Files
Reboot-Launcher/dependencies/reboot/Project Reboot 3.0/FortAthenaMutator_Disco.h
Alessandro Autiero b41e22adeb <feat: New project structure>
<feat: New release>
2023-09-02 15:34:15 +02:00

31 lines
745 B
C++

// Disco Domination
#pragma once
#include "FortAthenaMutator.h"
#include "Array.h"
struct FControlPointSpawnData
{
};
class AFortAthenaMutator_Disco : public AFortAthenaMutator
{
public:
static inline void (*OnGamePhaseStepChangedOriginal)(UObject* Context, FFrame& Stack, void* Ret);
TArray<FControlPointSpawnData>& GetControlPointSpawnData()
{
static auto ControlPointSpawnDataOffset = GetOffset("ControlPointSpawnData");
return Get<TArray<FControlPointSpawnData>>(ControlPointSpawnDataOffset);
}
static UClass* StaticClass()
{
static auto Class = FindObject<UClass>(L"/Script/FortniteGame.FortAthenaMutator_Disco");
return Class;
}
static void OnGamePhaseStepChangedHook(UObject* Context, FFrame& Stack, void* Ret);
};