Files
Reboot-Launcher/dependencies/reboot/Project Reboot 3.0/FortAthenaMutator_Disco.cpp
Alessandro Autiero b41e22adeb <feat: New project structure>
<feat: New release>
2023-09-02 15:34:15 +02:00

18 lines
693 B
C++

#include "FortAthenaMutator_Disco.h"
void AFortAthenaMutator_Disco::OnGamePhaseStepChangedHook(UObject* Context, FFrame& Stack, void* Ret)
{
/* TScriptInterface<UObject> SafeZoneInterface;
EAthenaGamePhaseStep GamePhaseStep = EAthenaGamePhaseStep::BusFlying;
static auto SafeZoneInterfaceOffset = FindOffsetStruct("/Script/FortniteGame.FortAthenaMutator_Disco.OnGamePhaseStepChanged", "SafeZoneInterface", false);
if (SafeZoneInterfaceOffset != -1)
Stack.StepCompiledIn(&SafeZoneInterface);
Stack.StepCompiledIn(&GamePhaseStep, true); */
// LOG_INFO(LogDev, "{} GamePhaseStep: {}", __FUNCTION__, (int)GamePhaseStep);
return OnGamePhaseStepChangedOriginal(Context, Stack, Ret);
}