Files
Reboot-Launcher/dependencies/reboot/Project Reboot 3.0/BuildingFoundation.cpp
Alessandro Autiero b41e22adeb <feat: New project structure>
<feat: New release>
2023-09-02 15:34:15 +02:00

30 lines
913 B
C++

#include "BuildingFoundation.h"
#include "FortGameModeAthena.h"
void ABuildingFoundation::SetDynamicFoundationTransformHook(UObject* Context, FFrame& Stack, void* Ret)
{
FTransform NewTransform;
Stack.StepCompiledIn(&NewTransform);
auto BuildingFoundation = (ABuildingFoundation*)Context;
LOG_INFO(LogDev, "Bruh: {}", BuildingFoundation->GetName());
SetFoundationTransform(BuildingFoundation, NewTransform);
return SetDynamicFoundationTransformOriginal(Context, Stack, Ret);
}
void ABuildingFoundation::SetDynamicFoundationEnabledHook(UObject* Context, FFrame& Stack, void* Ret)
{
bool bEnabled;
Stack.StepCompiledIn(&bEnabled);
// LOG_INFO(LogDev, "{} TELL MILXNOR IF THIS PRINTS: {}", Context->GetFullName(), bEnabled);
auto BuildingFoundation = (ABuildingFoundation*)Context;
ShowFoundation(BuildingFoundation, bEnabled);
return SetDynamicFoundationEnabledOriginal(Context, Stack, Ret);
}