mirror of
https://github.com/Auties00/Reboot-Launcher.git
synced 2026-01-13 03:02:22 +01:00
679 lines
24 KiB
Dart
679 lines
24 KiB
Dart
import 'dart:async';
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import 'dart:io';
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import 'package:async/async.dart';
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import 'package:dart_ipify/dart_ipify.dart';
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import 'package:fluent_ui/fluent_ui.dart';
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import 'package:get/get.dart';
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import 'package:local_notifier/local_notifier.dart';
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import 'package:path/path.dart';
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import 'package:reboot_common/common.dart';
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import 'package:reboot_launcher/src/controller/backend_controller.dart';
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import 'package:reboot_launcher/src/controller/game_controller.dart';
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import 'package:reboot_launcher/src/controller/hosting_controller.dart';
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import 'package:reboot_launcher/src/controller/settings_controller.dart';
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import 'package:reboot_launcher/src/controller/update_controller.dart';
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import 'package:reboot_launcher/src/dialog/abstract/dialog.dart';
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import 'package:reboot_launcher/src/dialog/abstract/dialog_button.dart';
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import 'package:reboot_launcher/src/dialog/abstract/info_bar.dart';
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import 'package:reboot_launcher/src/dialog/implementation/server.dart';
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import 'package:reboot_launcher/src/page/abstract/page_type.dart';
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import 'package:reboot_launcher/src/page/pages.dart';
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import 'package:reboot_launcher/src/util/dll.dart';
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import 'package:reboot_launcher/src/util/log.dart';
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import 'package:reboot_launcher/src/util/matchmaker.dart';
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import 'package:reboot_launcher/src/util/os.dart';
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import 'package:reboot_launcher/src/util/translations.dart';
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class LaunchButton extends StatefulWidget {
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final bool host;
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final String? startLabel;
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final String? stopLabel;
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const LaunchButton({Key? key, required this.host, this.startLabel, this.stopLabel}) : super(key: key);
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@override
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State<LaunchButton> createState() => _LaunchButtonState();
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}
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class _LaunchButtonState extends State<LaunchButton> {
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static const Duration _kRebootDelay = Duration(seconds: 10);
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final GameController _gameController = Get.find<GameController>();
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final HostingController _hostingController = Get.find<HostingController>();
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final BackendController _backendController = Get.find<BackendController>();
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final SettingsController _settingsController = Get.find<SettingsController>();
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final UpdateController _updateController = Get.find<UpdateController>();
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InfoBarEntry? _gameClientInfoBar;
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InfoBarEntry? _gameServerInfoBar;
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CancelableOperation? _operation;
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IVirtualDesktop? _virtualDesktop;
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@override
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Widget build(BuildContext context) => Align(
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alignment: AlignmentDirectional.bottomCenter,
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child: SizedBox(
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width: double.infinity,
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child: Obx(() => SizedBox(
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height: 48,
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child: Button(
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onPressed: () => _operation = CancelableOperation.fromFuture(_toggle()),
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child: Align(
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alignment: Alignment.center,
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child: Text(_hasStarted ? _stopMessage : _startMessage)
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)
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),
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)),
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),
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);
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bool get _hasStarted => widget.host ? _hostingController.started() : _gameController.started();
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void _setStarted(bool hosting, bool started) => hosting ? _hostingController.started.value = started : _gameController.started.value = started;
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String get _startMessage => widget.startLabel ?? (widget.host ? translations.startHosting : translations.startGame);
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String get _stopMessage => widget.stopLabel ?? (widget.host ? translations.stopHosting : translations.stopGame);
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Future<void> _toggle({bool forceGUI = false}) async {
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log("[${widget.host ? 'HOST' : 'GAME'}] Toggling state(forceGUI: $forceGUI)");
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if (_hasStarted) {
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log("[${widget.host ? 'HOST' : 'GAME'}] User asked to close the current instance");
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_onStop(
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reason: _StopReason.normal
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);
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return;
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}
