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14 lines
329 B
C++
14 lines
329 B
C++
#pragma once
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#include "NameTypes.h"
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#include "UnrealString.h"
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struct FSoftObjectPath
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{
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public:
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/** Asset path, patch to a top level object in a package. This is /package/path.assetname */
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FName AssetPathName;
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/** Optional FString for subobject within an asset. This is the sub path after the : */
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FString SubPathString;
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}; |