Files
Reboot-Launcher/dependencies/reboot/Project Reboot 3.0/StringAssetReference.h
Alessandro Autiero b41e22adeb <feat: New project structure>
<feat: New release>
2023-09-02 15:34:15 +02:00

8 lines
102 B
C

#pragma once
#include "UnrealString.h"
struct FStringAssetReference
{
FString AssetLongPathname;
};