Files
Reboot-Launcher/common/lib/src/util/build.dart
Alessandro Autiero b319479def 10.0.6
2025-02-04 13:50:01 +01:00

465 lines
20 KiB
Dart

import 'dart:async';
import 'dart:convert';
import 'dart:io';
import 'dart:isolate';
import 'package:path/path.dart' as path;
import 'package:reboot_common/common.dart';
import 'package:reboot_common/src/extension/types.dart';
import 'package:uuid/uuid.dart';
import 'package:version/version.dart';
import 'package:http/http.dart' as http;
const String kStopBuildDownloadSignal = "kill";
final int _ariaPort = 6800;
final Uri _ariaEndpoint = Uri.parse('http://localhost:$_ariaPort/jsonrpc');
final Duration _ariaMaxSpawnTime = const Duration(seconds: 10);
final String _ariaSecret = "RebootLauncher";
final RegExp _rarProgressRegex = RegExp("^((100)|(\\d{1,2}(.\\d*)?))%\$");
final List<FortniteBuild> downloadableBuilds = [
FortniteBuild(version: Version.parse("1.7.2"), link: "https://public.simplyblk.xyz/1.7.2.zip", available: true),
FortniteBuild(version: Version.parse("1.8"), link: "https://public.simplyblk.xyz/1.8.rar", available: true),
FortniteBuild(version: Version.parse("1.8.1"), link: "https://public.simplyblk.xyz/1.8.1.rar", available: true),
FortniteBuild(version: Version.parse("1.8.2"), link: "https://public.simplyblk.xyz/1.8.2.rar", available: true),
FortniteBuild(version: Version.parse("1.9"), link: "https://public.simplyblk.xyz/1.9.rar", available: true),
FortniteBuild(version: Version.parse("1.9.1"), link: "https://public.simplyblk.xyz/1.9.1.rar", available: true),
FortniteBuild(version: Version.parse("1.10"), link: "https://public.simplyblk.xyz/1.10.rar", available: true),
FortniteBuild(version: Version.parse("1.11"), link: "https://public.simplyblk.xyz/1.11.zip", available: true),
FortniteBuild(version: Version.parse("2.1.0"), link: "https://public.simplyblk.xyz/2.1.0.zip", available: true),
FortniteBuild(version: Version.parse("2.2.0"), link: "https://public.simplyblk.xyz/2.2.0.rar", available: true),
FortniteBuild(version: Version.parse("2.3"), link: "https://public.simplyblk.xyz/2.3.rar", available: true),
FortniteBuild(version: Version.parse("2.4.0"), link: "https://public.simplyblk.xyz/2.4.0.zip", available: true),
FortniteBuild(version: Version.parse("2.4.2"), link: "https://public.simplyblk.xyz/2.4.2.zip", available: true),
FortniteBuild(version: Version.parse("2.5.0"), link: "https://public.simplyblk.xyz/2.5.0.rar", available: true),
FortniteBuild(version: Version.parse("3.0"), link: "https://public.simplyblk.xyz/3.0.zip", available: true),
FortniteBuild(version: Version.parse("3.1"), link: "https://public.simplyblk.xyz/3.1.rar", available: true),
FortniteBuild(version: Version.parse("3.1.1"), link: "https://public.simplyblk.xyz/3.1.1.zip", available: true),
FortniteBuild(version: Version.parse("3.2"), link: "https://public.simplyblk.xyz/3.2.zip", available: true),
FortniteBuild(version: Version.parse("3.3"), link: "https://public.simplyblk.xyz/3.3.rar", available: true),
FortniteBuild(version: Version.parse("3.5"), link: "https://public.simplyblk.xyz/3.5.rar", available: true),
FortniteBuild(version: Version.parse("3.6"), link: "https://public.simplyblk.xyz/3.6.zip", available: true),
FortniteBuild(version: Version.parse("4.0"), link: "https://public.simplyblk.xyz/4.0.zip", available: true),
FortniteBuild(version: Version.parse("4.1"), link: "https://public.simplyblk.xyz/4.1.zip", available: true),
FortniteBuild(version: Version.parse("4.2"), link: "https://public.simplyblk.xyz/4.2.zip", available: true),
FortniteBuild(version: Version.parse("4.4"), link: "https://public.simplyblk.xyz/4.4.rar", available: true),
FortniteBuild(version: Version.parse("4.5"), link: "https://public.simplyblk.xyz/4.5.rar", available: true),