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if(_operation != null) {
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log("[${widget.host ? 'HOST' : 'GAME'}] Already started, ignoring user action");
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return;
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}
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final version = _gameController.selectedVersion;
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log("[${widget.host ? 'HOST' : 'GAME'}] Version data: $version");
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if(version == null){
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log("[${widget.host ? 'HOST' : 'GAME'}] No version selected");
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_onStop(
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reason: _StopReason.missingVersionError
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);
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return;
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}
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log("[${widget.host ? 'HOST' : 'GAME'}] Setting started...");
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_setStarted(widget.host, true);
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log("[${widget.host ? 'HOST' : 'GAME'}] Set started");
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log("[${widget.host ? 'HOST' : 'GAME'}] Checking dlls: ${InjectableDll.values}");
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for (final injectable in InjectableDll.values) {
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if(await _getDllFileOrStop(injectable, widget.host) == null) {
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return;
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}
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}
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try {
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final executable = version.gameExecutable;
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if(executable == null){
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log("[${widget.host ? 'HOST' : 'GAME'}] No executable found");
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_onStop(
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reason: _StopReason.missingExecutableError,
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error: version.location.path
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);
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return;
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}
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log("[${widget.host ? 'HOST' : 'GAME'}] Checking backend(port: ${_backendController.type.value.name}, type: ${_backendController.type.value.name})...");
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final backendResult = _backendController.started() || await _backendController.toggleInteractive();
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if(!backendResult){
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log("[${widget.host ? 'HOST' : 'GAME'}] Cannot start backend");
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_onStop(
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reason: _StopReason.backendError
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);
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return;
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}
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log("[${widget.host ? 'HOST' : 'GAME'}] Backend works");
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final headless = !forceGUI && _hostingController.headless.value;
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final virtualDesktop = _hostingController.virtualDesktop.value;
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log("[${widget.host ? 'HOST' : 'GAME'}] Implicit game server metadata: headless($headless)");
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final linkedHostingInstance = await _startMatchMakingServer(version, headless, virtualDesktop, false);
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log("[${widget.host ? 'HOST' : 'GAME'}] Implicit game server result: $linkedHostingInstance");
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await _startGameProcesses(version, widget.host, headless, virtualDesktop, linkedHostingInstance);
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if(!widget.host) {
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_showLaunchingGameClientWidget();
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}
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if(linkedHostingInstance != null || widget.host){
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_showLaunchingGameServerWidget();
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}
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} catch (exception, stackTrace) {
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_onStop(
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reason: _StopReason.unknownError,
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error: exception.toString(),
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stackTrace: stackTrace
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);
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}
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}
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Future<GameInstance?> _startMatchMakingServer(FortniteVersion version, bool headless, bool virtualDesktop, bool forceLinkedHosting) async {
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log("[${widget.host ? 'HOST' : 'GAME'}] Checking if a server needs to be started automatically...");
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if(widget.host){
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log("[${widget.host ? 'HOST' : 'GAME'}] The user clicked on Start hosting, so it's not necessary");
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return null;
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}
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if(_backendController.type.value != ServerType.embedded || !isLocalHost(_backendController.gameServerAddress.text)) {
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log("[${widget.host ? 'HOST' : 'GAME'}] Backend is not set to embedded and/or not pointing to the local game server");
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return null;
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}
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if(_hostingController.started()){
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log("[${widget.host ? 'HOST' : 'GAME'}] The user has already manually started the hosting server");
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return null;
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}
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final response = forceLinkedHosting || await _askForAutomaticGameServer();
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if(!response) {
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log("[${widget.host ? 'HOST' : 'GAME'}] The user disabled the automatic server");
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return null;
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}
