Files
Reboot-Launcher/dependencies/reboot/Project Reboot 3.0/BuildingStructuralSupportSystem.cpp
Alessandro Autiero b41e22adeb <feat: New project structure>
<feat: New release>
2023-09-02 15:34:15 +02:00

17 lines
451 B
C++

#include "BuildingStructuralSupportSystem.h"
#include "reboot.h"
bool UBuildingStructuralSupportSystem::IsWorldLocValid(const FVector& WorldLoc)
{
static auto IsWorldLocValidFn = FindObject<UFunction>("/Script/FortniteGame.BuildingStructuralSupportSystem.IsWorldLocValid");
if (!IsWorldLocValidFn)
return true;
struct { FVector WorldLoc; bool Ret; } Params{ WorldLoc };
this->ProcessEvent(IsWorldLocValidFn, &Params);
return Params.Ret;
}