Files
Reboot-Launcher/dependencies/reboot/Project Reboot 3.0/BuildingWeapons.cpp
Alessandro Autiero b41e22adeb <feat: New project structure>
<feat: New release>
2023-09-02 15:34:15 +02:00

15 lines
409 B
C++

#include "BuildingWeapons.h"
#include "reboot.h"
void AFortWeap_EditingTool::OnRep_EditActor()
{
static auto OnRep_EditActorFn = FindObject<UFunction>("/Script/FortniteGame.FortWeap_EditingTool.OnRep_EditActor");
this->ProcessEvent(OnRep_EditActorFn);
}
UClass* AFortWeap_EditingTool::StaticClass()
{
static auto Class = FindObject<UClass>(L"/Script/FortniteGame.FortWeap_EditingTool");
return Class;
}