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log("[${widget.host ? 'HOST' : 'GAME'}] Starting implicit game server...");
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final instance = await _startGameProcesses(version, true, headless, virtualDesktop, null);
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log("[${widget.host ? 'HOST' : 'GAME'}] Started implicit game server...");
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_setStarted(true, true);
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log("[${widget.host ? 'HOST' : 'GAME'}] Set implicit game server as started");
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return instance;
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}
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Future<bool> _askForAutomaticGameServer() async {
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final result = await showAppDialog<bool>(
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builder: (context) => InfoDialog(
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text: "The launcher detected that you are not running a game server, but that your matchmaker is set to your local machine. "
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"If you don't want to join another player's server, you should start a game server. This is necessary to be able to play: for more information check the Info tab in the launcher.",
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buttons: [
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DialogButton(
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type: ButtonType.secondary,
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text: "Ignore"
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),
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DialogButton(
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type: ButtonType.primary,
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text: "Start server",
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onTap: () => Navigator.of(context).pop(true),
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),
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],
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)
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) ?? false;
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await Future.delayed(const Duration(seconds: 1));
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return result;
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}
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Future<GameInstance?> _startGameProcesses(FortniteVersion version, bool host, bool headless, bool virtualDesktop, GameInstance? linkedHosting) async {
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log("[${host ? 'HOST' : 'GAME'}] Starting game process...");
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log("[${host ? 'HOST' : 'GAME'}] Starting paused launcher...");
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final launcherProcess = await _createPausedProcess(version, version.launcherExecutable);
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log("[${host ? 'HOST' : 'GAME'}] Started paused launcher: $launcherProcess");
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log("[${host ? 'HOST' : 'GAME'}] Starting paused eac...");
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final eacProcess = await _createPausedProcess(version, version.eacExecutable);
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log("[${host ? 'HOST' : 'GAME'}] Started paused eac: $eacProcess");
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final executable = host && headless ? await version.headlessGameExecutable : version.gameExecutable;
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log("[${host ? 'HOST' : 'GAME'}] Using game path: ${executable?.path}");
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final gameProcess = await _createGameProcess(version, executable!, host, headless, virtualDesktop, linkedHosting);
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if(gameProcess == null) {
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log("[${host ? 'HOST' : 'GAME'}] No game process was created");
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return null;
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}
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log("[${host ? 'HOST' : 'GAME'}] Created game process: ${gameProcess}");
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final instance = GameInstance(
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versionName: version.name,
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gamePid: gameProcess,
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launcherPid: launcherProcess,
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eacPid: eacProcess,
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hosting: host,
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child: linkedHosting
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);
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if(host){
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_hostingController.discardServer();
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_hostingController.instance.value = instance;
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}else{
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_gameController.instance.value = instance;
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}
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await _injectOrShowError(InjectableDll.cobalt, host);
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log("[${host ? 'HOST' : 'GAME'}] Finished creating game instance");
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return instance;
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}
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Future<int?> _createGameProcess(FortniteVersion version, File executable, bool host, bool headless, bool virtualDesktop, GameInstance? linkedHosting) async {
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if(!_hasStarted) {
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log("[${host ? 'HOST' : 'GAME'}] Discarding start game process request as the state is no longer started");
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return null;
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}
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log("[${host ? 'HOST' : 'GAME'}] Generating instance args...");
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final gameArgs = createRebootArgs(
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_gameController.username.text,
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_gameController.password.text,
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host,
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_hostingController.headless.value,
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""
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);
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log("[${host ? 'HOST' : 'GAME'}] Generated game args: $gameArgs");
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final gameProcess = await startProcess(
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executable: executable,