FortniteBuild(version: Version.parse("5.00"), link: "https://public.simplyblk.xyz/5.00.rar", available: true),
FortniteBuild(version: Version.parse("5.0.1"), link: "https://public.simplyblk.xyz/5.0.1.rar", available: true),
FortniteBuild(version: Version.parse("5.10"), link: "https://public.simplyblk.xyz/5.10.rar", available: true),
FortniteBuild(version: Version.parse("5.21"), link: "https://public.simplyblk.xyz/5.21.rar", available: true),
FortniteBuild(version: Version.parse("5.30"), link: "https://public.simplyblk.xyz/5.30.rar", available: true),
FortniteBuild(version: Version.parse("5.40"), link: "https://public.simplyblk.xyz/5.40.rar", available: true),
FortniteBuild(version: Version.parse("6.00"), link: "https://public.simplyblk.xyz/6.00.rar", available: true),
FortniteBuild(version: Version.parse("6.01"), link: "https://public.simplyblk.xyz/6.01.rar", available: true),
FortniteBuild(version: Version.parse("6.1.1"), link: "https://public.simplyblk.xyz/6.1.1.rar", available: true),
FortniteBuild(version: Version.parse("6.02"), link: "https://public.simplyblk.xyz/6.02.rar", available: true),
FortniteBuild(version: Version.parse("6.2.1"), link: "https://public.simplyblk.xyz/6.2.1.rar", available: true),
FortniteBuild(version: Version.parse("6.10"), link: "https://public.simplyblk.xyz/6.10.rar", available: true),
FortniteBuild(version: Version.parse("6.10.1"), link: "https://public.simplyblk.xyz/6.10.1.rar", available: true),
FortniteBuild(version: Version.parse("6.10.2"), link: "https://public.simplyblk.xyz/6.10.2.rar", available: true),
FortniteBuild(version: Version.parse("6.21"), link: "https://public.simplyblk.xyz/6.21.rar", available: true),
FortniteBuild(version: Version.parse("6.22"), link: "https://public.simplyblk.xyz/6.22.rar", available: true),
FortniteBuild(version: Version.parse("6.30"), link: "https://public.simplyblk.xyz/6.30.rar", available: true),
FortniteBuild(version: Version.parse("6.31"), link: "https://public.simplyblk.xyz/6.31.rar", available: true),
FortniteBuild(version: Version.parse("7.00"), link: "https://public.simplyblk.xyz/7.00.rar", available: true),
FortniteBuild(version: Version.parse("7.10"), link: "https://public.simplyblk.xyz/7.10.rar", available: true),
FortniteBuild(version: Version.parse("7.20"), link: "https://public.simplyblk.xyz/7.20.rar", available: true),
FortniteBuild(version: Version.parse("7.30"), link: "https://public.simplyblk.xyz/7.30.zip", available: true),
FortniteBuild(version: Version.parse("7.40"), link: "https://public.simplyblk.xyz/7.40.rar", available: true),
FortniteBuild(version: Version.parse("8.00"), link: "https://public.simplyblk.xyz/8.00.zip", available: true),
FortniteBuild(version: Version.parse("8.20"), link: "https://public.simplyblk.xyz/8.20.rar", available: true),
FortniteBuild(version: Version.parse("8.30"), link: "https://public.simplyblk.xyz/8.30.rar", available: true),
FortniteBuild(version: Version.parse("8.40"), link: "https://public.simplyblk.xyz/8.40.zip", available: true),
FortniteBuild(version: Version.parse("8.50"), link: "https://public.simplyblk.xyz/8.50.zip", available: true),
FortniteBuild(version: Version.parse("8.51"), link: "https://public.simplyblk.xyz/8.51.rar", available: true),
FortniteBuild(version: Version.parse("9.00"), link: "https://public.simplyblk.xyz/9.00.zip", available: true),
FortniteBuild(version: Version.parse("9.01"), link: "https://public.simplyblk.xyz/9.01.zip", available: true),
FortniteBuild(version: Version.parse("9.10"), link: "https://public.simplyblk.xyz/9.10.rar", available: true),
FortniteBuild(version: Version.parse("9.21"), link: "https://public.simplyblk.xyz/9.21.zip", available: true),
