Files
Reboot-Launcher/dependencies/reboot/Project Reboot 3.0/InventoryManagementLibrary.h
Alessandro Autiero b41e22adeb <feat: New project structure>
<feat: New release>
2023-09-02 15:34:15 +02:00

24 lines
1.3 KiB
C++

#pragma once
#include "Object.h"
#include "Stack.h"
class UInventoryManagementLibrary : public UObject // UBlueprintFunctionLibrary
{
public:
static inline void (*AddItemOriginal)(UObject* Context, FFrame& Stack, void* Ret);
static inline void (*AddItemsOriginal)(UObject* Context, FFrame& Stack, void* Ret);
static inline void (*GiveItemEntryToInventoryOwnerOriginal)(UObject* Context, FFrame& Stack, void* Ret);
static inline void (*RemoveItemOriginal)(UObject* Context, FFrame& Stack, void* Ret);
static inline void (*RemoveItemsOriginal)(UObject* Context, FFrame& Stack, void* Ret);
static inline void (*SwapItemOriginal)(UObject* Context, FFrame& Stack, void* Ret);
static inline void (*SwapItemsOriginal)(UObject* Context, FFrame& Stack, void* Ret);
static void SwapItemsHook(UObject* Context, FFrame& Stack, void* Ret);
static void SwapItemHook(UObject* Context, FFrame& Stack, void* Ret);
static void RemoveItemsHook(UObject* Context, FFrame& Stack, void* Ret);
static void RemoveItemHook(UObject* Context, FFrame& Stack, void* Ret);
static void GiveItemEntryToInventoryOwnerHook(UObject* Context, FFrame& Stack, void* Ret);
static void AddItemsHook(UObject* Context, FFrame& Stack, void* Ret); // Return value changes
static void AddItemHook(UObject* Context, FFrame& Stack, void* Ret); // Return value changes
};