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args: gameArgs,
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wrapProcess: false,
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name: "${version.name}-${host ? 'HOST' : 'GAME'}"
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);
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gameProcess.stdOutput.listen((line) => _onGameOutput(line, version, host, virtualDesktop, false));
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gameProcess.stdError.listen((line) => _onGameOutput(line, version, host, virtualDesktop, true));
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watchProcess(gameProcess.pid).then((_) async {
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final instance = host ? _hostingController.instance.value : _gameController.instance.value;
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if(instance == null) {
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return;
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}
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if(!host || !headless || instance.launched) {
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_onStop(reason: _StopReason.exitCode);
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return;
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}
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await _restartGameServer(version, virtualDesktop, _StopReason.exitCode);
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});
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return gameProcess.pid;
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}
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Future<void> _restartGameServer(FortniteVersion version, bool virtualDesktop, _StopReason reason) async {
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if (widget.host) {
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await _onStop(reason: reason);
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_toggle(forceGUI: true);
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} else {
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await _onStop(reason: reason, host: true);
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final linkedHostingInstance =
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await _startMatchMakingServer(version, false, virtualDesktop, true);
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_gameController.instance.value?.child = linkedHostingInstance;
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if (linkedHostingInstance != null) {
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_setStarted(true, true);
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_showLaunchingGameServerWidget();
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}
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}
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}
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Future<int?> _createPausedProcess(FortniteVersion version, File? file) async {
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if (file == null) {
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return null;
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}
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final process = await startProcess(
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executable: file,
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wrapProcess: false,
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name: "${version.name}-${basenameWithoutExtension(file.path)}"
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);
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final pid = process.pid;
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suspend(pid);
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return pid;
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}
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void _onGameOutput(String line, FortniteVersion version, bool host, bool virtualDesktop, bool error) async {
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if (line.contains(kShutdownLine)) {
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_onStop(
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reason: _StopReason.normal
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);
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}else if(kCorruptedBuildErrors.any((element) => line.contains(element))){
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_onStop(
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reason: _StopReason.corruptedVersionError
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);
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}else if(kCannotConnectErrors.any((element) => line.contains(element))){
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_onStop(
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reason: _StopReason.tokenError
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);
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}else if(kLoggedInLines.every((entry) => line.contains(entry))) {
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final instance = host ? _hostingController.instance.value : _gameController.instance.value;
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if(instance != null && !instance.launched) {
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instance.launched = true;
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instance.tokenError = false;
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await _injectOrShowError(InjectableDll.memory, host);
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if(!host){
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await _injectOrShowError(InjectableDll.console, host);
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_onGameClientInjected();
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}else {
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final gameServerPort = int.tryParse(_settingsController.gameServerPort.text);
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if(gameServerPort != null) {
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await killProcessByPort(gameServerPort);
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}
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await _injectOrShowError(InjectableDll.reboot, host);
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_onGameServerInjected();
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}
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}
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}else if(line.contains(kGameFinishedLine) && host) {
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if(_hostingController.autoRestart.value) {
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final notification = LocalNotification(
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title: translations.gameServerEnd,
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body: translations.gameServerRestart(_kRebootDelay.inSeconds),
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);
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notification.show();
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Future.delayed(_kRebootDelay).then((_) {
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_restartGameServer(version, virtualDesktop, _StopReason.normal);