FortniteBuild(version: Version.parse("9.30"), link: "https://public.simplyblk.xyz/9.30.zip", available: true),
FortniteBuild(version: Version.parse("9.40"), link: "https://public.simplyblk.xyz/9.40.zip", available: true),
FortniteBuild(version: Version.parse("9.41"), link: "https://public.simplyblk.xyz/9.41.rar", available: true),
FortniteBuild(version: Version.parse("10.00"), link: "https://public.simplyblk.xyz/10.00.zip", available: true),
FortniteBuild(version: Version.parse("10.10"), link: "https://public.simplyblk.xyz/10.10.zip", available: true),
FortniteBuild(version: Version.parse("10.20"), link: "https://public.simplyblk.xyz/10.20.zip", available: true),
FortniteBuild(version: Version.parse("10.31"), link: "https://public.simplyblk.xyz/10.31.zip", available: true),
FortniteBuild(version: Version.parse("10.40"), link: "https://public.simplyblk.xyz/10.40.rar", available: true),
FortniteBuild(version: Version.parse("11.00"), link: "https://public.simplyblk.xyz/11.00.zip", available: true),
FortniteBuild(version: Version.parse("11.31"), link: "https://public.simplyblk.xyz/11.31.rar", available: true),
FortniteBuild(version: Version.parse("12.00"), link: "https://public.simplyblk.xyz/12.00.rar", available: true),
FortniteBuild(version: Version.parse("12.21"), link: "https://public.simplyblk.xyz/12.21.zip", available: true),
FortniteBuild(version: Version.parse("12.50"), link: "https://public.simplyblk.xyz/12.50.zip", available: true),
FortniteBuild(version: Version.parse("12.61"), link: "https://public.simplyblk.xyz/12.61.zip", available: true),
FortniteBuild(version: Version.parse("13.00"), link: "https://public.simplyblk.xyz/13.00.rar", available: true),
FortniteBuild(version: Version.parse("13.40"), link: "https://public.simplyblk.xyz/13.40.zip", available: true),
FortniteBuild(version: Version.parse("14.00"), link: "https://public.simplyblk.xyz/14.00.rar", available: true),
FortniteBuild(version: Version.parse("14.40"), link: "https://public.simplyblk.xyz/14.40.rar", available: true),
FortniteBuild(version: Version.parse("14.60"), link: "https://public.simplyblk.xyz/14.60.rar", available: true),
FortniteBuild(version: Version.parse("15.30"), link: "https://public.simplyblk.xyz/15.30.rar", available: true),
FortniteBuild(version: Version.parse("16.40"), link: "https://public.simplyblk.xyz/16.40.rar", available: true),
FortniteBuild(version: Version.parse("17.30"), link: "https://public.simplyblk.xyz/17.30.zip", available: true),
FortniteBuild(version: Version.parse("17.50"), link: "https://public.simplyblk.xyz/17.50.zip", available: true),
FortniteBuild(version: Version.parse("18.40"), link: "https://public.simplyblk.xyz/18.40.zip", available: true),
FortniteBuild(version: Version.parse("19.10"), link: "https://public.simplyblk.xyz/19.10.rar", available: true),
FortniteBuild(version: Version.parse("20.40"), link: "https://public.simplyblk.xyz/20.40.zip", available: true),
];
Future<void> downloadArchiveBuild(FortniteBuildDownloadOptions options) async {
final fileName = options.build.link.substring(options.build.link.lastIndexOf("/") + 1);
final outputFile = File("${options.destination.path}\\.build\\$fileName");
try {
final stopped = _setupLifecycle(options);
await outputFile.parent.create(recursive: true);
final downloadItemCompleter = Completer<File>();
await _startAriaServer();
final downloadId = await _startAriaDownload(options, outputFile);
Timer.periodic(const Duration(seconds: 5), (Timer timer) async {
try {
final statusRequestId = Uuid().toString().replaceAll("-", "");
final statusRequest = {
"jsonrcp": "2.0",
"id": statusRequestId,
"method": "aria2.tellStatus",
"params": [
"token:${_ariaSecret}",
downloadId
]
};
final statusResponse = await http.post(_ariaEndpoint, body: jsonEncode(statusRequest));
