersion version) async {
var gamePath = version.executable?.path;
if (gamePath == null) {
throw Exception("${version.location
.path} no longer contains a Fortnite executable. Did you delete it?");
}
var hosting = type != GameType.client;
if (username == null) {
username = "Reboot${hosting ? 'Host' : 'Player'}";
stdout.writeln("No username was specified, using $username by default. Use --username to specify one");
}
_gameProcess = await Process.start(gamePath, createRebootArgs(username, type == GameType.headlessServer))
..exitCode.then((_) => _onClose())
..outLines.forEach((line) => _onGameOutput(line, dll, hosting, verbose));
await _injectOrShowError("cranium.dll");
}
void _onClose() {
_kill();
stdout.writeln("The game was closed");
exit(0);
}
Future<void> _startLauncherProcess(FortniteVersion dummyVersion) async {
if (dummyVersion.launcher == null) {
return;
}
_launcherProcess = await Process.start(dummyVersion.launcher!.path, []);
Win32Process(_launcherProcess!.pid).suspend();
}
Future<bool> _startServerIfNeeded(String? host, String? port, ServerType type) async {
stdout.writeln("Starting lawin server...");
switch(type){
case ServerType.local:
var result = await ping(host ?? "127.0.0.1", port ?? "3551");
if(result == null){
throw Exception("Local lawin server is not running");
}
stdout.writeln("Detected local lawin server");
return true;
case ServerType.embedded:
stdout.writeln("Starting an embedded server...");
return await _changeEmbeddedServerState();
case ServerType.remote:
if(host == null){
throw Exception("Missing host for remote server");
}
if(port == null){
throw Exception("Missing host for remote server");
}
stdout.writeln("Starting a reverse proxy to $host:$port");
return await _changeReverseProxyState(host, port) != null;
}
}
Future<bool> _changeEmbeddedServerState() async {
return true;
}
Future<HttpServer?> _changeReverseProxyState(String host, String port) async {
host = host.trim();
if(host.isEmpty){
throw Exception("Missing host name");
}
port = port.trim();
if(port.isEmpty){
throw Exception("Missing port");
}
if(int.tryParse(port) == null){
throw Exception("Invalid port, use only numbers");
}
try{
var uri = await ping(host, port);
if(uri == null){
return null;
}
return await shelf_io.serve(proxyHandler(uri), "127.0.0.1", 3551);
}catch(error){
throw Exception("Cannot start reverse proxy");
}
}
FortniteVersion _createVersion(String? versionName, String? versionPath, List<FortniteVersion> versions) {
if (versionPath != null) {
return FortniteVersion(name: "dummy", location: Directory(versionPath));
}
if(versionName != null){
try {
return versions.firstWhere((element) => versionName == element.name);
}catch(_){
throw Exception("Cannot find version $versionName");
}
}
throw Exception(
"Specify a version using --version or open the launcher GUI and select it manually");
}
void _onGameOutput(String line, String rebootDll, bool host, bool verbose) {
if(verbose) {
stdout.writeln(line);
}
if (line.contains("FOnlineSubsystemGoogleCommon::Shutdown()")) {
_onClose();
return;
}
if(line.contains("port 3551 failed: Connection refused")){
stderr.writeln("Connection refused from lawin server");
_onClose();
return;
}
if(line.contains("HTTP 400 response from ") || line.contains("Unable to login to Fortnite servers")){
stderr.writeln("Connection refused from lawin server");
_onClose();
return;
}
if(line.contains("Network failure when attempting to check platform restrictions") || line.contains("UOnlineAccountCommon::ForceLogout")){
stderr.writeln("Expired token, please reopen the game");
_kill();
_onClose();
return;
}
if (line.contains("Game Engine Initialized") && !host) {
_injectOrShowError("console.dll");
return;
}
if(line.contains("Region") && host){
_injectOrShowError(rebootDll, false);
}
}
void _kill() {
_gameProcess?.kill(ProcessSignal.sigabrt);
_eacProcess?.kill(ProcessSignal.sigabrt);
_launcherProcess?.kill(ProcessSignal.sigabrt);
}
Future<void> _injectOrShowError(String binary, [bool locate = true]) async {
if (_gameProcess == null) {
return;
}
try {
stdout.writeln("Injecting $binary...");
var dll = locate ? await loadBinary(binary, true) : File(binary);
if(!dll.existsSync()){
throw Exception("Cannot inject $dll: missing file");
}
await injectDll(_gameProcess!.pid, dll.path);
} catch (exception) {
throw Exception("Cannot inject binary: $binary");
}
}