Files
Reboot-Launcher/dependencies/reboot/Project Reboot 3.0/AthenaMarkerComponent.cpp
Alessandro Autiero b41e22adeb <feat: New project structure>
<feat: New release>
2023-09-02 15:34:15 +02:00

161 lines
6.2 KiB
C++

#include "AthenaMarkerComponent.h"
#include "FortPlayerControllerAthena.h"
#include "Text.h"
#include "KismetTextLibrary.h"
void UAthenaMarkerComponent::ServerAddMapMarkerHook(UAthenaMarkerComponent* MarkerComponent, FFortClientMarkerRequest MarkerRequest)
{
auto Owner = MarkerComponent->GetOwner();
AFortPlayerControllerAthena* PlayerController = Cast<AFortPlayerControllerAthena>(Owner);
if (!PlayerController)
return;
AFortPlayerStateAthena* PlayerState = Cast<AFortPlayerStateAthena>(PlayerController->GetPlayerState());
if (!PlayerState)
return;
auto MarkerRequestPtr = &MarkerRequest;
bool useRealloc = false;
auto MarkerData = Alloc<FFortWorldMarkerData>(FFortWorldMarkerData::GetStructSize(), useRealloc);
static auto IconOffset = FindOffsetStruct("/Script/FortniteGame.MarkedActorDisplayInfo", "Icon");
static auto DisplayNameOffset = FindOffsetStruct("/Script/FortniteGame.MarkedActorDisplayInfo", "DisplayName");
static auto WorldPositionOffset = FindOffsetStruct("/Script/FortniteGame.FortWorldMarkerData", "WorldPosition", false);
static auto bIncludeSquadOffset = FindOffsetStruct("/Script/FortniteGame.FortWorldMarkerData", "bIncludeSquad", false);
static auto WorldPositionOffsetOffset = FindOffsetStruct("/Script/FortniteGame.FortWorldMarkerData", "WorldPositionOffset", false);
FMarkerID MarkerID{};
MarkerID.PlayerID = PlayerState->GetPlayerID();
MarkerID.InstanceID = MarkerRequestPtr->GetInstanceID();
MarkerData->GetMarkerType() = MarkerRequestPtr->GetMarkerType();
MarkerData->GetOwner() = PlayerState;
MarkerData->GetWorldNormal() = MarkerRequestPtr->GetWorldNormal();
if (WorldPositionOffset != -1)
MarkerData->GetWorldPosition() = MarkerRequestPtr->GetWorldPosition();
if (WorldPositionOffset != -1)
MarkerData->GetWorldPositionOffset() = MarkerRequestPtr->GetWorldPositionOffset();
if (bIncludeSquadOffset != -1)
MarkerData->DoesIncludeSquad() = MarkerRequestPtr->DoesIncludeSquad();
MarkerData->GetMarkerID() = MarkerID;
MarkerData->GetMarkedActorClass().SoftObjectPtr.WeakPtr.ObjectIndex = -1;
MarkerData->GetMarkedActorClass().SoftObjectPtr.TagAtLastTest = 0;
MarkerData->GetMarkedActorClass().SoftObjectPtr.WeakPtr.ObjectSerialNumber = 0;
MarkerData->GetMarkedActor().SoftObjectPtr.WeakPtr.ObjectIndex = -1;
MarkerData->GetMarkedActor().SoftObjectPtr.TagAtLastTest = 0;
MarkerData->GetMarkedActor().SoftObjectPtr.WeakPtr.ObjectSerialNumber = 0;
((TSoftObjectPtr<UObject>*)(__int64(MarkerData->GetCustomDisplayInfo()) + IconOffset))->SoftObjectPtr.WeakPtr.ObjectIndex = -1;
((TSoftObjectPtr<UObject>*)(__int64(MarkerData->GetCustomDisplayInfo()) + IconOffset))->SoftObjectPtr.TagAtLastTest = 0;
((TSoftObjectPtr<UObject>*)(__int64(MarkerData->GetCustomDisplayInfo()) + IconOffset))->SoftObjectPtr.WeakPtr.ObjectSerialNumber = 0;
*(FText*)(__int64(MarkerData->GetCustomDisplayInfo()) + DisplayNameOffset) = UKismetTextLibrary::Conv_StringToText(L"");
static auto PlayerTeamOffset = PlayerState->GetOffset("PlayerTeam");