final statusResponseJson = jsonDecode(statusResponse.body) as Map?;
if(statusResponseJson == null) {
downloadItemCompleter.completeError("Invalid download status (invalid JSON)");
timer.cancel();
return;
}
final result = statusResponseJson["result"];
final files = result["files"] as List?;
if(files == null || files.isEmpty) {
downloadItemCompleter.completeError("Download aborted");
timer.cancel();
return;
}
final error = result["errorCode"];
if(error != null) {
final errorCode = int.tryParse(error);
if(errorCode == 0) {
final path = File(files[0]["path"]);
downloadItemCompleter.complete(path);
}else if(errorCode == 3) {
downloadItemCompleter.completeError("This build is not available yet");
}else {
final errorMessage = result["errorMessage"];
downloadItemCompleter.completeError("$errorMessage (error code $errorCode)");
}
timer.cancel();
return;
}
final speed = int.parse(result["downloadSpeed"] ?? "0");
final completedLength = int.parse(files[0]["completedLength"] ?? "0");
final totalLength = int.parse(files[0]["length"] ?? "0");
final percentage = completedLength * 100 / totalLength;
final minutesLeft = speed == 0 ? -1 : ((totalLength - completedLength) / speed / 60).round();
_onProgress(
options.port,
percentage,
speed,
minutesLeft,
false
);
}catch(error) {
throw "Invalid download status (${error})";
}
});
await Future.any([stopped.future, downloadItemCompleter.future]);
if(!stopped.isCompleted) {
final extension = path.extension(fileName);
await _extractArchive(stopped, extension, await downloadItemCompleter.future, options);
}else {
await _stopAriaDownload(downloadId);
}
}catch(error) {
_onError(error, options);
}finally {
delete(outputFile);
}
}
Future<void> _startAriaServer() async {
await stopDownloadServer();
final aria2c = File("${assetsDirectory.path}\\build\\aria2c.exe");
if(!aria2c.existsSync()) {
throw "Missing aria2c.exe";
}
final process = await startProcess(
executable: aria2c,
args: [
"--max-connection-per-server=${Platform.numberOfProcessors}",
"--split=${Platform.numberOfProcessors}",
"--enable-rpc",
"--rpc-listen-all=true",
"--rpc-allow-origin-all",
"--rpc-secret=$_ariaSecret",
"--rpc-listen-port=$_ariaPort",
"--file-allocation=none",
"--check-certificate=false"
],
window: false
);
process.stdOutput.listen((message) => log("[ARIA] Message: $message"));
process.stdError.listen((error) => log("[ARIA] Error: $error"));
process.exitCode.then((exitCode) => log("[ARIA] Exit code: $exitCode"));
for(var i = 0; i < _ariaMaxSpawnTime.inSeconds; i++) {
if(await _isAriaRunning()) {
return;
}
await Future.delayed(const Duration(seconds: 1));
}
throw "cannot start download server (timeout exceeded)";
}
Future<bool> _isAriaRunning() async {
try {
final statusRequestId = Uuid().toString().replaceAll("-", "");
final statusRequest = {
"jsonrcp": "2.0",
"id": statusRequestId,
"method": "aria2.getVersion",
"params": [
"token:${_ariaSecret}"
]
};
final response = await http.post(_ariaEndpoint, body: jsonEncode(statusRequest));
return response.statusCode == 200;
}catch(_) {
return false;
}
}
Future<String> _startAriaDownload(FortniteBuildDownloadOptions options, File outputFile) async {
http.Response? addDownloadResponse;
try {
final addDownloadRequestId = Uuid().toString().replaceAll("-", "");
final addDownloadRequest = {
"jsonrcp": "2.0",
"id": addDownloadRequestId,
"method": "aria2.addUri",
"params": [
"token:${_ariaSecret}",
[options.build.link],
{
"dir": outputFile.parent.path,
"out": path.basename(outputFile.path)
}
]
};
addDownloadResponse = await http.post(_ariaEndpoint, body: jsonEncode(addDownloadRequest));
final addDownloadResponseJson = jsonDecode(addDownloadResponse.body);
final downloadId = addDownloadResponseJson is Map ? addDownloadResponseJson['result'] : null;
