Files
Reboot-Launcher/dependencies/reboot/Project Reboot 3.0/GameInstance.h
Alessandro Autiero b41e22adeb <feat: New project structure>
<feat: New release>
2023-09-02 15:34:15 +02:00

15 lines
286 B
C++

#pragma once
#include "Object.h"
#include "TimerManager.h"
class UGameInstance : public UObject
{
public:
inline FTimerManager& GetTimerManager() const
{
static auto TimerManagerOffset = 0x90;
return **(FTimerManager**)(__int64(TimerManagerOffset));
}
};