Files
Reboot-Launcher/lib/src/controller/game_controller.dart
Alessandro Autiero 760e336bc0 Redesigned whole UI
2023-02-25 01:28:36 +01:00

116 lines
3.7 KiB
Dart

import 'dart:async';
import 'dart:collection';
import 'dart:convert';
import 'package:fluent_ui/fluent_ui.dart';
import 'package:get/get.dart';
import 'package:get_storage/get_storage.dart';
import 'package:reboot_launcher/src/model/fortnite_version.dart';
import 'package:reboot_launcher/src/model/game_instance.dart';
import 'package:reboot_launcher/src/model/game_type.dart';
class GameController extends GetxController {
late final GetStorage _storage;
late final TextEditingController username;
late final TextEditingController customLaunchArgs;
late final Rx<List<FortniteVersion>> versions;
late final Rxn<FortniteVersion> _selectedVersion;
late final Rx<GameType> type;
late final HashMap<GameType, GameInstance> gameInstancesMap;
late final RxBool started;
late final RxBool autostartGameServer;
late bool updated;
late bool error;
late bool failing;
StreamController<bool>? updater;
GameController() {
_storage = GetStorage("game");
Iterable decodedVersionsJson =
jsonDecode(_storage.read("versions") ?? "[]");
var decodedVersions = decodedVersionsJson
.map((entry) => FortniteVersion.fromJson(entry))
.toList();
versions = Rx(decodedVersions);
versions.listen((data) => saveVersions());
var decodedSelectedVersionName = _storage.read("version");
var decodedSelectedVersion = decodedVersions.firstWhereOrNull(
(element) => element.name == decodedSelectedVersionName);
_selectedVersion = Rxn(decodedSelectedVersion);
type = Rx(GameType.values.elementAt(_storage.read("type") ?? 0));
type.listen((value) {
_storage.write("type", value.index);
username.text = _readUsername();
});
username = TextEditingController(text: _readUsername());
username.addListener(() => _storage.write("${type.value == GameType.client ? 'game' : 'host'}_username", username.text));
customLaunchArgs = TextEditingController(text: _storage.read("custom_launch_args" ?? ""));
customLaunchArgs.addListener(() => _storage.write("custom_launch_args", customLaunchArgs.text));
gameInstancesMap= HashMap();
started = RxBool(false);
autostartGameServer = RxBool(_storage.read("auto_start_game_server") ?? true);
autostartGameServer.listen((value) => _storage.write("auto_start_game_server", value));
updated = false;
error = false;
failing = false;
}
String _readUsername() {
var client = type.value == GameType.client;
return _storage.read("${client ? 'game' : 'host'}_username") ?? (client ? "" : "HostingServer");
}
FortniteVersion? getVersionByName(String name) {
return versions.value.firstWhereOrNull((element) => element.name == name);
}
void addVersion(FortniteVersion version) {
versions.update((val) => val?.add(version));
}
FortniteVersion removeVersionByName(String versionName) {
var version =
versions.value.firstWhere((element) => element.name == versionName);
removeVersion(version);
return version;
}
void removeVersion(FortniteVersion version) {
versions.update((val) => val?.remove(version));
}
Future saveVersions() async {
var serialized =
jsonEncode(versions.value.map((entry) => entry.toJson()).toList());
await _storage.write("versions", serialized);
}
bool get hasVersions => versions.value.isNotEmpty;
bool get hasNoVersions => versions.value.isEmpty;
GameInstance? get currentGameInstance => gameInstancesMap[type()];
FortniteVersion? get selectedVersion => _selectedVersion();
set selectedVersion(FortniteVersion? version) {
_selectedVersion(version);
_storage.write("version", version?.name);
}
void updateVersion(FortniteVersion version, Function(FortniteVersion) function) {
versions.update((val) => function(version));
}
}