if(downloadId == null) {
throw "Start failed (${addDownloadResponse.body})";
}
return downloadId;
}catch(error) {
throw "Start failed (${addDownloadResponse?.body ?? error})";
}
}
Future<void> _stopAriaDownload(String downloadId) async {
try {
final addDownloadRequestId = Uuid().toString().replaceAll("-", "");
final addDownloadRequest = {
"jsonrcp": "2.0",
"id": addDownloadRequestId,
"method": "aria2.forceRemove",
"params": [
"token:${_ariaSecret}",
downloadId
]
};
await http.post(_ariaEndpoint, body: jsonEncode(addDownloadRequest));
stopDownloadServer();
}catch(error) {
throw "Stop failed (${error})";
}
}
Future<void> stopDownloadServer() async {
await killProcessByPort(_ariaPort);
}
Future<void> _extractArchive(Completer<dynamic> stopped, String extension, File tempFile, FortniteBuildDownloadOptions options) async {
Process? process;
switch (extension.toLowerCase()) {
case ".zip":
final sevenZip = File("${assetsDirectory.path}\\build\\7zip.exe");
if(!sevenZip.existsSync()) {
throw "Missing 7zip.exe";
}
process = await startProcess(
executable: sevenZip,
args: [
"x",
"-bsp1",
'-o"${options.destination.path}"',
"-y",
'"${tempFile.path}"'
],
);
var completed = false;
process.stdOutput.listen((data) {
if(data.toLowerCase().contains("everything is ok")) {
completed = true;
_onProgress(
options.port,
100,
0,
-1,
true
);
process?.kill(ProcessSignal.sigabrt);
return;
}
final element = data.trim().split(" ")[0];
if(!element.endsWith("%")) {
return;
}
final percentage = int.parse(element.substring(0, element.length - 1)).toDouble();
_onProgress(
options.port,
percentage,
0,
-1,
true
);
});
process.stdError.listen((data) {
if(!data.isBlank) {
_onError(data, options);
}
});
process.exitCode.then((_) {
if(!completed) {
_onError("Corrupted zip archive", options);
}
});
break;
case ".rar":
final winrar = File("${assetsDirectory.path}\\build\\winrar.exe");
if(!winrar.existsSync()) {
throw "Missing winrar.exe";
}
process = await startProcess(
executable: winrar,
args: [
"x",
"-o+",
'"${tempFile.path}"',
"*.*",
'"${options.destination.path}"'
]
);
var completed = false;
process.stdOutput.listen((data) {
data = data.replaceAll("\r", "").replaceAll("\b", "").trim();
if(data == "All OK") {
completed = true;
_onProgress(
options.port,
100,
0,
-1,
true
);
process?.kill(ProcessSignal.sigabrt);
return;
}
final element = _rarProgressRegex.firstMatch(data)?.group(1);
if(element == null) {
return;
}
final percentage = int.parse(element).toDouble();
_onProgress(
options.port,
percentage,
0,
-1,
true
);
});
process.stdError.listen((data) {
if(!data.isBlank) {
_onError(data, options);
}
});
process.exitCode.then((_) {
if(!completed) {
_onError("Corrupted rar archive", options);
}
});
break;
default:
throw ArgumentError("Unexpected file extension: $extension}");
}
await Future.any([stopped.future, process.exitCode]);
process.kill(ProcessSignal.sigabrt);
}
void _onProgress(SendPort port, double percentage, int speed, int minutesLeft, bool extracting) {
if(percentage == 0) {
port.send(FortniteBuildDownloadProgress(
progress: percentage,
extracting: extracting,
timeLeft: null,
speed: speed
));
return;
}
port.send(FortniteBuildDownloadProgress(
progress: percentage,
extracting: extracting,
timeLeft: minutesLeft,
speed: speed
));
}
void _onError(Object? error, FortniteBuildDownloadOptions options) {
if(error != null) {
options.port.send(error.toString());
}
}
Completer<dynamic> _setupLifecycle(FortniteBuildDownloadOptions options) {
var stopped = Completer();
var lifecyclePort = ReceivePort();
lifecyclePort.listen((message) {
if(message == kStopBuildDownloadSignal && !stopped.isCompleted) {
stopped.complete();
}
});
options.port.send(lifecyclePort.sendPort);
return stopped;
}