auto PlayerTeam = PlayerState->Get<UObject*>(PlayerTeamOffset);
if (!PlayerTeam)
return;
static auto TeamMembersOffset = PlayerTeam->GetOffset("TeamMembers");
auto& TeamMembers = PlayerTeam->Get<TArray<AController*>>(TeamMembersOffset);
for (int i = 0; i < TeamMembers.Num(); ++i)
{
if (TeamMembers.at(i) == PlayerController)
continue;
auto CurrentTeamMemberPC = Cast<AFortPlayerControllerAthena>(TeamMembers.at(i));
if (!CurrentTeamMemberPC)
continue;
auto CurrentTeamMemberMarkerComponent = CurrentTeamMemberPC->GetMarkerComponent();// (UAthenaMarkerComponent*)CurrentTeamMemberPC->GetComponentByClass(UAthenaMarkerComponent::StaticClass());
if (!CurrentTeamMemberMarkerComponent)
continue;
static auto ClientAddMarkerFn = FindObject<UFunction>(L"/Script/FortniteGame.AthenaMarkerComponent.ClientAddMarker");
if (ClientAddMarkerFn)
{
CurrentTeamMemberMarkerComponent->ProcessEvent(ClientAddMarkerFn, MarkerData);
}
else
{
// We are assuming it is not the TArray and it is FFortWorldMarkerContainer
static auto MarkerStreamOffset = CurrentTeamMemberMarkerComponent->GetOffset("MarkerStream");
auto MarkerStream = CurrentTeamMemberMarkerComponent->GetPtr<FFastArraySerializer>(MarkerStreamOffset);
static auto MarkersOffset = FindOffsetStruct("/Script/FortniteGame.FortWorldMarkerContainer", "Markers");
if (MarkersOffset != -1)
{
// We are assuming it is a FFastArraySerializerItem
((FFastArraySerializerItem*)MarkerData)->MostRecentArrayReplicationKey = -1;
((FFastArraySerializerItem*)MarkerData)->ReplicationID = -1;
((FFastArraySerializerItem*)MarkerData)->ReplicationKey = -1;
auto Markers = (TArray<FFortWorldMarkerData>*)(__int64(MarkerStream) + MarkersOffset);
Markers->AddPtr(MarkerData, FFortWorldMarkerData::GetStructSize());
MarkerStream->MarkArrayDirty();
}
}
}
}
void UAthenaMarkerComponent::ServerRemoveMapMarkerHook(UAthenaMarkerComponent* MarkerComponent, FMarkerID MarkerID, uint8_t CancelReason)
{
auto Owner = MarkerComponent->GetOwner();
AFortPlayerControllerAthena* PlayerController = Cast<AFortPlayerControllerAthena>(Owner);
if (!PlayerController)
return;
AFortPlayerStateAthena* PlayerState = Cast<AFortPlayerStateAthena>(PlayerController->GetPlayerState());
if (!PlayerState)
return;
static auto PlayerTeamOffset = PlayerState->GetOffset("PlayerTeam");
auto PlayerTeam = PlayerState->Get<UObject*>(PlayerTeamOffset);
if (!PlayerTeam)
return;
static auto TeamMembersOffset = PlayerTeam->GetOffset("TeamMembers");
auto& TeamMembers = PlayerTeam->Get<TArray<AController*>>(TeamMembersOffset);
for (int i = 0; i < TeamMembers.Num(); ++i)
{
if (TeamMembers.at(i) == PlayerController)
continue;
auto CurrentTeamMemberPC = Cast<AFortPlayerControllerAthena>(TeamMembers.at(i));
if (!CurrentTeamMemberPC)
continue;
auto CurrentTeamMemberMarkerComponent = CurrentTeamMemberPC->GetMarkerComponent();
if (!CurrentTeamMemberMarkerComponent)
continue;
static auto ClientCancelMarkerFn = FindObject<UFunction>("/Script/FortniteGame.AthenaMarkerComponent.ClientCancelMarker");
if (ClientCancelMarkerFn)
{
CurrentTeamMemberMarkerComponent->ProcessEvent(ClientCancelMarkerFn, &MarkerID);
}
else
{
// UnmarkActorOnClient ?
}
}
}