Files
Reboot-Launcher/dependencies/reboot/Project Reboot 3.0/BuildingFoundation.h
Alessandro Autiero b41e22adeb <feat: New project structure>
<feat: New release>
2023-09-02 15:34:15 +02:00

40 lines
1010 B
C++

#pragma once
#include "BuildingSMActor.h"
#include "Stack.h"
/* enum class EDynamicFoundationType : uint8
{
Static = 0,
StartEnabled_Stationary = 1,
StartEnabled_Dynamic = 2,
StartDisabled = 3,
EDynamicFoundationType_MAX = 4,
};
enum class EDynamicFoundationEnabledState : uint8_t
{
Unknown = 0,
Enabled = 1,
Disabled = 2,
EDynamicFoundationEnabledState_MAX = 3
};
enum class EDynamicFoundationType : uint8_t
{
Static = 0,
StartEnabled_Stationary = 1,
StartEnabled_Dynamic = 2,
StartDisabled = 3,
EDynamicFoundationType_MAX = 4
}; */
class ABuildingFoundation : public ABuildingSMActor
{
public:
static inline void (*SetDynamicFoundationEnabledOriginal)(UObject* Context, FFrame& Stack, void* Ret);
static inline void (*SetDynamicFoundationTransformOriginal)(UObject* Context, FFrame& Stack, void* Ret);
static void SetDynamicFoundationTransformHook(UObject* Context, FFrame& Stack, void* Ret);
static void SetDynamicFoundationEnabledHook(UObject* Context, FFrame& Stack, void* Ret);
};