Files
Reboot-Launcher/dependencies/reboot/Project Reboot 3.0/PlayerState.cpp
Alessandro Autiero b41e22adeb <feat: New project structure>
<feat: New release>
2023-09-02 15:34:15 +02:00

57 lines
1.5 KiB
C++

#include "PlayerState.h"
#include "reboot.h"
FString& APlayerState::GetSavedNetworkAddress()
{
static auto SavedNetworkAddressOffset = GetOffset("SavedNetworkAddress");
return Get<FString>(SavedNetworkAddressOffset);
}
FString APlayerState::GetPlayerName()
{
static auto GetPlayerNameFn = FindObject<UFunction>(L"/Script/Engine.PlayerState.GetPlayerName");
if (GetPlayerNameFn)
{
FString PlayerName;
this->ProcessEvent(GetPlayerNameFn, &PlayerName);
return PlayerName;
}
static auto PlayerNameOffset = GetOffset("PlayerName");
return Get<FString>(PlayerNameOffset);
}
int& APlayerState::GetPlayerID()
{
static auto PlayerIDOffset = FindOffsetStruct("/Script/Engine.PlayerState", "PlayerID", false);
if (PlayerIDOffset == -1)
{
static auto PlayerIdOffset = FindOffsetStruct("/Script/Engine.PlayerState", "PlayerId", false);
return Get<int>(PlayerIdOffset);
}
return Get<int>(PlayerIDOffset);
}
bool APlayerState::IsBot()
{
static auto bIsABotOffset = GetOffset("bIsABot");
static auto bIsABotFieldMask = GetFieldMask(GetProperty("bIsABot"));
return ReadBitfieldValue(bIsABotOffset, bIsABotFieldMask);
}
void APlayerState::SetIsBot(bool NewValue)
{
static auto bIsABotOffset = GetOffset("bIsABot");
static auto bIsABotFieldMask = GetFieldMask(GetProperty("bIsABot"));
return SetBitfieldValue(bIsABotOffset, bIsABotFieldMask, NewValue);
}
void APlayerState::OnRep_PlayerName()
{
static auto OnRep_PlayerNameFn = FindObject<UFunction>("/Script/Engine.PlayerState.OnRep_PlayerName");
this->ProcessEvent(OnRep_PlayerNameFn);
}