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44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
#pragma once
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#include "BuildingGameplayActor.h"
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#include "AthenaBarrierObjective.h"
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struct FBarrierFlagDisplayData
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{
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static UStruct* GetStruct()
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{
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static auto Struct = FindObject<UStruct>("/Script/FortniteGame.BarrierFlagDisplayData");
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return Struct;
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}
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static int GetStructSize() { return GetStruct()->GetPropertiesSize(); }
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UStaticMesh* GetHeadMesh()
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{
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static auto HeadMeshOffset = FindOffsetStruct("/Script/FortniteGame.BarrierFlagDisplayData", "HeadMesh");
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return *(UStaticMesh**)(__int64(this) + HeadMeshOffset);
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}
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FVector& GetMeshScale()
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{
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static auto MeshScaleOffset = FindOffsetStruct("/Script/FortniteGame.BarrierFlagDisplayData", "MeshScale");
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return *(FVector*)(__int64(this) + MeshScaleOffset);
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}
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};
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class AAthenaBarrierFlag : public ABuildingGameplayActor
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{
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public:
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EBarrierFoodTeam& GetFoodTeam()
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{
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static auto FoodTeamOffset = GetOffset("FoodTeam");
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return Get<EBarrierFoodTeam>(FoodTeamOffset);
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}
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FBarrierFlagDisplayData* GetDisplayData(EBarrierFoodTeam FoodTeam)
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{
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static auto FoodDisplayDataOffset = GetOffset("FoodDisplayData");
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auto FoodDisplayData = Get<FBarrierFlagDisplayData*>(FoodDisplayDataOffset); // Array of size 2
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return &FoodDisplayData[(int)FoodTeam];
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}
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}; |