Files
Reboot-Launcher/dependencies/reboot/Project Reboot 3.0/SoftObjectPath.h
Alessandro Autiero b41e22adeb <feat: New project structure>
<feat: New release>
2023-09-02 15:34:15 +02:00

14 lines
329 B
C++

#pragma once
#include "NameTypes.h"
#include "UnrealString.h"
struct FSoftObjectPath
{
public:
/** Asset path, patch to a top level object in a package. This is /package/path.assetname */
FName AssetPathName;
/** Optional FString for subobject within an asset. This is the sub path after the : */
FString SubPathString;
};