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});
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}else {
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final notification = LocalNotification(
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title: translations.gameServerEnd,
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body: translations.gameServerShutdown(_kRebootDelay.inSeconds)
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);
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notification.show();
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Future.delayed(_kRebootDelay).then((_) {
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_onStop(reason: _StopReason.normal, host: true);
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});
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}
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}else if(line.contains(kDisplayInitializedLine) && host && virtualDesktop) {
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final hostingInstance = _hostingController.instance.value;
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if(hostingInstance != null && !hostingInstance.movedToVirtualDesktop) {
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hostingInstance.movedToVirtualDesktop = true;
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try {
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final windowManager = VirtualDesktopManager.getInstance();
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_virtualDesktop = windowManager.createDesktop();
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windowManager.setDesktopName(_virtualDesktop!, "${version.name} Server (Reboot Launcher)");
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try {
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await windowManager.moveWindowToDesktop(hostingInstance.gamePid, _virtualDesktop!);
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}catch(error) {
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log("[VIRTUAL_DESKTOP] $error");
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try {
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windowManager.removeDesktop(_virtualDesktop!);
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}catch(error) {
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log("[VIRTUAL_DESKTOP] $error");
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}finally {
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_virtualDesktop = null;
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}
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}
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}catch(error) {
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log("[VIRTUAL_DESKTOP] $error");
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}
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}
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}
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}
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void _onGameClientInjected() {
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_gameClientInfoBar?.close();
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showInfoBar(
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translations.gameClientStarted,
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severity: InfoBarSeverity.success,
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duration: infoBarLongDuration
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);
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}
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Future<void> _onGameServerInjected() async {
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_gameServerInfoBar?.close();
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final theme = FluentTheme.of(appKey.currentContext!);
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try {
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_gameServerInfoBar = showInfoBar(
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translations.waitingForGameServer,
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loading: true,
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duration: null
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);
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final gameServerPort = _settingsController.gameServerPort.text;
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_gameServerInfoBar?.close();
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final localPingResult = await pingGameServer(
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"127.0.0.1:$gameServerPort",
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timeout: const Duration(minutes: 2)
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);
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if (!localPingResult) {
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showInfoBar(
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translations.gameServerStartWarning,
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severity: InfoBarSeverity.error,
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duration: infoBarLongDuration
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);
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return;
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}
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_backendController.joinLocalHost();
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final accessible = await _checkGameServer(theme, gameServerPort);
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if (!accessible) {
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showInfoBar(
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translations.gameServerStartLocalWarning,
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severity: InfoBarSeverity.warning,
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duration: infoBarLongDuration
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);
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return;
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}
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await _hostingController.publishServer(
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_gameController.username.text,
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_hostingController.instance.value!.versionName,
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);
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showInfoBar(
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translations.gameServerStarted,
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severity: InfoBarSeverity.success,
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duration: infoBarLongDuration
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);
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}finally {
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_gameServerInfoBar?.close();
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}
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}
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Future<bool> _checkGameServer(FluentThemeData theme, String gameServerPort) async {
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try {
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_gameServerInfoBar = showInfoBar(
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translations.checkingGameServer,
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loading: true,
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duration: null
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);
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final publicIp = await Ipify.ipv4();
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final externalResult = await pingGameServer("$publicIp:$gameServerPort");
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if (externalResult) {
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return true;
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}
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_gameServerInfoBar?.close();
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final future = pingGameServer(
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"$publicIp:$gameServerPort",
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timeout: const Duration(days: 365)
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);
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_gameServerInfoBar = showInfoBar(
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translations.checkGameServerFixMessage(gameServerPort),
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action: Button(
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onPressed: () async {
|
|
pageIndex.value = RebootPageType.info.index;
|
|
},
|
|
child: Text(translations.checkGameServerFixAction),
|
|
),
|
|
severity: InfoBarSeverity.warning,
|
|
duration: null,
|
|
loading: true
|
|
);
|
|
return await future;
|
|
}finally {
|
|
_gameServerInfoBar?.close();
|
|
}
|
|
}
|
|
|
|
Future<void> _onStop({required _StopReason reason, bool? host, String? error, StackTrace? stackTrace}) async {
|
|
if(_virtualDesktop != null) {
|
|
try {
|
|
final instance = VirtualDesktopManager.getInstance();
|
|
instance.removeDesktop(_virtualDesktop!);
|
|
}catch(error) {
|
|
log("[VIRTUAL_DESKTOP] Cannot close virtual desktop: $error");
|
|
}
|
|
}
|
|
|
|
if(host == null) {
|
|
await _operation?.cancel();
|
|
_operation = null;
|
|
await _backendController.worker?.cancel();
|
|
}
|
|
|
|
host = host ?? widget.host;
|
|
log("[${host ? 'HOST' : 'GAME'}] Called stop with reason $reason, error data $error $stackTrace");
|
|
log("[${host ? 'HOST' : 'GAME'}] Caller: ${StackTrace.current}");
|
|
if(host) {
|
|
_hostingController.discardServer();
|
|
}
|
|
|
|
final instance = host ? _hostingController.instance.value : _gameController.instance.value;
|
|
if(instance != null) {
|
|
if(reason == _StopReason.normal) {
|
|
instance.launched = true;
|
|
}
|
|
|
|
instance.kill();
|
|
final child = instance.child;
|
|
if(child != null) {
|
|
_onStop(
|
|
reason: reason,
|
|
host: child.hosting
|
|
);
|
|
}
|
|
|
|
if(host){
|
|
_hostingController.instance.value = null;
|
|
}else {
|
|
_gameController.instance.value = null;
|
|
}
|
|
}
|
|
|
|
_setStarted(host, false);
|
|
if(host) {
|
|
_gameServerInfoBar?.close();
|
|
}else {
|
|
_gameClientInfoBar?.close();
|
|
}
|
|
|
|
switch(reason) {
|
|
case _StopReason.backendError:
|
|
case _StopReason.matchmakerError:
|
|
case _StopReason.normal:
|
|
break;
|
|
case _StopReason.missingVersionError:
|
|
showInfoBar(
|
|
translations.missingVersionError,
|
|
severity: InfoBarSeverity.error,
|
|
duration: infoBarLongDuration,
|
|
);
|
|
break;
|
|
case _StopReason.missingExecutableError:
|
|
showInfoBar(
|
|
translations.missingExecutableError,
|
|
severity: InfoBarSeverity.error,
|
|
duration: infoBarLongDuration,
|
|
);
|
|
break;
|
|
case _StopReason.exitCode:
|
|
final instance = host ? _hostingController.instance.value : _gameController.instance.value;
|
|
if(instance != null && !instance.launched) {
|
|
showInfoBar(
|
|
translations.corruptedVersionError,
|
|
severity: InfoBarSeverity.error,
|
|
duration: infoBarLongDuration,
|
|
);
|
|
}
|
|
|
|
break;
|
|
case _StopReason.corruptedVersionError:
|
|
showInfoBar(
|
|
translations.corruptedVersionError,
|
|
severity: InfoBarSeverity.error,
|
|
duration: infoBarLongDuration,
|
|
);
|
|
break;
|
|
case _StopReason.corruptedDllError:
|
|
showInfoBar(
|
|
translations.corruptedDllError(error!),
|
|
severity: InfoBarSeverity.error,
|
|
duration: infoBarLongDuration,
|
|
);
|
|
break;
|
|
case _StopReason.tokenError:
|
|
showInfoBar(
|
|
translations.tokenError,
|
|
severity: InfoBarSeverity.error,
|
|
duration: infoBarLongDuration,
|
|
);
|
|
break;
|
|
case _StopReason.unknownError:
|
|
showInfoBar(
|
|
translations.unknownFortniteError(error ?? translations.unknownError),
|
|
severity: InfoBarSeverity.error,
|
|
duration: infoBarLongDuration,
|
|
);
|
|
break;
|
|
}
|
|
}
|
|
|
|
Future<void> _injectOrShowError(InjectableDll injectable, bool hosting) async {
|
|
final instance = hosting ? _hostingController.instance.value : _gameController.instance.value;
|
|
if (instance == null) {
|
|
log("[${hosting ? 'HOST' : 'GAME'}] No instance found to inject ${injectable.name}");
|
|
return;
|
|
}
|
|
|
|
try {
|
|
final gameProcess = instance.gamePid;
|
|
log("[${hosting ? 'HOST' : 'GAME'}] Injecting ${injectable.name} into process with pid $gameProcess");
|
|
final dllPath = await _getDllFileOrStop(injectable, hosting);
|
|
log("[${hosting ? 'HOST' : 'GAME'}] File to inject for ${injectable.name} at path $dllPath");
|
|
if(dllPath == null) {
|
|
log("[${hosting ? 'HOST' : 'GAME'}] The file doesn't exist");
|
|
_onStop(
|
|
reason: _StopReason.corruptedDllError,
|
|
host: hosting
|
|
);
|
|
return;
|
|
}
|
|
|
|
log("[${hosting ? 'HOST' : 'GAME'}] Trying to inject ${injectable.name}...");
|
|
await injectDll(gameProcess, dllPath);
|
|
log("[${hosting ? 'HOST' : 'GAME'}] Injected ${injectable.name}");
|
|
} catch (error, stackTrace) {
|
|
log("[${hosting ? 'HOST' : 'GAME'}] Cannot inject ${injectable.name}: $error $stackTrace");
|
|
_onStop(
|
|
reason: _StopReason.corruptedDllError,
|
|
host: hosting,
|
|
error: error.toString(),
|
|
stackTrace: stackTrace
|
|
);
|
|
}
|
|
}
|
|
|
|
Future<File?> _getDllFileOrStop(InjectableDll injectable, bool host) async {
|
|
log("[${host ? 'HOST' : 'GAME'}] Checking dll ${injectable}...");
|
|
final path = injectable.path;
|
|
log("[${host ? 'HOST' : 'GAME'}] Path: $path");
|
|
final file = File(path);
|
|
if(await file.exists()) {
|
|
log("[${host ? 'HOST' : 'GAME'}] Path exists");
|
|
return file;
|
|
}
|
|
|
|
log("[${host ? 'HOST' : 'GAME'}] Path does not exist, downloading critical dll again...");
|
|
await downloadCriticalDllInteractive(path);
|
|
log("[${host ? 'HOST' : 'GAME'}] Downloaded dll again, retrying check...");
|
|
return _getDllFileOrStop(injectable, host);
|
|
}
|
|
|
|
InfoBarEntry _showLaunchingGameServerWidget() => _gameServerInfoBar = showInfoBar(
|
|
translations.launchingHeadlessServer,
|
|
loading: true,
|
|
duration: null
|
|
);
|
|
|
|
InfoBarEntry _showLaunchingGameClientWidget() => _gameClientInfoBar = showInfoBar(
|
|
translations.launchingGameClient,
|
|
loading: true,
|
|
duration: null
|
|
);
|
|
}
|
|
|
|
enum _StopReason {
|
|
normal,
|
|
missingVersionError,
|
|
missingExecutableError,
|
|
corruptedVersionError,
|
|
corruptedDllError,
|
|
backendError,
|
|
matchmakerError,
|
|
tokenError,
|
|
unknownError,
|
|
exitCode;
|
|
|
|
bool get isError => name.contains("Error");
|
|
} |